Server: KQM | Genshin Impact (763583452762734592) Channel: gale-blade-fall-dmg-inconsistency (830897860743921664) Messages: 47 Yuehai Ticketing Secretary#4843 (557628352828014614) xf3#3123 (141941251350986752) Ayzel | <3 Spreadsheets#7399 (276182497145126912) zajef77 | Soup Canceller#2838 (555981891300491274) Aevean Leeow#1362 (123956634077757446) Carrier5by5#8394 (452698567853735937) trash rat | mcdiona (denmax)#9293 (140866779894251520) Zeit | Super Cub kinda comfy tho#1074 (760699080153497631) JonahFarc | Git Archon#7056 (143207954814992385) KQM | Genshin Impact - gale-blade-fall-dmg-inconsistency
KQM | Genshin Impact
47 messages
Yuehai Ticketing SecretaryBOTApr 11, 2021 8:11 PM
@xf3, As an author, it is your sole responsibility to complete this ticket. - Any assistance provided by other users should be taken constructively - Disrespectful behavior will not be tolerated - When done, type $close
Theory/Finding/Bug: Title of your submission Evidence: Explanations with calculations and/or Youtube/Imgur proofs Significance: Conclusion
xf3Apr 11, 2021 8:30 PM
Bug: Fall Damage sometimes produces a much smaller value than expected. Evidence: Spreadsheet includes 21 tests of Jean's E tossing a level 75 Hilichurl Shooter from elevated ground. Jean would toss them while aiming at the top of the tree. Although it is known that Fall Damage creates minor inconsistencies in values, two of the values were extremely different from the rest of the tests. A video is included that shows the testing method and one of the examples of the lower damage values. The video also includes a low stamina test to illustrate that it is not related to Jean's E automatically casting when her stamina runs out. Significance: Fall Damage can create a large difference in Abyss Runs, espcially with Jean. Although this difference is about 1200 damage, on enemies with a larger health pool, such as Fatui Pyro Agents (about 7x more HP than a Hilichurl Shooter at level 75) this can create even larger disparities, which could effect Abyss Runs. It also reveals how fall damage itself is inconsistent compared to other damage sources.
Genshin Fall DMG Bug
Genshin F DMG Inconsistency
Sheet1 Fall DMG, 1702,Should be based on a percentage of enemy hp 1895,Not based on Jean's Stamina 1865 1689,Range:,690 - 1921 1868,Avg: ,1693.454545 1837,Avg no Red #:,1787.55 1799,DMG Loss (Max...
Yuehai Ticketing SecretaryBOTApr 11, 2021 8:30 PM
Ticket Closed by @xf3
Ayzel | <3 SpreadsheetsApr 12, 2021 12:41 AM
i think this might just be inconsistency in aiming Jean's skill; I've also been testing fall damage (you can check the "SC and phys bonus don't affect fall damage" ticket) and I haven't experienced any variation as drastic as the ones you've experienced. Also, you may want to try testing in Contending Tides, because a] the arena is flat and b] you can continuously respawn enemies without needing to run away and run back.
Yuehai Ticketing SecretaryBOTApr 12, 2021 12:47 AM
Ticket Opened by @zajef77 | Soup Canceller
zajef77 | Soup CancellerApr 12, 2021 12:49 AM
yeah, that may be a good point. Do you have any reason to believe this isn't due to different angles and speed upon hitting the ground? @xf3
Or is this ticket simply meant to look at how big of a difference small changes in speed/angle/height can make
xf3Apr 12, 2021 1:18 AM
ill try on contending tides in a bit, got like 7 hours left until the event ends lol
but yeah i think the ground clipping may be a factor
xf3Apr 12, 2021 2:22 AM
i did a test in 8-1-1 abyss on the cryo mage
and i got new numbers, ive added them into the spreadsheet
i aimed jean's E upwards to its max and tossed the abyss mage and some of the damage numbers were the same(edited)
xf3Apr 12, 2021 2:55 AM
I also noticed how jean holds enemies with her E for a bit, causing the enemies to float. this minor height difference could impact the fall dmges
i would need another source of fall dmg in order to test if its tied to jean
Aevean LeeowApr 12, 2021 3:06 AM
u could throw baron bunny down cliffs or something
Carrier5by5Apr 12, 2021 4:56 AM
Theoretical Data
Interruption Resistance/Theoretical Data | Genshin Impact Wiki | Fandom
xf3Apr 14, 2021 4:26 AM
ok, after some testing, i can confirm that fall dmg is based of velocity, not height necessarily. I dropped baron bunny of the same height and got different values when i nudged it off to take fall damage. i then tested baron bunny being tossed by jean's tap e. during that i did not move my mouse/camera and only swapped between amber and jean to do their skills. what occurred were the exact same fall dmg numbers on every trial(edited)
