Server: KQM | Genshin Impact (763583452762734592) Channel: auto-attack-energy-mechanics (839361536900595732) Messages: 29 Yuehai Ticketing Secretary#4843 (557628352828014614) xf3 | close ur tickets#3123 (141941251350986752) Ayzel | high ping revolution#7399 (276182497145126912) Greyhound | Cryo Salesman#7836 (264018289359847424) Zei | No longer hish#1074 (760699080153497631) Fluffy | Teyvat Realty#5580 (216402278876315649) KQM | Genshin Impact - auto-attack-energy-mechanics
KQM | Genshin Impact
auto-attack-energy-mechanics
29 messages
Yuehai Ticketing SecretaryBOTMay 5, 2021 4:43 AM
@xf3 | close ur tickets - Auto Attack Energy Mechanics As an author, It is your responsibility to complete the ticket - Take advice constructively - NO disrespectful behavior - The ticket will be scrapped if: No activity > 1 week or open for > 1 mo. - When done, type $close
Theory/Finding/Bug: Title of your submission Evidence: Explanations with calculations and/or Youtube/Imgur proofs Significance: Conclusion
xf3 | close ur ticketsMay 5, 2021 5:02 AM
By: @xf3 | close ur tickets and @Zei | No longer hish Finding: Normal attacks have a chance on hit to give the on field character about 1 energy. It can be seen when the on field character's vision flashes. It is not effected by ER% and can work with charged attacks. Multi-hit attacks, such as Keqing's N1C, count each hit individually for proc chance. It also gives energy regardless if the user can get particles or not, such as in Xiao's Bane of All Evil. Evidence: https://docs.google.com/spreadsheets/d/1A72e6GlV8tuzHlOUygokWtQYSc3hB7qsyKOqPUhyjj8/edit?usp=sharing Spreadsheet includes videos of ER% testing, multi-hit attack testing, on hit testing, and Xiao's Bane of All Evil Testing. It also includes graphs illustrating the data spread of the tests. From the graphs and averages, multi-hit/projectile attacks on average proc the effect more often (N Spam KQ vs N1C KQ and N Spam Diona vs N Spam Amber C1) Significance: Attacking enemies with normal/charged attacks can give extra energy. Although in small amounts, being able to cast a burst because of the mechanic may make or break an abyss run. Ideally, this would be done when waiting for particles, waiting for cooldowns, and/or when outside of rotations.(edited)
patpat1
@Zei | No longer hish @Neptunya, victim of Arte aboose
the deed is done
Ayzel | high ping revolutionMay 5, 2021 5:05 AM
IT'S FINALLY OVER
how long did this take you lmao
xf3 | close ur ticketsMay 5, 2021 5:06 AM
i spent like 2 hours just looking a videos for a color flashing
and thats not including the failed attempts and recordings
Ayzel | high ping revolutionMay 5, 2021 5:06 AM
lmao
imagine doing hard theory hunts
congrats on finally finishing
xf3 | close ur ticketsMay 5, 2021 5:07 AM
if u look at the amber and diona tests
i was literally 1 rocket of dying
i would have MALDED so hard
Greyhound | Cryo SalesmanMay 5, 2021 5:09 AM
I know spears were previously done but for claymore are we staying with the old 2/5(7)? and what about catalyts? KeqingThink
xf3 | close ur ticketsMay 5, 2021 5:10 AM
there is no set number
its actually random
i didnt record claymore and polearm tests but they lined up with sword and bows
catalysts also line up with bow tests, esp ningguang as her rate was similar to amber c1
Greyhound | Cryo SalesmanMay 5, 2021 5:11 AM
got it
Yuehai Ticketing SecretaryBOTMay 5, 2021 5:12 AM
Ticket Closed by @xf3 | close ur tickets
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Zei | No longer hishMay 5, 2021 5:23 AM
luminewoke
Ayzel | high ping revolutionMay 5, 2021 5:24 AM
gotta find the optimal effort to welkin ratio
kleeHHAHa3
Ayzel | high ping revolutionMay 6, 2021 4:45 AM
i've looked through the data and it looks right
verified
Fluffy | Teyvat RealtyMay 6, 2021 4:47 AM
moving to publishing
Yuehai Ticketing SecretaryBOTMay 7, 2021 3:05 AM
Transcript Saving