Server: KQM | Genshin Impact (763583452762734592)
Channel: library-completion-2 (855433084420489252)
Messages: 29
Yuehai Ticketing Secretary#4843 (557628352828014614)
Greyhound | Cryo Currency Dealer#7836 (264018289359847424)
DanielB#6703 (486899259917074474)
on break, may tc not burn down#8291 (334371668367769601)
kol | kaeya meta#1593 (397825812956446752)
xf3#3123 (141941251350986752)
Artesians, Head of TC#0002 (185216727351558145)
Ayzel#7399 (276182497145126912)
KQM | Genshin Impact - library-completion-2
KQM | Genshin Impact
library-completion-2
29 messages
Yuehai Ticketing SecretaryBOTJun 18, 2021 1:05 PM
@Greyhound | Cryo Currency Dealer - Library completion 2
As an author, It is your responsibility to complete the ticket
- Take advice constructively
- NO disrespectful behavior
- The ticket will be scrapped if: No activity > 1 week or open for > 1 mo.
- When done, type $close
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or Youtube/Imgur proofs
Significance: Conclusion
Same manner as #library-completion , but this time gathering as much as possible for artifacts&weapons page, anyone that knows information missing from library on those is welcome to add it
Serpent spine:
Finding: the damage taken increase does affect shields:
Evidence: https://www.youtube.com/watch?v=EjYpIBPmNSQ
Explanation: The crystalize shield is a level 50 character with 0 EM, thus a ~786 shield, against own element (*2.5) = ~1965 shield, both flower stamens are dealing the same damage, and give the same results, with 5 stack SS 1045 per tick, with fav sword 908, SS 5 stack shield lasted for 2 ticks and -123 damage, which is 2090-123= 1967 shield, while fav lasted for 3 ticks and -759, hich is 2724-759= 1965 shield
Arco
SS vs shield
DanielBJun 18, 2021 1:23 PM
Somewhat related, I did a similar test the other day with Serpent Spine. It appears to just be coded as negative damage reduction. I found it was additive with XQ's damage reduction stat.
Makes sense that it also applies to shields, since other forms of damage reduction do as well.
Here's a quick screenshot. Serpent Spine with 5 stacks and 15% increased damage taken. XQ has about 45% damage reduction.
@on break, may tc not burn down sorry for the ping, but do you want me to go gather footage for all the known interactions missing from library or can I rapidfire through some of them?
(this is about artifacts&weapons)
on break, may tc not burn downJun 18, 2021 4:04 PM
This is all I remember of that is missing from equipment library, going to leave the channel open a few more days before closing it in case anyone has more to add, unless requested by editors to close it for space
maybe <@!409364174020280331> would like to add on about fillet blade type weapons being able to multi trigger on multi-hits? unlike him I don't know enough to add it
kol | kaeya metaJun 22, 2021 3:10 AM
someone asked about this earlier so i thought i'd mention it here
not sure if i need this entire thing but just to be safe
Finding: Taking damage while the Alley Flash passive is disabled will reset the disable timer.
Evidence: https://youtu.be/9qbp8g0zJsY
Significance: Everytime you take damage with Alley Flash equipped, you reset the timer and thus extend the downtime of the passive.
takes hit at 124 frames (2.083 seconds)
takes hit at 261 frames (4.35 seconds)
alley flash passive symbol fully materializes at 561 frames (9.35 seconds)(edited)
kol
Library-Completion-2: Alley Flash Passive Refresh
also the details for alley flash, windblume ode, and wine and song are missing as well(edited)
Greyhound | Cryo Currency DealerJun 24, 2021 12:33 AM
since it's been almost a week since ticket got opened and there don't seem to be additional additions past kol's I'll close the ticket now