Finding:
Bubble Damage is considered as Physical Damage and can be boosted by Superconduct and other sources of Physical Resistance ReductionEvidence:
729
damage726.4593
1687
damage1695.0717
1205
damage1210.7655
TCL Writeup:
The bubble damage is considered as physical damage and can be boosted by Superconduct and other sources of physical resistance reduction.
(edited)
Finding:
All healing coming from the set wielder gets calculated for the Bubble Damage including overflow heals of any degreeEvidence:
https://youtu.be/AhZUJOWCfJs132
damage132.291495
642
damage642.55869
TCL Writeup:
All healing coming from the set wielder gets calculated for the bubble damage including overflow heals of any degree.
(edited)
Finding:
Limit for Bubble Count on field for Single Player Mode is shared while the 3.5s Bubble Formation ICD is notEvidence:
https://youtu.be/FQOF4aTiEVw | https://imgur.com/a/UQmjlPcTCL Writeup:
The limit for bubble count on field for single-player mode is shared while the 3.5s bubble formation ICD is not.