@shield theory masochist - transformative damage on shields
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Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or Youtube/Imgur proofs
Significance: Conclusion
shield theory masochistJun 12, 2021 4:18 AM
Theory: EM on transformatives may contribute to damage toward shields
Evidence: TBF
@Aluminum | Harbinger of Jank if you're interested in continuing this
My artis are kinda scuffed but I'll see what I can do
Aluminum | Harbinger of JankJun 12, 2021 4:18 AM
yeah I should be able to make some high EM sets just tell me what I should be testing
shield theory masochistJun 12, 2021 4:22 AM
seeing how lisa with varying EM levels destroys hydro abyss mage shields
I can do some with my low level one in floor 2, it should vary between 15 and 14 hits with electro aura at the end or no electro aura at the end from my previous tests
weird fluctuation in damage between these 2 even though they're the same stats
I wrote about damage against shields being able to crit in my document, but I guess this somewhat supports that
Aluminum | Harbinger of JankJun 12, 2021 5:05 AM
would using my lvl 90 widsith be a good idea here? or is it too much regular dmg(edited)
unfortunately I've invested all my electros at least a little
could also use sac frags
or at that point just lvl 1 weapon
oh wait I have a lvl 1 widsith
nice
shield theory masochistJun 12, 2021 5:09 AM
I think as long as you keep the atk consistent between both builds anything else goes
keep your crit rate as low as possible, preferably
Aluminum | Harbinger of JankJun 12, 2021 5:09 AM
yeah that makes sense
shield theory masochistJun 12, 2021 5:10 AM
or just go 100% crit rate with both builds so there's no chance factor at all (edited)
Aluminum | Harbinger of JankJun 12, 2021 5:11 AM
I can also just use the same build with and without widsith buff, as in start lisa on field
shield theory masochistJun 12, 2021 5:12 AM
and just reroll for the EM buff?
Aluminum | Harbinger of JankJun 12, 2021 5:13 AM
yeah
might not be too great though due to duration
may just be something I do for fun with max EM stack
KimaenJun 12, 2021 1:46 PM
Lisa with 0 em broke pyro shield with 12 Overload reactions:(edited)
Same 12 reactions with 640 EM
bit later will edit and upload test on hydro mage near Yaoguang shoal, but result pretty same, 15 electro-charged reactions on 0 EM, 14 electro-charged reactions with 640 and 822 EM(edited)
116 atk with 0 EM build, 207 with 640 EM build, frostbear fruit both
542 atk with 822 EM build (sacrificial fragment) - same 14 EC reactions as 640 EM build
so in conclusion - i dont think what atk or em increase damage on shields
shield theory masochistJun 12, 2021 5:13 PM
Compare my 458 EM video with my 0 EM video with similar atk, quite a severe difference
You're seeing no difference because it's a level 20 against a level 87 abyss mage - their shield health pools are much larger
We know for a fact atk increases damage on shields, because character damage is taken into effect
I'll go into floor 2 tomorrow with my level 70 razor and see if the base damage of EC matters compared to lisa (level 40), then I'll increase his EM if base damage is shown to affect shield damage(edited)
in hindsight I should have started testing on pyro mages to begin with, overload is much easier to track than EC
Thanks for the contribution though, it definitely clears up whether EM affects the guaranteed percentage damage of reactions or not; that's one thing to rule off
KimaenJun 12, 2021 5:24 PM
hm, ill try to lvl her up to 60 to see if this have diffirence, and atk artifacts as well
shield theory masochistJun 12, 2021 5:27 PM
I don't think atk artifacts are necessary at the moment unless you want to test whether atk affects reaction damage, which would be extremely difficult considering it also affects the damage of lisa's basic attacks
We already know damage matters in terms of character talents
KimaenJun 12, 2021 5:32 PM
to be honest, i thought abyss mages and lectors\heralds shields are have exact number of reaction units, and so they broke as soon as you apply certain amount of reactions.
and therefore nor lvl, nor attack, nor talent lvl should not increase their reduction.
is this outdated info?
