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black-aura-data
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Ticket Tool BOT Aug 9, 2021 6:49 AM
@Yurina Maekawa - black-aura-data
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Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or Youtube/Imgur proofs

Significance: Conclusion
Yurina Maekawa Aug 9, 2021 6:49 AM
Yurina Maekawa
Aura Damage Analysis | Black Aura Research Project
Yurina Maekawa Aug 9, 2021 7:00 AM
So basically, I created this ticket to know more about this strange Black Aura.
So far it seems it can deal specific elemental damage, but said element varies across enemies.
A hydro abyss mage in old abyss 10 had a Hydro Black Aura, our current floor 11-2 has a cryo lawachurl with a Cryo Black Aura, and lastly, both some lawachurls from Inazuma bounties along with Ruin Graders have an Electro Black Aura.
The cooldown seems to be 15 seconds, and the damage seems to vary.

The summary of the video is:

Pursuing Fireball: 1455 DMG (-15%), 1712 DMG (No Elemental RES)
Lightning Stake: 582 DMG (-15%), 684 DMG (No Elemental RES)
Ice Cage: 4089 DMG (-15%), 4811 DMG (No Elemental RES)
Cryo Black Aura: 4089 DMG (-15%), 4811 DMG (No Elemental RES)
Electro Black Aura (from another player): 3881 (at least -15%)
(edited)
Wishiwashi Aug 9, 2021 7:05 AM
Rainbow resonance is +15% RES, which explains the drop in Lightning Stake DMG
[edit: I probably should’ve just said “Protective Canopy”]
(edited)
Yurina Maekawa Aug 9, 2021 7:06 AM
Oh, so that explains why Xiangling alone is who took 684 DMG...
so this also means the Cryo Aura damage should be higher without Rainbow Resonance, right?
Hmmm..
Then hold on I will quickly make a team without rainbow resonance and see how it goes
Yurina Maekawa Aug 9, 2021 7:30 AM
okay fixed
so the table now looks this:

Pursuing Fireball: 1455 DMG (-15%), 1712 DMG (No Elemental RES)
Lightning Stake: 582 DMG (-15%), 684 DMG (No Elemental RES)
Ice Cage: 4089 DMG (-15%), 4811 DMG (No Elemental RES)
Cryo Black Aura: 4089 DMG (-15%), 4811 DMG (No Elemental RES)
Electro Black Aura (from another player): 3881 (at least -15%)
denmax Aug 9, 2021 9:37 AM
Interesting as well, in that for the first + second clip it seems that Enemy Lv might have no effect in damage dealt (Lv 88 Mitachurl on first & Lv 91 Mitachurl on second)

It's weird that Cryo and Electro aura has different values. I would assume the Keqing might have equipped 4TS, but for that it would mean an upwards 8624 damage at 0% RES.

I'll try to re-confirm Electro Black Aura since I have not done my weekly bounties yet. Hopefully I can get a bounty quest similarly.
(edited)
Yurina Maekawa Aug 10, 2021 4:41 PM
Okay so I'm looking videos on youtube, and the damage of auras seems a bit inconsistent, so unless I'm missing something, I theorize that there's something that modifies the damage of auras, probably the base DMG of them is what gets modified.

The thing is finding what modifies said base DMG, it could explain why the other player got 3881 DMG from the black electro aura
denmax Aug 10, 2021 5:02 PM
Can the Auras also cause elemental transformation? If so, then at the very least we can confirm the Enemy Lv of the Aura by reverse calculation, since only EM, Lv, and RES affects that. Here's hoping enemies have 0 EM though. We can also probably verify via this case as well if the Aura's Lv is tied or separate to the Lv of the enemy 'equipped' with the Aura (edited)
At the very least, if it does have Levels and we can figure it out from that, then it could likely mean that their damage at least scales with the Level of the Aura
Yurina Maekawa Aug 10, 2021 5:07 PM
I don't know, but this is the new data I got:
1066 anemo aura first (no res) (Enviosity Video)
906 Anemo Aura first (-15%) (Random Video)
2719 anemo aura blow (-15%) (Random Video)
1452 geo aura (Probably no res?) (Enviosity Video)
1419 pyro aura (no res) (Enviosity Video)
409 electro aura (probably no res?) (Enviosity Video)
2731 cryo aura (-15%) (Enviosity Video)
2839 hydro aura (no res) (Enviosity Video)

