Server: KQM | Genshin Impact (763583452762734592) Channel: leyline-auraduration (804180847497314334) Messages: 200 Mono$INVEST₼C6KAEYAWAITINGROOM#8058 (154004693826273280) Kimaen#3382 (439158542457372702) Carrier5by5#8394 (452698567853735937) Doug DimmaNep#8888 (151885796750786560) Asaki#9139 (688863103030525959) Minaraii#0286 (78546869373906944) jintonicc#0769 (663968337319034890) muakasan#2792 (258425952957235204) JonahFarc | Battery Archon?#7056 (143207954814992385) Yuehai Ticketing Secretary#4843 (557628352828014614) xf3 | 🙵♋⌘◆♒♋ ⬧●♋⬧♒#3123 (141941251350986752) Ayzel | KAZUHA SURASSHU#7399 (276182497145126912) Zei | Nickname here#1074 (760699080153497631) denmax#9293 (140866779894251520) Neptunya#8291 (334371668367769601) KQM | Genshin Impact - leyline-auraduration
KQM | Genshin Impact
leyline-auraduration
200 messages
Mono$INVEST₼C6KAEYAWAITINGROOMMar 19, 2021 11:37 PM
that will be covered in updates when it happens.
KimaenMar 20, 2021 12:09 PM
yeah, but im really thankful what you guys helped me out with Slowing Water, now i can properly prepare my teams and know what to do. thank you very much!
Carrier5by5Mar 20, 2021 1:15 PM
Thanks for your contribution too.
Doug DimmaNepMar 22, 2021 3:04 PM
@At0m滅
@Minaraii
👋1
Doug DimmaNepMar 22, 2021 3:17 PM
@Mono$INVEST₼C6KAEYAWAITINGROOM can you take a look at those bennett and Hydro tests again. I also watched a stream and kind of want to double check calcs. According to @Carrier5by5's page, the Hydro LLD is 2U hydro. If each bennett Q tick is 2U pyro, then it should be removing 1U from the hydro gauge. However, video evidence shows that it requires 3 ticks of bennett Q to completely remove the hydro LLD.(edited)
ThumbsUpElectro2
Also @Carrier5by5 please let me know if you guys did any further testing. https://discord.com/channels/763583452762734592/804180847497314334/818353562060193822 In this message, you said that 1x vaporize = 20.625s and 2x vaporize = 11.25s remaining. Was this with a 2U pyro or a 1U pyro?
Cause I feel like the math doesn't add up considering that Bennett ult is a 2U pyro source
Mono$INVEST₼C6KAEYAWAITINGROOMMar 22, 2021 3:49 PM
Benny q is a 2u pyro source on damage but the auras he applies to your own characters are 1u
keqw1
or at least that was the conclusion I came to
but I wasn't particularly satisifed with my video at the time
so I'll look into reverifying
AsakiMar 23, 2021 6:19 AM
May I share my video finding here?
To help with the research
AsakiMar 23, 2021 2:22 PM
Cecilia Garden IV Pyro Imbuing Test: 1. On already Pyro-imbued Benny, Hydro LLD aura causes Vaporize and apply a Wet status ⇒ multi-wave effect? 2. On freshly Hydro-inflicted Chongyun: 4 Vaporizes to completely remove the Hydro LLD aura 3. The last Vaporize cleanse tick on Chongyun is an immediate switch from Hydro aura to a Pyro aura.
This is completely different from the previous evidence by @Mono$INVEST₼C6KAEYAWAITINGROOM I’ve been able to reliably replicate the exact same result: 4 Vaporizes until the Pyro aura shows up, whereas the original evidence shows only 2 (or 3, it’s not clear enough for me -.-)
MinaraiiMar 23, 2021 2:24 PM
Hi Asaki! I'll submit my own test recording soon!
joykeq1
I did notice the Vaporize message does not always show for some reason, even if the pyro tick occurs. I have to leave Bennett at low health to recheck ticks.
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:25 PM
Sometimes reaction text is hidden
you have to look for the animation
the steam cloud
AsakiMar 23, 2021 2:25 PM
Yeah, that’s why I keep my Chongyun at super low health
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:26 PM
although
that vid does confirm my suspicion that Leylines overwrites the previous aura.
