Server: KQM | Genshin Impact (763583452762734592) Channel: push-pull-effects (843282047161729034) Messages: 32 Yuehai Ticketing Secretary#4843 (557628352828014614) Saltyfart#8946 (411905843655606272) Ayzel#7399 (276182497145126912) Sai || is stupid#3215 (421450585439600646) Aluminum | Harbinger of Jank#5462 (306566993711202305) Mol | anemo fan#3280 (563936279792844811) Artesians#0002 (185216727351558145) Keqing#5757 (807594905249120267) Midori#2173 (53485948939276288) KQM | Genshin Impact - push-pull-effects
KQM | Genshin Impact
push-pull-effects
32 messages
Yuehai Ticketing SecretaryBOTMay 16, 2021 12:21 AM
@Saltyfart - push/pull effects are dynamic across team members As an author, It is your responsibility to complete the ticket - Take advice constructively - NO disrespectful behavior - The ticket will be scrapped if: No activity > 1 week or open for > 1 mo. - When done, type $close
Theory/Finding/Bug: Title of your submission Evidence: Explanations with calculations and/or Youtube/Imgur proofs Significance: Conclusion
Keqzoom1
SaltyfartMay 16, 2021 12:35 AM
Finding: push/pull effects are dynamic across team members Evidence:
Across these 3 videos, there is a consistent interaction of a push effect being generated on Venti, which is then completely nullified when Venti is switched off-field. The timing of the character switch is varied between the clips, but the result is the same. Practicality of this? Ehhhhhh, there are only two enemies I can think of that generate a force while not knocking the player to the floor- which are the anemo samachurls and Boreas during his 2nd phase cutscene.(edited)
AyzelMay 16, 2021 12:37 AM
this is hilarious
SaltyfartMay 16, 2021 12:43 AM
In this clip, character swap ended up making the pull effect re-apply for each character swapped in rather then nullifying it. Character swapping inside the little whirlwind made the pull stronger rather than weaker lmao(edited)
We can also see here that the boreas wolf push also applies multiple instances of pushes rather than a single big push, making the character swap ineffective here too. At this point, I realized that the devs probably knew players would probably find a method to negate push effects, so push effects were coded in a way to prevent negating them. Significance: Maybe when mihoyo adds an enemy that does a single instance of a push vs the player (which would probably never happen)- this information could be helpful. But outside of that, the only significant thing here to learn is don’t switch characters while you are in an anemo samachurl pull /or against any other enemy that spams a push effect in the future I guess. Proud to contribute something to the fluff category(edited)
Yuehai Ticketing SecretaryBOTMay 16, 2021 12:51 AM
Ticket Closed by @Saltyfart
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Sai || is stupidMay 16, 2021 10:54 PM
can you like
save your push from the flying thing
then run halfway across the map and just randomly slide
Aluminum | Harbinger of JankMay 16, 2021 10:55 PM
if you can save your push maybe you could do some funky movement that MHY doesn't expect for exploration
they might not appreciate if you do tho
Yuehai Ticketing SecretaryBOTMay 16, 2021 11:29 PM
Ticket Opened by @Ayzel
AyzelMay 16, 2021 11:29 PM
there ya go @Saltyfart
SaltyfartMay 16, 2021 11:38 PM
ty
SaltyfartMay 17, 2021 5:28 AM
Strength of the push gets weak over time but
kleek
Sai || is stupidMay 17, 2021 11:09 AM
kleek
Yuehai Ticketing SecretaryBOTMay 19, 2021 9:07 PM
Ticket Closed by @Saltyfart
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Mol | anemo fanMay 20, 2021 4:18 PM
lmao
i love this ticket so much
ArtesiansMay 22, 2021 1:15 AM
Approved, need a +1
AyzelMay 22, 2021 1:16 AM
verified
k!tc saltyfart
KeqingBOTMay 22, 2021 1:16 AM
Added Wangsheng Theorycrafter to @Saltyfart!
MidoriMay 23, 2021 4:49 AM
!transcript
Yuehai Ticketing SecretaryBOTMay 23, 2021 4:49 AM
Transcript Saving