2: Mechanics of Royal weapon stacks:
— After gaining a stack you cannot gain another one for a small period of time (cooldown).
— For an AoE ability, damage instances dealt by the ability, including damage dealt by reactions Overload, Swirl and Superconduct caused by the ability, are put in a list. Then the game applies the following logic to all elements of the list one by one:
if no_crit then
add crit_stack
add crit_stack_CD
if no_crit and crit_stack_CD=true then
do nothing
else remove crit_stack
— Stacks can be gained when the character equipped with the Royal weapon is off-field.
Evidence:
1) Sucrose's quick N1-N2 gaining 1 stack instead of 2. https://discord.com/channels/763583452762734592/856875279872032829/856892434205638717
plus multiple evidence of an AoE ability gaining no more than 1 stack when it non-crits multiple times.
2) After a single-target ability crits and causes a Swirl, the number of stacks is reset to 1 instead of 0 implying that damage from a Swirl is taken into account and is considered as non-crit. https://discord.com/channels/763583452762734592/856875279872032829/856876233522151475
3) Superconduct and Swirl chain reactions https://discord.com/channels/763583452762734592/856875279872032829/856879568320069682
4) Overload and Electro-charged
https://discord.com/channels/763583452762734592/856875279872032829/856896851211321404
Significane: Royal weapons have an increased efficiency in situations when the holder triggers Overload, Swirl or Superconduct due to the fact that they can potentially always have at least 1 stack.
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