@Mcpie - map-axises As an author, It is your responsibility to complete the ticket - Take advice constructively - NO disrespectful behavior - The ticket will be scrapped if: No activity > 1 week or open for > 1 mo. - When done, type $close
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or Youtube/Imgur proofs
Significance: Conclusion
McpieJul 15, 2021 9:36 PM
Finding: Description of each coordinate in in-game coordinate system and interactive teyvat map coordinates system. It's possible to find in-game coordinates through feedback url (see #extracting-coords-while-in-game) or from center=x,y value from the url from official teyvat map. Map: https://webstatic-sea.mihoyo.com/app/ys-map-sea/index.html
In-game coordinates x - vertical axis y - altitude z - horizontal axis
Teyvat Interactive Map, assuming center=x,y format x - vertical axis y - horizontal axis
Evidence: Method used to figure out directions: 1. Note coordinates 2. Go strictly east and note coordinates again. Only one of them should change. 3. Go strictly north this time and note coordinates again. Only one of them should change compared to the ones from step 2. 4. Perform the same action but for interactive map. Now play around with coordinates and decide whether you need to multiply scalar by (-1) or not in translation function. 5. In our case, in-game -> interactive map requires (-1) on both scalars.
Significance: If someone is going to rely on in-game coordinates from feedback url, they might get lost thinking they're going in wrong direction while navigating through interactive map
Ticket ToolBOTJul 15, 2021 10:13 PM
Ticket Closed by @198738007388454912
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GreyhoundJul 18, 2021 2:05 PM
not sure if required considering that it's going covered in the other coordinates ticket but they might be going to their own section if they're not throwin in lifeskills, will have to see on that later
verified
itskhoiAug 7, 2021 11:29 AM
verified, but leave it here to merge with other coordinate shenanigans once they're finished to avoid library bloat(edited)