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KQM | Genshin Impact
husk-ohc-mechanics
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Ticket Tool BOT Nov 23, 2021 8:39 PM
@Artesians - Ocean-hued Clam
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Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or Youtube/Imgur proofs

Significance: Conclusion
Artesians Nov 24, 2021 12:00 AM
This is the ticket that will explore the 4-pc Husk of Opulent Dreams (Husk) and the 4-pc Ocean-hued Clam's (Ocean/OHC, try to avoid Clam) mechanics. Please submit your evidence uploaded on YouTube, in the standard format:

Theory/Finding/Bug: title
Evidence: Youtube Link
TCL Writeup/Significance: This is a ticket that directly imports in the the TCL. Please list what should be added in the TCL. Refer to the link below.

https://library.keqingmains.com/mechanics/equipment/artifacts

Calculations on OHC/Husk effectiveness do not belong here. Those can be shared directly in #theorycrafting.
(edited)
Artifacts
┌─── reply to message (912855283913596928)
Artesians Nov 24, 2021 12:04 AM
CC Nov 24, 2021 1:54 AM
Finding: Bubble Damage is considered as Physical Damage and can be boosted by Superconduct and other sources of Physical Resistance Reduction

Evidence:
HP = 20175
Healing Bonus = 40%
T6 E = 6.2% HP + 671
Ruin Guard = 70% physical resistance
Number of E Procs = 1

https://youtu.be/K0FlJWzhG8w
Clip showed the bubble deal 729 damage

((20175 * 0.062) + 671) * 1.4 * 0.9 * 0.3 = 726.4593

----------
https://youtu.be/82ueCZNlclk

The first clip with SC showed the bubble deal 1687 damage
Superconduct = -40% physical resistance
((20175 * 0.062) + 671) * 1.4 * 0.9 * 0.7 = 1695.0717

The second clip with Zhongli Shred showed the bubble deal 1205 damage
Zhongli Shred = -20% physical resistance
((20175 * 0.062) + 671) * 1.4 * 0.9 * 0.5 = 1210.7655

TCL Writeup: The bubble damage is considered as physical damage and can be boosted by Superconduct and other sources of physical resistance reduction.
(edited)
Christian Concepcion
Bubble Damage is considered Physical Damage
Christian Concepcion
Bubble Damage can be boosted by Superconduct and other sources of P...
0:00 - with Superconduct
0:15 - with Zhongli Shred
Finding: All healing coming from the set wielder gets calculated for the Bubble Damage including overflow heals of any degree

Evidence: https://youtu.be/AhZUJOWCfJs
https://imgur.com/a/b55vjk4
HP = 20175
Healing Bonus = 40%
T6 Q = 1.13% HP + 122
Ruin Guard = 70% physical resistance
Number of NA Hits while Q is activated = 1

Clip #1 - Solo Kokomi
bubble dealt 132 damage
((20175 * 0.0113) + 122) * 1.4 * 0.9 * 0.3 = 132.291495

This then scaled linearly as more units got added into the party as shown in Clip #2, #3, and #4 where the bubble dealt 264, 397, and 529 respectively, which also shows that healing for the whole party is being taken into account, including healing for those that aren't on field

Clip #5 - With Hydro Resonance
bubble dealt 642 damage
Incoming Healing Bonus for all party members = +30%
4* ((20175 * 0.0113) + 122) * 1.7) * 0.9 * 0.3 = 642.55869

----------
https://youtu.be/vn94KW950kI
Number of E Procs = 1
Video shows that the bubble damage remained constant regardless of the hp that was restored

This means that all healing from the set wielder, whether the set wielder is on field and healed a teammate that is off field or someone else is on field while the set wielder healed that unit while off field (which is also stated in the set description), or whether the healing overflows or not doesn't matter and are all taken into calculation for the bubble damage.

TCL Writeup: All healing coming from the set wielder gets calculated for the bubble damage including overflow heals of any degree.
(edited)
Christian Concepcion
All healing coming from the set wielder gets calculated for the Bub...
Christian Concepcion
Overflow heals do not diminish the Bubble Damage
Finding: Limit for Bubble Count on field for Single Player Mode is shared while the 3.5s Bubble Formation ICD is not

Evidence: https://youtu.be/FQOF4aTiEVw | https://imgur.com/a/UQmjlPc

The clip from 0:00 - 0:17 and 0:34 onwards shows that only one bubble can be on the field even when there are 2 units that have the full set. However, the set description also states that only one bubble can form every 3.5s which implies that the bubble formation ICD is also shared, which isn't the case as shown by the clip from 0:18 - 0:26. The imgur link shows a frame by frame analysis where the bubble formed from Qiqi E popping animation started until the point where the bubble formed from Kokomi E is already visible enough happened all within 6 frames, which is way below the implied 0.5s/30f downtime of the bubble formation for a single full Ocean set per team scenario. This does not say anything about coop interactions and mechanics of the set however and may be worth testing idk

TCL Writeup: The limit for bubble count on field for single-player mode is shared while the 3.5s bubble formation ICD is not.
Christian Concepcion
(Single Player) Limit for Bubble Count on field is shared while the...
Sylenwolf Nov 24, 2021 3:18 AM
Finding : Husk of Opulent gain stack off field even if you don't deal geo damage

Evidence : https://imgur.com/a/VTMGOzb
Some of people confuse if you need to do geo damage to trigger the off field effects.