AsakiMar 23, 2021 2:26 PM
But my device has always shown 4 Vapes, I’m attaching a heal tick here to make sure my eyes aren’t lying to me -.-
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:28 PM
instead of reacts
it is in fact 4 ticks. Benny q ticks on every second interval of his q and the pyro aura is included.
that vid is indeed 4 ticks
madamekePING1
i only guessed it was 2u before
because it was 3 + time
AsakiMar 23, 2021 2:28 PM
It does show sth else to, #3, there’s also the possibility that the self-imbuing method works the same as the LLD: it overrides the Hydro aura on the very last tick
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:30 PM
but this is more compelling
self auras and leylines do not stop at 0 unlike others
keqisee1
AsakiMar 23, 2021 2:32 PM
But as long as the aura is still visible, the LLD is still in effect right? If I understand your words correctly.
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:35 PM
yeah the aura is gone so the effect should also be gone
ThumbsUpElectro1
you can just swing back and forth between auras if there are repeated applications tho(edited)
ThumbsUpElectro1
MinaraiiMar 23, 2021 2:36 PM
I recorded 3 different tick variants! https://files.catbox.moe/vivkh6.mp4
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:40 PM
yeah the last one is the result of my previous test
3 + time
I wasn't able to get the 4 reactions though because the last u just decays/taxes off (if there is tax for self gauges)
MinaraiiMar 23, 2021 2:44 PM
Yeah... If the pyro tick is exactly after the LLD, 4 reaction would do the trick. It's still nice that 3 tick + decay is good enough for full cleanse.
AsakiMar 23, 2021 2:51 PM
Wait, if Benny does a max of 4 ticks
And Jean does a max of also 4 ticks
So self-imbuing Benny is 1U 4 reverse Vapes = 2.5U cleansed Jean imbuing Anemo 1U 4 Swirls = 2.5U cleansed So the LLD strength should be of 2U(edited)
The 3 ticks can be explained by the time human response delay causing the aura to die out that 0.5U before the first Benny cleanse
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:53 PM
yeah its 2u
just based on timing ig
AsakiMar 23, 2021 2:53 PM
Haha, I get that point now lol
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:54 PM
thats the reaction math
or at least
AsakiMar 23, 2021 2:54 PM
Also, can’t frame-count on my part so I’m resorting to basic arithmetic to deal with it =))))
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 2:55 PM
what can be assumed
i've already done the precise frame counts for the leylines and they are pretty discrete
MonaHeart1
naked eye works quite a bit better
when dealing with them
AsakiMar 23, 2021 2:58 PM
I didn’t see a pinned worded conclusion yesterday so we ended up did a bunch of stream testing on the BennettMains Discord yesterday haha(edited)
Mono$INVEST₼C6KAEYAWAITINGROOMMar 23, 2021 3:06 PM
yeah this eventually being a spreadsheet made me not type one out(edited)
but uh
it got a little too big for that
AsakiMar 23, 2021 3:19 PM
Also, here’s sth interesting: while the last Benny rev-Vape-cleanse tick apply Pyro, Benny fwd-Melt-cleanse tick does not apply the Pyro aura
I tried my best to time that switching just right so the heal tick goes to Chongyun
Makes me wonder what’s special about the fwd/reverse reaction in cleansing
AsakiMar 23, 2021 3:32 PM
I can’t test the rev-Melt-cleanse status because Diona doesn’t give you any indication of the lingering imbuing effect at all -.-
Fwd-Vape with Barbara & Xingqiu is just too fast (although in Co-Op you could ask a tester to touch’s Barbara’s Hydro ring to test it out
maybe〜
It’s entirely possible to be affected by your Co-Op buddies’ self-imbuing status, for example Overloading yourself while a Razor next to you is in Burst mode (I was playing Xingqiu), getting Frozen by someone else’s Barbara although I’m playing as Keqing
Mono$INVEST₼C6KAEYAWAITINGROOMMar 24, 2021 2:24 AM
welcome to my eternal pain of trying to get literally anything else to react with it visibly
madamekePING1
jintoniccMar 28, 2021 4:14 AM
Just read up on this topic, but have a question regarding this. Why are 4 reverse vapes 2.5U? My understanding was that vape is a 1U reaction and reverse vaping making it weak = 0.5x1U = 0.5U. So 4 ticks are 2U. Where did I go wrong? Thanks in advance!
AsakiMar 28, 2021 4:18 AM
The multiplier is 0.625x(edited)
Thus 2.5U
If you’re checking the Google Docs then I suggest you check the keqingmains.com document about this. I was told the info up there is more updated. @jintonicc
muakasanMar 28, 2021 4:19 AM
Elemental Gauge Theory
The current method of explaining all game mechanics involving elements
tbh I didnt realize it changed to .625 this might have been when they switched to the ABC notation?
not sure though
jintoniccMar 28, 2021 4:26 AM
Thanks! Yes, I did indeed read the doc.
