Okay, now I understand one of the few things that are kind of confusing me.
For one, the earlier submission with regards to Stardust/Resin should not be Stardust/Resin but is actually average Stardust/20 Resin, or average Stardust per Run
As proof, 3 Adventurer's Experience (total of 5000 * 3 = 15000 Char Exp) = 8 Stardust
On average, Blue Leyline drops 6.5 Adventurer's Experience and 4.5 Hero's Wit (total of 6.5 * 5000 + 4.5 * 20000 = 122500 Char Exp) equivalent to 20 Resin
Char Exp / Stardust = 15000 / 8 = 1875 Char Exp / Stardust
Char Exp / Resin = 122500 / 20 = 6125 Char Exp / Resin
Though we're not dealing with real world units like meters, feet, seconds, etc, unit analysis is still particularly useful in ensuring your math doesn't go out wrong. From here, I'll be including the units, analyzing them, and doing some unit cancellation just so we can see it much more clearly
Thus, Stardust / Resin = (Char Exp / Resin ) * (Stardust / Char Exp) [A numerator Char EXP, multiplied with something that has a denominator of Char EXP, means Char EXP will just cancel each other out] = 6125 * (1 / 1875) [since our unit for 1875 is Char Exp / Stardust, to get Stardust / Char Exp, we will have to use the inverse] = 3.27 Stardust / Resin
Link uses 65.33, but (1225000 Char Exp) * (Stardust / 1875 Char Exp) = 65.33 Stardust. You only end up with the unit Stardust, or at least that is Stardust per run
I also checked with Mystical Enhancement Ores and Mora
1 MEO = 5 Stardust, or 5 Stardust / MEO
Per 10 Resin, we get 6 MEO. Thus, 10 / 6 = 1.67 Resin / MEO
Stardust / Resin = (Stardust / MEO) * (MEO / Resin) = 5 * (1 / 1.67) = 2.99 Stardust / Resin
10000 Mora = 10 Stardust, 10000 / 10 = 1000 Mora / Stardust
Per 20 Resin, 60000 Mora. Thus 60000 / 20 = 3000 Mora / Resin
Stardust / Resin = (Mora / Resin) * (Stardust / Mora) = 3000 / 1000 = 3 Stardust / Resin
With that out of the way, let's look into your investigation(edited)
You've approached it this way,
60 Resin = 1200 RC, due to Transient Resin, thus 20 RC per Resin
I'm not sure why
"18.38 Wits / 60 Resin (6.125 Wits = 20 Resin)" turns into "1 Hero's Wit = .0153 Stardust/RC (18.38/1200)"
For one, the unit for your first equation is Wits / Resin, and has no mention of being anything equivalent to Stardust. If I wanted to find the equivalent Stardust conversion of 18.38 Wits, I would use something similar to the earlier one I've done.
8 Stardust for 15000 Char Exp, or 1875 Char Exp / Stardust
18.38 Wits = ( 6.125 [Wits / Run] * [3 Runs] * [20000 Char Exp / Wit] ) Char Exp = 367500 Char Exp
Thus, 367500 Char Exp * (Stardust / 1875 Char Exp) = 196 Stardust
Since it is for three runs, thus 20 * 3 = 60 Resin,
196 / 60 = 3.27 Stardust / Resin (we're back to the same unit and magnitude we've had earlier, thus there isn't any particular reason to do all of this anyway)
Thus, if I wanted to get the unit, Stardust / RC, given that we have Stardust / Resin and RC / Resin
Stardust / RC = (Stardust / Resin) * (Resin / RC) = 3.27 * (1/20) = 0.1635 Stardust / RC
Your RC/Resin values also confuse me too
"1 Hero's Wit = .9995 RC/Resin (.0153 * 65.33)". Earlier you said the unit of 0.0153 is Stardust / RC. 65.33 is Stardust / Resin. Multiplying them together equates to
(Stardust / RC) * (Stardust / Resin) = Stardust ^2 / (RC * Resin), thus it doesn't make much sense
I'm also unsure why you need to calculate RC/Resin. You already did that by assuming 1200 RC = 60 Resin, thus 20 RC / Resin
Also, be it using 60 Resin or 20 Resin or 1000 Resin, your RC per Resin should not change. The earlier evaluation of Transient Resin should have dictated this(edited)