946 expected base DMG value of pyro aura from Enviosity's video
1892 expected although unmatching DMG for Geo Aura if we assume the base damage is 946

Supposedly, the multiplier for pyro aura is 150%
weird thing is
hydro aura's multiplier is 300%, so basically twice

if we apply this to 946, we get a DMG almost equal to the one in the table above, with only a single unit of difference (2838 instead of 2839), but this doesn't seem to apply to geo aura (200% multiplier), so there has to be something reducing geo aura damage, that, or this aura has a really peculair way of acting
(edited)

From my calculations, the geo aura damage was reduced around 23%
(slightly more in decimals) (edited)
There's the possibility of some auras using different base DMG because.... I don't know, reasons
Yurina Maekawa Aug 10, 2021 5:58 PM
There might actually be something like an "Aura Level" (edited)
I'm about to check something in-game
Yurina Maekawa Aug 10, 2021 6:15 PM
Oh, so as I thought
1712 is the damage pyro aura (fireball) deals to me in abyss 11-1-1 and Tier 2 Bounties, as well as Liyue's Book Domain Last Level

but

The 2nd last level of Liyue's book domain deals 1113 DMG (without elemental res of course)
So there has to actually be an Aura Level behind this
567 DMG in the 2nd level of the same domain...
I'm actually curious to see if there's a low amount of Aura levels so we can solve this once and for all
(edited)
Yurina Maekawa Aug 10, 2021 6:33 PM
I will dump some numbers here to later put all of them together and come to a conclusion
1414 DMG Hydro Aura Second Last
529 DMG Hydro Aura Second
Yurina Maekawa Aug 10, 2021 8:30 PM
There's a small chance that the lvl 91 Mitachurl from the bounty in the video is an irregularity that doesn't follow the usual rules
Because so far it seems that the level of enemies actually matters
denmax Aug 11, 2021 7:05 AM
When you're talking Last Level and Second Last Level, as in the bottom most from the selection and the second from the bottom, right? (edited)
┌─── reply to message (874751500394582036)
denmax Aug 11, 2021 7:05 AM
Or likely there was some other sort of RES from somewhere too. I was thinking maybe it was 4TS, but it would be too much along with Protective Canopy
Yurina Maekawa Aug 11, 2021 7:12 AM
I went to most domains yesterday and I'm compiling the damage values of each, if I'm lucky I might be able to get the Scaling Values from auras
which would be useful to determine the base multiplier of any upcoming aura (assuming they don't come from events or similar, as they could have special modifiers)
denmax Aug 11, 2021 7:37 AM
Midsummer Courtyard VI (highest level)
Per tick: 721
Overload: 2405

No Protective Canopy or RES adding Artifacts

Using equation to reverse calc level of aura (from: https://library.keqingmains.com/mechanics/combat/elemental-reactions/transformative-reactions) or using the calculator from this: https://docs.google.com/spreadsheets/d/11Z7e-YZ7894HX66KMgATAFUiCCZpYACa-3-Ga_7fdtw/edit#gid=0

This is with the assumption that enemies really have 0 EM.


Using the 1.6 calcs, it says Lv should be around 83 and 84, but using the old 1.5 calcs it says Lv is likely between 89 and 90 (note calcs aren't perfect due to being mostly empirical)

Which begs the question... are the transformative reactions dealt by the enemy also affected by the 1.6 changes? If so, then that means all your source footage should not be before 1.6, or at least we can't reference transformative reactions using those footage
(edited)
Transformatives [SHARED]
Lvl Multiplier

CALCULATOR ON SECOND PAGE,Overload,4
discord.gg/keqing,Shatter,3
TEsts xd,Level 80 Venti,Big thanks to KQM stream chat!,twitch.tv/keqingmains,Electrocharged,2.4
Swirl,1.2
Rxn Type,EM,Rxn DMG,Enemy RE...
┌─── reply to message (874919420332494948)
Yurina Maekawa Aug 11, 2021 7:39 AM
the damage dealt to Enviosity in the hydro domain is also the one I get
So the aura damage probably didn't change
I'm making a google doc showing the data I compiled but
just as you said, 721 is the amount of damage of Electro Auras at lvl 90
Yurina Maekawa Aug 11, 2021 2:03 PM
So I made an excel compiling the values I got and the level of the enemies that had the auras, this excludes the mitachurl from the bounty quests though
Aural Potency
Sheet1