Coming through in multiple channels! Thanks!
😆1
Just read through the document. Swirl is noted as having a multiplier of .625 too. Shouldn't Jean's ult be 4x1GUx.625 = 2.5GU too?
Confused, because it is written down as 2U above. Or is the .625 swirl multiplier also a recent discovery?
AsakiMar 28, 2021 4:35 AM
Yeah yeah
Back then what I have on hand was that Anemo/Geo is 0.5x and bwd-Melt/Vape is 0.625x
luminederp
jintoniccMar 28, 2021 5:01 AM
That explains it. Thanks!
Mono$INVEST₼C6KAEYAWAITINGROOMMar 28, 2021 2:29 PM
yes the "Tax" has been moved to be on reaction for ease of use
the 4 reactions for benny requires good timing as 3 reactions leaves you with 0.125 gauge
JonahFarc | Battery Archon?Apr 13, 2021 4:09 PM
is this still alive
Mono$INVEST₼C6KAEYAWAITINGROOMApr 13, 2021 4:34 PM
its technically
done
JonahFarc | Battery Archon?Apr 13, 2021 4:34 PM
move to review then?
Mono$INVEST₼C6KAEYAWAITINGROOMApr 13, 2021 4:35 PM
ig
I wanted to compile them into a sheet
but ig we can do that on git now
OMEGALUL
Yuehai Ticketing SecretaryBOTApr 13, 2021 4:35 PM
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muakasanApr 24, 2021 4:28 AM
can anyone explain this clip? I thought jean cleanse should be 4 ticks for all domains? sorry if I missed someone in the channel @Mono$INVEST₼C6KAEYAWAITINGROOM
Jean Ult Pyro Cleanse
Mono$INVEST₼C6KAEYAWAITINGROOMApr 24, 2021 4:33 AM
ZhongliConcern
Not sure whats going on there
It should be either 4 ticks
Or 3 plus time
muakasanApr 24, 2021 7:43 AM
i also verified and got ~6 ticks as well
Carrier5by5Apr 24, 2021 9:05 AM
idk. It is a special case that i also met in tests.
The features of this leyline disorder are mysterious
muakasanApr 25, 2021 7:43 AM
is it possible that the pyro ticks themselves add more gauge?
@Carrier5by5
Carrier5by5Apr 25, 2021 9:12 AM
idk which thing will add more gauge.
Maybe Pyro Swirl or another effect
Yuehai Ticketing SecretaryBOTApr 25, 2021 1:49 PM
Ticket Opened by @Mono$INVEST₼C6KAEYAWAITINGROOM
Mono$INVEST₼C6KAEYAWAITINGROOMApr 25, 2021 1:50 PM
Ill be attempting to solve this one last mystery after work.
❤️1
muakasanApr 25, 2021 4:04 PM
thanks :) we're interested in the info for the jean guide
Mono$INVEST₼C6KAEYAWAITINGROOMApr 25, 2021 10:30 PM
I was under the impression that it was a diona bug
But that footage implies its a leyline bug
OMEGALUL
muakasanApr 26, 2021 2:54 AM
are we certain its a bug and not intended?
Mono$INVEST₼C6KAEYAWAITINGROOMApr 26, 2021 2:57 AM
me and zei noticed there was inconsistent behavior
with that exact leyline
sometimes it would appear to cleanse 2u
sometimes 1u
but thats clearly not it
Mono$INVEST₼C6KAEYAWAITINGROOMApr 26, 2021 6:14 AM
hmmm
was able to reproduce on first try
QiqiSleep
contradictory clips
WTF IS GOING ON
monkaW
<@!258425952957235204> new theory
Tianshan 4
completely and utterly fucked
for some reason there seems to be this random 1u that lingers on your active character
after the 2u falls off
unless you vape
which explains why its 6 swirls
but then this clip just absolutely throws that theory out the window
22 seconds doesn't make any sense
muakasanApr 26, 2021 6:15 AM
could the 1U be applied later?
like this idea?