therefore the inconsistent dmg numbers i got in both tests are due to the way jean tosses enemies with her held E(edited)
xf3Apr 14, 2021 4:35 AM
rename this ticket to be more specific: held-gale-blade-fall-dmg-inconsistency(edited)
xf3Apr 14, 2021 4:56 AM
new results: Finding: Jean's Held Gale Blade produces inconsistent fall damage numbers when compared to Tap Gale Blade. Fall Damage on enemies is inconsistent while fall damage on objects is not. Evidence: Jean's Gale Blade: "At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front." In the sheet, there are two tests, one for Gale Blade on Baron Bunny and on an Abyss Mage with a video demonstration of the method used. For the Baron Bunny tests, Held Gale Blade produced slightly inconsistent fall damage numbers compared to Tap Gale Blade's consistent numbers. For the Abyss Mage tests, both variations of Gale Blade produced inconsistent numbers, however, the disparity for Held Gale Blade's numbers were far greater than Tap Gale Blade's numbers.(edited)
Significance: Illustrates that Jean's Held Gale Blade produces inconsistent numbers compared to Tap Gale Blade. Jean players, and likely other fall damage abusers, will have to take this into consideration for their strategies as it could effect abyss runs against lightweight enemies. So far, the most likely reason is how Jean's Held Gale Blade holds enemies in front of her, causing small changes in velocity/height. Other reasons would be tied to how fall damage as a whole works, relating to velocity, hitbox collision, landing angle, etc. Additional Notes: Further proves that fall damage is based on velocity, not height (however greater height causes more acceleration). Also proves that objects (such as Baron Bunny) have different hitboxes than enemies when calculating fall damage. Also, some instances of fall damage are drastically lower. This is likely due to a bug.(edited)
Yuehai Ticketing SecretaryBOTApr 14, 2021 5:00 AM
Ticket Closed by @xf3
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Yuehai Ticketing SecretaryBOTApr 15, 2021 12:18 PM
Ticket Opened by @Midori | MAID
Yuehai Ticketing SecretaryBOTApr 15, 2021 1:24 PM
Ticket Closed by @xf3
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trash rat | mcdiona (denmax)Apr 18, 2021 6:33 AM
Just a note, in terms of the finding regarding velocity being the basis of damage over height, there was already a previous investigation with regards to that. They have also concluded that damage is slightly based on the HP of the target opponent. I'm not sure if the old investigation actually meant current HP over max HP based on the video, that the Whopperflower with less health just gained less damage vs when it tank it during max health As shown in
Just in case damage is actually based on current health somewhat, are all of your tests based on a full health target?
Yuehai Ticketing SecretaryBOTApr 18, 2021 6:33 AM
Ticket Opened by @trash rat | mcdiona (denmax)
xf3Apr 18, 2021 6:35 AM
yeah all the tests were done against full HP enemies. for baron bunny tests, i never changed amber's HP while testing.
i included the velocity part because i was trying to figure out why jean's held E would even create different fall damage numbers
trash rat | mcdiona (denmax)Apr 18, 2021 6:35 AM
xf3Apr 18, 2021 6:36 AM
but yeah it can be left out
trash rat | mcdiona (denmax)Apr 18, 2021 6:37 AM
Alright, I won't be able to verify this myself as I don't have Jean on my own account. I'll leave it to the other editors (though, with video evidence I think it should be enough proof)
You may close if you don't have anything more to add further
xf3Apr 18, 2021 6:38 AM
ill probably edit the spreadsheet + wording of the ticket and then close it to remove the velocity part(edited)
Yuehai Ticketing SecretaryBOTApr 19, 2021 9:04 AM
Ticket Closed by @xf3
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trash rat | mcdiona (denmax)Apr 19, 2021 9:13 AM
Zeit | Super Cub kinda comfy thoApr 23, 2021 10:25 AM
As stated by the author, the inconsistent fall damage from the Held version of Gale Blade is likely to be something caused by the small disturbances happening while holding a target. As such it can also be negated by simply doing a Sucrose Counter Yeet (yes, I called it that) which will force the target to come crashing down at maximum speed which will remove the massive inconsistencies of a normal Jean Yeet.
Entry verified, moving to this publishing.
Ayzel | <3 SpreadsheetsApr 23, 2021 8:50 PM
is "sucrose counter yeet" the official term for this now?
I approve
JonahFarc | Git ArchonApr 24, 2021 1:15 AM
PR up
Yuehai Ticketing SecretaryBOTApr 24, 2021 4:40 AM
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