Lvl,Base Value (Rounded),Pursuing Fireball,Mist Bubble,Ice Cage,Lightning Stake,Vacuum Vortex (Tick),Vacuum Vortex (Explosion),Rumbling Stone,Black Aura Cryo,Black Aura Electro
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15,80 DMG
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36,264 DM...
Black Values are actual values seen
Red Values are hypothetical based on the multipliers in the wiki
Yurina Maekawa Aug 11, 2021 7:24 PM

At this point I think it's impossible to know the other values without some kind of AI figuring out what the scaling value is, but at least, we can almost confirm (if not outright confirm) that Black Cryo Aura shares the same multiplier as the Cryo Aura
(edited)
Wishiwashi Aug 11, 2021 9:25 PM
I haven’t had a chance to review all the evidence above, but I’m thinking about testing if factors that influence environmental DMG may apply here (like World Level and location, see #zone-levels)
Yurina Maekawa Aug 12, 2021 8:16 PM
Btw, I just reminded myself that the priority here isn't getting all aura values for each and every aura, but rather figure out the values of the black aura

so far the cryo one seems to have a multiplier of 400%, now I need to know its gauge value, although I have no idea of how to get it.
For the Electro Black Aura... since it comes from a bounty it's hard to know, but it should be above 150% and likely below 400%.
The closest might be 300%
denmax Aug 13, 2021 6:30 AM
You verify Gauge value by counting down the duration until the aura dissipates by itself, or testing it by self-inflicting yourself with an element with a known GU

For the first, GUs are as listed here: https://library.keqingmains.com/mechanics/combat/elemental-reactions/elemental-gauge-theory
- Basically, if the elemental aura inflicted by the Black Aura onto your character lasts 9.5/12/17 seconds , then they have a GU of 1/2/4 (ensuring no initial elemental aura is applied to the character beforehand, and no elemental re-application for the whole duration of the decay)

The latter one is a bit more complicated, since each elemental reaction has their own multiplier of how much GU it'll try to remove from the initial elemental aura. Even if we know that Bennett's cleansing from Fantastic Voyage applies 1 GU, Overload, Reverse Vape, and Forward Melt all have different multipliers (1.25/0.625/2.5 per GU, respectively). I think it's easiest with Swirls (such as Jean's Q), since all Swirls have a multiplier of 0.625 per GU
(edited)
Elemental Gauge Theory
The current method of explaining all game mechanics involving elements
Yurina Maekawa Aug 16, 2021 8:03 AM
Electro Black Aura deals 4566 DMG if It comes from a tier 2 bounty enemy
ThumbsUpElectro 1
Yurina Maekawa Aug 16, 2021 8:21 AM
So both Cryo and Electro Black Auras have a multiplier of 400%
I assume the hydro one from a paste abyss does so too
Yurina Maekawa Aug 16, 2021 6:03 PM
Okay, I can finally confirm it:

Electro Black Aura, Cryo Black Aura and Hydro Black Aura, these three have a cooldown of 15s, inflict 2 Gauge Units (12s) and have a multiplier of 400%, the same as the Ice Cage.
So basically, the mystery is solved, all info I wanted to know about the Black Aura is finally here, this should also apply to future Black Auras such as anemo, geo, pyro, or dendro.
Let me organize this
Yurina Maekawa Aug 16, 2021 6:23 PM
========================================================
This ticket was opened to know the values of the black auras you can find in abyss and Inazuma bounties, which release a shockwave of a random element (although, just like with Geovishaps, this element is already determined before the battle even starts), so far, only Hydro, Electro and Cryo black auras have appeared in the game.

Research made in-game proved that these black auras has the following properties:

Cooldown: 15s
Gauge Units it inflicts: 2
Multiplier: 400%
Element: Depends (usually matches the element of the black aura's holder)

These properties are shared across the 3 black auras.

