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KQM | Genshin Impact
ayaka-ca
36 messages
Ticket Tool BOT Sep 5, 2021 6:29 AM
@wiremash - proposed update to ayaka ca library entry
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Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or Youtube/Imgur proofs

Significance: Conclusion
wiremash Sep 5, 2021 6:47 AM
This may contain story spoilers

Title: Ayaka's charged attacks do not necessarily do full damage

I recently stumbled across the trial Ayaka and decided to test her charged attack mechanic again for the hell of it.

This is what I found (Evidence):
timestamps available
https://youtu.be/jR38Uo03eZU

After a short delay, all enemies (no known exceptions so far) within (still unknown) range get hit. The enemy detection occurs 3 separate times for each of her 3 slices i.e. it scans for enemies to hit 3 separate times.

Significance:

1. Enemies are not guaranteed to take full damage
2. Enemies can exit the AOE prematurely and take less damage
3. Enemies can enter the AOE late and still take some damage

4. The gadget is "dropped" the moment the damage starts, meaning it does not stick to the marked enemy for the entire duration (only sticks till enemies start getting hit) and stays at the position it was last at.

Link to the library entry I'm referencing: https://library.keqingmains.com/evidence/characters/cryo/ayaka

Notes:
Results from tests 5 & 6 may have been caused by being interrupted mid-attack, so disregard them if you want.
Test 7 provides an example of an enemy entering the AOE late. Possibly useful?
wiremash
Proposed modification for Ayaka's charged attack mechanic in KQM li...
TIMESTAMPS:

00:00 - Reference Numbers
00:08 - Test 1
00:18 - Test 2
00:24 - Test 3
00:31 - Test 4
00:37 - Test 5
00:42 - Test 6
00:49 - Test 7
01:01 - Test 8
01:09 - Conclusion

Significance:

1. Enemies are not guaranteed to take full damage
2. Enemies can exit the AOE prematurely and take less damage
3. Enemies can enter the AOE late and stil...
[Draft 1]
Theory:
When Ayaka starts her CA, a hitscan occurs for enemies in a radius around her after the NA is over.
After selecting an enemy (closest target or random?), Ayaka will spawn a gadget that locks onto that enemy and follows them regardless of her normal range.

After a brief period, this gadget will stop following the enemy and create 3 hitscans, one for each hit. A cut with a hitbox will be spawned for each enemy in range of the hitscan. This cut has a hitbox that can hit multiple enemies, but there is an ICD between each cut doing damage to an enemy in order to stop it from being quadratic and breaking the game.

If an enemy leaves the gadget's range while it is still performing the hitscans, the enemy will not be affected by the remaining hitscans.
Conversely, the remaining hitscans will affect any enemy that enters the gadget's range even after it has started.

Evidence:
[we can probably pile that on that later]

Significance:
Knowing how Ayaka's Charged Attack works can help players come up with strategies for specific situations to maximize damage output.
For example, the gadget is smaller than the Geovishap's large collision box which means that even if they're standing side by side, they cannot both be hit by Ayaka's CA. However, if the Geovishaps are frozen while clipped inside one another they can both be hit.

Because the gadget stops following the enemy when it begins its hitscans, it may also be worth waiting for enemies to finish being pulled in by characters such as Venti before using her charged attack. This helps to prevent damage loss by ensuring the hitscans start inside the vortex and not on an enemy that's still being pulled in.

In addition, because enemies can exit the hitscan area early, using her charged attack right as an enemy is about to jump, dash or teleport away can also result in potential damage loss.
(edited)
Ticket Tool BOT Sep 5, 2021 6:50 AM
Ticket Closed by @137414081819836416
Artesians Sep 5, 2021 10:04 AM
Looks good - this can be placed into the Ayaka details.
Ticket Tool BOT Sep 5, 2021 11:13 AM
Ticket Opened by @264018289359847424
Greyhound Sep 5, 2021 11:13 AM
@wiremash current theory for ayaka CA based on in game files, previous proof and this ticket:
when ayaka starts her CA, a hitscan occurs for enemies in a radius around her after the NA is over, after an enemy is found&selected, ayaka will spawn a gadget locked onto them, the gadget will follow temporarily, after which 3 hitscans occur, one for each hit, after each hitscan, for every enemy found a cut will be spawn, the cut has a hitbox that can hit multiple enemies but there is an ICD for time between each cut doing damage to an enemy in order to stop it from being quadratic and breaking the game, if an enemy leaves the gadget's radius between the hitscan they will not be having additional cuts spawned on them

is all of this in line?
┌─── reply to message (884033497847717888)
wiremash Sep 5, 2021 11:23 AM
that’s pretty much it, yeah
based on everything we know so far
this has been one hell of an adventure haha
what an intriguing mechanic
Greyhound Sep 5, 2021 11:28 AM
wanna add that to PR? or reword it to a version you prefer as long as it maintains the physics?
I'd like to have this ticket confirm how it works when added along the previous one so we can put the confusion she was to bed
wiremash Sep 5, 2021 11:30 AM
what’s PR?
┌─── reply to message (884037397266960394)
wiremash Sep 5, 2021 11:31 AM
I was thinking we could simply modify what was already there, but it looks like it might need a rewrite
what you said earlier pretty much captures it though
Greyhound Sep 5, 2021 11:32 AM
oh sorry, I meant the writeup not pr
┌─── reply to message (883966610698829854)
Greyhound Sep 5, 2021 11:32 AM
as in adding it here
wiremash Sep 5, 2021 11:33 AM
sure, I'll try my best to phrase it and edit it into the the main post (edited)
Greyhound Sep 5, 2021 11:33 AM
you can just copy paste if you don't have issues with the current text and I can pretty it up when adding to vault
going to add the final conclusion/explication to her frontpage CA as well anyway
once you're done just close, double verified
┌─── reply to message (884033497847717888)
wiremash Sep 5, 2021 11:34 AM
I like the one you wrote here so I'll base it off this
Greyhound Sep 5, 2021 11:34 AM
well done finding this
love 1
┌─── reply to message (884038689511055410)
wiremash Sep 5, 2021 11:34 AM
will do
┌─── reply to message (884038835078582283)
wiremash Sep 5, 2021 11:35 AM
wouldn't have done it without everyone's help
it's all the work of everyone who's contributed to this theory
after all, it turned out to be rather complicated xD (edited)
┌─── reply to message (883967238124744705)
wiremash Sep 5, 2021 12:32 PM
hit the character limit so I had to edit the second message instead
hope it's polished enough but feel free to edit it to your liking!

I did add a line about Venti but it's more theoretical than something I have solid evidence for so that can be removed too
hope the page update goes well
Ticket Tool BOT Sep 5, 2021 12:33 PM
Ticket Closed by @137414081819836416
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Greyhound Sep 5, 2021 12:34 PM
double verified by me and arte above
Greyhound Sep 5, 2021 1:33 PM
oh right, forgot to ask, leave me pr for this
Ticket Tool BOT Sep 5, 2021 6:50 PM
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