@Tibo - treasure compass range As an author, It is your responsibility to complete the ticket - Take advice constructively - NO disrespectful behavior - The ticket will be scrapped if: No activity > 1 week or open for > 1 mo. - When done, type $close
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or Youtube/Imgur proofs
Significance: Conclusion
TiboOct 3, 2021 1:41 AM
Finding: Treasure Compass detection depends on chest rendering and chest rendering range suffers from It Dependsâ„¢ï¸
Evidence: Testing: - To reduce variance in coordinates, the same character (Kazuha) is being used when checking coordinates. Smaller characters have lower coordinates Repeat the following until some samples in each cardinal direction/some in same cardinal direction on different ends - If chest in view: find border where chest becomes invisible, take screenshot before the chest becomes visible and open feedback menu. Move closer until it does, repeat screenshot/feedback menu. - If chest not in view: while slowly moving inwards, repeatedly screenshot/feedback until you find the border - use last two feedback tabs/screenshots for last out/in coordinates.
Results of chest 1: Range doesn't seem to be square centered around chest Not circular: seen from two testing points on the north side Seems to be in range at around (+- a couple meters) 166m north, 191m east, 193m south and 172m west
Results of chest 2 (only south range tested): Chest is on top of some Hilichurl structure and disappears with said structure after only 97m south
Significance: Using the Treasure Compass to collect chests might not be reliable since range depends on chest rendering which heavily varies between chests
Further Testing - keeping ticket open until more chests tested: Regular chest rendering range might be square (~180m radius/360m sides) around some position off-set from the chest/center of mob camp? Chest 2 range might be an exception due to spawning on structure/after doing something(edited)
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PeekaysOct 3, 2021 10:18 AM
Don't forget you can rename the ticket using $rename and close with $close when finished @Tibo
TiboOct 3, 2021 10:19 AM
I'm collecting some more data on some other chests before closing
TiboOct 3, 2021 10:58 AM
Finding: Treasure Compass detection depends on chest rendering, chest rendering suffers from an It Dependsâ„¢ï¸. Chest rendering seems to be square, off-set from chest, 360m x 360m for some while 180m x 180m for others.
Evidence: Testing: - To reduce variance in coordinates, the same character (Kazuha) is being used when checking coordinates. Smaller characters have lower coordinates Repeat the following until some samples in each cardinal direction/some in same cardinal direction on different ends - If chest in view: find border where chest becomes invisible, take screenshot before the chest becomes visible and open feedback menu. Move closer until it does, repeat screenshot/feedback menu. - If chest not in view: while slowly moving inwards, repeatedly screenshot/feedback until you find the border - use last two feedback tabs/screenshots for last out/in coordinates.
Chest 1: Range doesn't seem to be square centered around chest Not circular: seen from two testing points on the north side Seems to be in range at around (+- a couple meters) 166m north, 191m east, 193m south and 172m west
Chest 2 (only south range tested): Chest is on top of some Hilichurl structure and disappears with said structure after 97m south
Chest 3 (only north range tested): Disappears after ~90.5m north
Chest 4 (unable to easily test south): Chest is visible around 178m north, 195m east and ~165m west
Since 1 & 4's north+south and east+west add up to ~360, it seems that it's a square but not centered around the chest itself In some screenshots, the compass points towards another chest when the tested chest is out of range, but will still point towards the tested chest in range. This is due to the compass picking the closest chest in euclidean distance while rendering isn't a circle/sphere, but a square
Summary: - Treasure Compass detection depends on chest rendering - Chest rendering is square, but not centered around chest - Chests that unlock render for ~180m (360x360 square) - Chests that appear render for ~90m (180x180 square) (assumed to be similar with just lower range to other chests) - Rarity doesn't affect range - Compass points towards closest chest in euclidean distance
Significance: Using the Treasure Compass to play ChestColle