shield theory masochistJun 12, 2021 5:35 PM
That's outdated yes
They have reaction units but character damage also contributes
They effectively have "GU health" and "HP health"
Which both make up one shield health bar
Let me find the page on that in kqm website real quick
Water EC and keqing EC values are 223 and 1163. 1 physical N1 was included here. Also 4-5 Environmental(water) EC was done(edited)
shield theory masochistJun 12, 2021 6:24 PM
Ah man making me download a file(edited)
1163 physical n1? Damn what
Ah I guess you do have her talents leveled huh
ZebinJun 12, 2021 6:25 PM
No lol
Keqing EC is 1163
Lol. I'll just give count. Thought you wanted to count
shield theory masochistJun 12, 2021 6:26 PM
Nah I downloaded, that water ec is a pain though
I read somewhere they have completely different gauge mechanics
ZebinJun 12, 2021 6:27 PM
Yeah. It is like 223 only tho
Total 7 hits with the last hit being an overkill
shield theory masochistJun 12, 2021 6:29 PM
Seems like you're definitely killing the shield faster than this though <@354915902128521216>(edited)
Counted 12 with a sliver of health left
ZebinJun 12, 2021 6:30 PM
Your EC is like 223 or something, right?
shield theory masochistJun 12, 2021 6:32 PM
This was 8 hits
I didn't look at the damage since we tried that before and it didn't go through the damage cost formula properly
I'm just ensuring we have basis to believe base reaction damage and EM affects it to begin with before moving into the math
I'll try overloads tomorrow, should be much easier to work with
Maybe those will go through damage cost
ZebinJun 12, 2021 6:34 PM
shield theory masochistJun 12, 2021 6:37 PM
Idk why I keep trying EC
I'm worried overload's pyro damage will be nullified against a pyro mage, however
I guess we'll see
KimaenJun 13, 2021 3:16 PM
so i guess my test with em lisa is not much significant
do you guys need to test low lvl - low talent level vs higher lvl-higher talents, on the same enemy? i can lvl lisa for testing
shield theory masochistJun 13, 2021 3:38 PM
Talent levels are a direct correlation with damage they could affect shield damage in a unique way but that isn't of the scope of this ticket
shield theory masochistJun 15, 2021 3:16 PM
porting my new videos here since they're related
shield theory masochistJun 15, 2021 3:23 PM
shield theory masochistJun 15, 2021 3:54 PM
explanation being ONLY the overload cost of 1.26gu is being used in these reactions. When the overload occurs near burning grass, as seen in lisa_overload and fischl_overload's last shot, overload occurs on both the grass and the abyss shield
normal damage here
double overload here
shield theory masochistJun 19, 2021 8:43 AM
fischl with 0EM, 1378 overloads, leaving the shield at minimal health after 6 hits(edited)
shield theory masochistJun 19, 2021 8:58 AM
fischl with 688 EM, 7019 overloads, leaving the shield at minimal health after 5 hits
shield theory masochistJun 19, 2021 9:11 AM
0EM after 6 shots
688EM after 5 shots
Large Slimes have 4x cicin hp and 8GU geo force shields.
12466 (cicin at level 91) * 4 = 49864 (slime hp)
Large Geo Slimes have 10% RES across the board excluding their element (immune), meaning a 0.9x damage multiplier to overload.
for 0EM:
[(0.2 * (1378 * 0.9) * 8) / 49864] + 1.26 = damage per shot against geo slime
= 1.2998 GU per shot
1.2998 * 6 = 7.799 GU total damage
for 688EM:
[(0.2 * (7019 * 0.9) * 8) / 49864] + 1.26 = damage per shot against geo slime
= 1.4627 GU per shot
1.4627 * 5 = 7.3135 GU total damage
There may be fluctuations based on weird mechanics with character or grass being trigger, but destruction of the geo shield at 6 and 7 shots respectively was always consistent.
shield theory masochistJun 19, 2021 2:00 PM
<@!354915902128521216> look I did it
ZebinJun 19, 2021 3:22 PM
shield theory masochistJun 19, 2021 3:28 PM
Finding: Transformative damage is also applied in the damage cost of shield damage, and is affected by elemental mastery.
Evidence: A borderline geo slime shield destruction was observed on a 0 EM 70/70 fischl's overloads onto a large geo slime's shield, with the shield almost being destroyed after 6 overloads. Increasing fischl's EM to 688 resulted in the shield not only breaking after 6 overloads, but almost breaking after 5. Relevant calculations and related images above show that these numbers make sense.
Character damage was not a factor in the shield breaking as the overloads were procced from burning grass. There may have been fluctuations based on weird mechanics with character or grass being the overload's trigger, but destruction of the geo shield at 6 and 7 shots respectively was always consistent.
Significance: It ensures that for shields where damage cost is a factor, we can assume that transformative reaction damages are also a factor, and interact in the way that one would expect from intuition (increasing damage with increasing EM).(edited)