Significance : Gaining stack is much easier off field and and onfield.
(edited)
Husk activate even when no doing damage
MeCrush14 Nov 24, 2021 5:41 AM
Finding: Husk of Opulent Dreams can only lose stacks on field

Evidence: https://youtu.be/JDQ3vkEEM90
Proving the description of HOOD, it takes 3 seconds to gain 1 stack off field, and 6 seconds to lose 1 stack. This means that you won't be losing stacks off field because 3 sec to gain 1 stack off field < 6 sec to lose 1 stack.

Significance: Hood holder won't be losing stacks unless on field.
Renceu
Husk of Opulent Dreams
ceeeleste Nov 24, 2021 5:45 AM
Finding: Ocean Hued set does not count healing from other party members, only from the initial set holder. This is also the case with multiple Ocean Hued sets on the same team

Evidence: https://www.youtube.com/watch?v=262eZBlWHCs
Kokomi N1 = 3976 dmg
Kokomi N1 > Barbara Q = 3976 dmg
Both are using the 4p set, but Barbara's Q does not add extra damage to the bubble formed by Kokomi

Significane: Cant use healing sources outside of the initial set holder to get more dmg
(edited)
ceeeleste
Ocean Hued does not count healing from other party members
MeCrush14 Nov 24, 2021 6:03 AM
Finding: OHC is indeed independent of enemy def

Evidence: https://youtu.be/9zZGMw_QWoQ
Proving the description of OHC, where it says it is calculated like transformative reactions (meaning they ignore enemy defense).

Significance: Proof of ohc not being calculated with enemy defense (level difference)
(edited)
Renceu
OCH is independent of enemy def (lvl difference)
elijam Nov 24, 2021 6:14 AM
This is a ticket for basic mechanics testing. Please take discussion to #theorycrafting or #tc-general. (edited)
Wulfric Waifu Gachapon Lurker Nov 24, 2021 6:16 AM
Finding: Husk of Opulent Dreams stacks vs. Shielded targets.

Evidence: https://youtu.be/Mu_CGfIXpiY
As the description implies, "hitting an opponent with a Geo attack" is different from "dealing Geo damage." Ningguang gains DEF and Geo% even when attacking shielded targets and dealing no damage.

Significance: Important when discussing the viability of the HOOD set in the context of different enemy types.
Wulfric
Genshin HOOD Stacks On Shields
┌─── reply to message (912941006922579978)
MeCrush14 Nov 24, 2021 6:18 AM
Finding: Husk of Opulent Dreams refreshes stacks per gain on field; HOOD stacks are not independent of each other

Evidence: https://youtu.be/jZbsDVsapAM
Following the off field counterpart of Hood stacking, on field gained stacks also refresh current stacks.

Significance: If any of the 2 gaining requirements are met, curiosity refreshes per stack (if on cap already) and can therefore be easily managed.
Renceu
Husk of Opulent Dreams stacks refresh with each stack gained
┌─── reply to message (912949853171101728)
Wulfric Waifu Gachapon Lurker Nov 24, 2021 6:35 AM
Finding: As a continuation of the previous finding, Husk also stacks vs. targets immune to Geo damage.

Evidence: https://youtu.be/k1TePBNM4Yo

Significance: Husk is more universally applicable, even against enemies that aren't affected by Geo attacks.
Wulfric
HOOD Stacks on Immune Enemies
Chalotte Nov 24, 2021 7:48 AM
Finding: 4pc OHC is not proc on Bennett after hp reaches 70%

Evidence: https://youtu.be/nWslJYFtyPY

Significance: 4pc OHC is probably no good on bennett
Chalotte
Bennett with OHC
JonahFarc Nov 24, 2021 5:41 PM
Finding: OHC counts initial heal as part of the clamage
Evidence: https://i.imgur.com/9q5tj44.mp4
Significance: barbara ult no suck
(edited)
r.rei Nov 24, 2021 5:44 PM
Finding: OHC AOE range is 5.5m radius and it can hit multiple target at once
Evidence:
Abyss tile distance: https://i.imgur.com/PVudoeF.mp4, https://i.imgur.com/T7uKEgM.mp4
Hitting multiple target: https://youtu.be/GxC6ERBSYHY,
Abyss tile distance youtube version: https://youtu.be/H9Zf-T2eDtU
Significance: OHC aoe is good
(edited)
JonahFarc Nov 24, 2021 5:45 PM
Finding: Revives such as barb c6 and qiqi c6 count for clamage healing
Evidence:
album: https://imgur.com/a/sM2tosa
[Barbara Res Video](https://i.imgur.com/fkbMS5f.mp4)
[Qiqi Res Video](https://i.imgur.com/EX8jBKH.mp4)
The 19017 damage comes from the increased healing from hydro resonance, 2pc clam, and +0 healing hat for 20.4% healing bonus and 30% incoming healing
The 5119 damage comes from 2pc clam and qiqi healing bonus ascension for 26.1% healing bonus but no incomign healing bonus is counted
Significance: Sacrifice Childe has received a significant new buff for free fat stacks.
Also barb C6 can make use of 4pc maiden's or hydro resonance, but Qiqi's C6 cannot as they are dead and cannot gain the buffs.
(edited)
kraaashed Nov 29, 2021 12:14 PM
Finding: Heals (and Overheals) from Black Sword will activate Ocean Hued
Evidence: https://youtu.be/1LYosI8KoZA
Significance: mDPS Qiqi
(edited)
Krasho
Qiqi + Black Sword + Ocean Hued
Ticket Tool BOT Dec 22, 2021 12:05 AM
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