Mono$INVEST₼C6KAEYAWAITINGROOMApr 26, 2021 6:15 AM
hmm
muakasanApr 26, 2021 6:16 AM
tbh idk aura math well enough to see how the times work
Mono$INVEST₼C6KAEYAWAITINGROOMApr 26, 2021 6:20 AM
so if you look at the last clip I posted
you'll see that it normally lasts 20 seconds
10 seconds per u
so when we're cleansing we're dealing with ~5/10 second ballpark reductions(edited)
not only did bei get extended beyond the actual duration
its by an interval that doesn't make any sense(edited)
if the leyline ticks themselves applied gauge wouldn't it be self sustaining?
muakasanApr 26, 2021 6:20 AM
hmmm
Mono$INVEST₼C6KAEYAWAITINGROOMApr 26, 2021 6:20 AM
i'm going to see if this happens in the other stages
muakasanApr 26, 2021 6:21 AM
depends on the gauge ig?
id have to think about it a bit
my intuition on why pyro does it
because its the only that does damage
so maybe its coded as like an attack
which has a gauge
Mono$INVEST₼C6KAEYAWAITINGROOMApr 26, 2021 6:28 AM
peepoleave
k
lookin like this
spaghetti code applying more gauges
😆1
Mono$INVEST₼C6KAEYAWAITINGROOMApr 27, 2021 2:01 AM
alright
i'm going wrap this up again
Yuehai Ticketing SecretaryBOTApr 27, 2021 2:01 AM
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xf3 | 🙵♋⌘◆♒♋ ⬧●♋⬧♒Apr 27, 2021 2:08 AM
verified
Ayzel | KAZUHA SURASSHUApr 27, 2021 2:16 AM
is there a writeup that includes all the information anywhere
I don't really know what I'm supposed to be looking at here
Like, for example: Taishan Mountain blah blah blah etc.
Mono$INVEST₼C6KAEYAWAITINGROOMApr 27, 2021 2:30 AM
hmm
oh
duh
it would be in the form of a table
kinda similar to what the wiki has
so
it would go under
Gameplay mechanics -> new page called Leyline Disorders
i'll write it up in a bit
Ayzel | KAZUHA SURASSHUApr 27, 2021 2:37 AM
just ping me when you're done and I'll verify
Zei | Nickname hereApr 27, 2021 3:51 AM
my god this ticket finally ended
bless your souls
KeqingPray
denmaxApr 27, 2021 5:03 AM
Finally a Mono bounty has been accomplished
denmaxMay 1, 2021 6:43 AM
What's left to verify for this?
Mono$INVEST₼C6KAEYAWAITINGROOMMay 1, 2021 7:27 PM
Nothing i just need to make the writeup
Pepega
I had forgotten about that
Ayzel | KAZUHA SURASSHUMay 8, 2021 4:11 AM
@Mono$INVEST₼C6KAEYAWAITINGROOM do you know when writeup will be done?
Mono$INVEST₼C6KAEYAWAITINGROOMMay 8, 2021 4:22 AM
tonight
Mono$INVEST₼C6KAEYAWAITINGROOMMay 8, 2021 6:13 AM
Hydro - Cecilia Garden 1-3 - 1u, 30 seconds - Cecilia Garden 4, Current Abyss 11 - 2u 15 seconds p/u Pyro * - Tiashan Mansion 1-3 - 1u, 20 seconds - Tiashan Mansion 4 - 2u, 10 seconds p/u Cryo - Forsaken Rift 1-3 - 1u, 20 seconds - Forsaken Rift 4 - 2u, 10 seconds p/u Electro - Lianshan 1-3 - 1u, 20 seconds - Lianshan 4 - 2u, 10 seconds p/u *There is currently a bug where the burn ticks are themselves applying 1u of pyro to the active character and can therefore be extended beyond its intended duration.
(edited)
Mono$INVEST₼C6KAEYAWAITINGROOMMay 8, 2021 6:24 AM
"Leylines disorders operate by setting your parties gauge to the following characteristics: (ins table). Other auras applied to your characters beforehand are removed entirely and do not affect the resulting gauges in any way. Aura duration can be reduced by applying gauges to your own characters through elemental skills and bursts, specific resonances, and artifact set bonuses. The first application of the disorder occurs 3 seconds after starting the challenge and every 30 seconds thereafter."
^for a new Leyline page, under Combat
Mono$INVEST₼C6KAEYAWAITINGROOMMay 8, 2021 6:37 AM
Everything is updated
ready to ship
if no objections
NeptunyaMay 8, 2021 6:50 AM
Credit: @Carrier5by5, @Zei | Nickname here, <@!258425952957235204>, @Asaki, @Minaraii, <@!439158542457372702>(edited)
Yuehai Ticketing SecretaryBOTJun 4, 2021 12:52 AM
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