Furthermore, a compilation of the damage dealt by auras can be seen in this doc:
https://docs.google.com/spreadsheets/d/1UyyuBOzdM3yJiJaSIlkz6SD148gg5tjOaXQYTkZ_PWs/edit?usp=sharing
where black numbers are values that were seen in-game (if they have a "?", it's because there is a possibility it might be a bit off), and red ones are just speculative based on the multipliers we got. This doc shows how the level of the enemy matters when it comes to the aura's power.
Note: Inazuma bounties seem to be an exception, as both Tier 2 and Tier 3 bounties have lvl 88 auras, while the enemies are lvl 91 and 96 respectively.

How was all of this tested?
After seeing several factors that could affect the result, such as the Protective Canopy's 15% Elemental RES, all values in the doc were compiled by visiting all domains in Teyvat and taking damage several times with different characters and anemo resonance, all of this while avoiding elemental reactions.
Cooldown and Gauge Units are easy to test, as you only need a timer, and avoid getting another element on you.
The 400% multiplier was somewhat easy to get, as the black aura damage always matches the one dealt by the cryo one, and since the cryo aura has a multiplier of 400%, then black auras should too.
Aural Potency
Sheet1

Lvl,Scaling Value,Pursuing Fireball,Mist Bubble,Ice Cage,Lightning Stake,Vacuum Vortex (Tick),Vacuum Vortex (Explosion),Rumbling Stone,Black Aura Cryo,Black Aura Electro,Black Aura Hydro
1
2,In-Game Value
3,Speculation
4
5
6
7
8
9
10
11
12
13
14
15,80 DMG
16
17
18
19
20
21
22
23
24
25
26
...
Ticket Tool BOT Aug 16, 2021 6:23 PM
Ticket Closed by @724231327729188915
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Carrier5by5 Aug 17, 2021 3:42 AM
Interesting topic. I checked the datamined data and found some answers.
some auras come from the old events.
GenshinData/MonsterAffixExcelConfigData.json at 97ec5bf557d7dd301be...
Repository containing the game data for the game Genshin Impact. - GenshinData/MonsterAffixExcelConfigData.json at 97ec5bf557d7dd301beac19ab72cdf4edf9def0a · Dimbreath/GenshinData
GenshinData/ConfigAbility_MonsterAffix_GeneralSkill.json at 97ec5bf...
Repository containing the game data for the game Genshin Impact. - GenshinData/ConfigAbility_MonsterAffix_GeneralSkill.json at 97ec5bf557d7dd301beac19ab72cdf4edf9def0a · Dimbreath/GenshinData
and CD is 15s, which is also correct.
black hydro aura. also 400%, and 15s
Because the black electro aura is in 2.0 and dimbreath didn't updated related data, there is no code can be checked. But I guess that it is similar, which is 400% and 15s too
Btw, black Cryo aura and black hydro aura will apply 2 GU. (Check the elementDurability, and 1 GU = 25 elementDurability) (edited)
@Yurina Maekawa
┌─── reply to message (876893861325176832)
denmax Aug 17, 2021 7:11 AM
Already got a bounty with Electro Black Aura (finally), and I can confirm in-game with regards to Cooldown and Gauge Units for Electro

As for the damage, as you listed above (4566 at 0%, 88) this is also in my case. The video evidence you submitted for Electro Black Aura (footage from another player, where it dealt 3881) also returns this value before application of Protective Canopy.

Verified
(edited)
Greyhound Aug 19, 2021 1:33 PM
I don't understand why the name of black aura, but verified moving to pub
Ticket Tool BOT Aug 20, 2021 7:11 AM
(edited)
Transcript saved to #black-aura-data
(edited)
Yurina Maekawa#6585
Ticket Owner
@724231327729188915
Ticket Name
black-aura-data
Panel Name
Library Submissions
Direct Transcript
Users in transcript
45 - @724231327729188915 - Yurina Maekawa#6585
10 - @452698567853735937 - Carrier5by5#8394
8 - @140866779894251520 - denmax#9293
4 - @557628352828014614 - Ticket Tool#4843
2 - @371102147040772112 - Wishiwashi#2548
1 - @264018289359847424 - Greyhound#7836
Ticket Tool BOT Aug 20, 2021 8:13 AM
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