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KQM | Genshin Impact
raiden-coordinated-attack-cd
34 messages
Ticket Tool BOT Dec 24, 2021 1:37 AM
@TWICE - raiden coordinated attack cd
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Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or Youtube/Imgur proofs

Significance: Conclusion
TWICE Dec 24, 2021 1:40 AM
Theory: Raiden's E coordinated attack CD starts with the triggering move's damage, not with the coordinated attack's.

Evidence: https://youtu.be/CfIZRJLvjNc

Frames tracked using kdenlive, recorded in 60 fps with game setting at 60 fps.

Initial setup: Raiden E beforehand, Zhongli shield to avoid staggers and such

Frame 827: Raiden E's damage appears, triggers coordinated attack from the Raiden E in the setup
Frame 838: First coordinated attack's damage appears
Frame 886: Raiden N3's damage appears, triggers coordinated attack
Frame 897: Second coordinated attack's damage appears

There are only 48 frames between the damage of the first Raiden coordinated attack and the next triggering move's damage, and 59 frames between the damage of the two triggering moves. If the cooldown started with the coordinated attack's damage, the next triggering move would have to do damage at earliest frame 838+54=892, which is a fair bit after the damage of the N3.

Significance: This suggests the 0.9 second (54 frame) cooldown of Raiden's coordinated attacks starts with the triggering move's damage, not the coordinated attack's. When making team calcs/simulations based on frame counts, the cooldown should begin with the triggering move's damage. Raiden's coordinated attacks could trigger several more times per rotation than if the CD was assumed from coordinated attack's damage, adding extra damage and applying electro at different timings.
(edited)
TWICE
Raiden coordinated attack CD timings
Frame 817: Raiden E hitmark, triggers coordinated attack
Frame 828: First Raiden coordinated attack starts (from previous Raiden E)
Frame 877: Raiden N3 hitmark, triggers coordinated attack
Frame 886: Second Raiden coordinated attack starts

There are only 49 frames between the beginning of the first Raiden coordinated attack and the next trigge...
NZPIEFACE Dec 24, 2021 3:11 AM
@TWICE you should be checking when the damage numbers appear. the conclusion doesnt change even with the current eveidence, but your methodology is wrong. raiden triggers on damage, damage isnt dealt when the hitmark appears.

here's a vid from @D.....K to show that
if you dont want to do the frame counting again
827 - E
838 - E dot
886 - N3
897 - E dot
D.....K Dec 24, 2021 3:13 AM
Also get the common chest
┌─── reply to message (923774953432694844)
TWICE Dec 24, 2021 3:16 AM
Sorry I'm a complete noob to this 😓 so basically instead of using hitmark, use the frames damage numbers appear for the frame analysis? (edited)
NZPIEFACE Dec 24, 2021 3:16 AM
yep
since your ping is stable and consistent, there's no actual change to the conclusion to the evidence given if we analyse it correctly (edited)
but its smth you should be aware of
TWICE Dec 24, 2021 3:20 AM
Updated the original post to reflect the frames of damage instead of hitmarks
Thanks @NZPIEFACE 👍
NZPIEFACE Dec 24, 2021 3:20 AM
┌─── reply to message (923775388684025856)
TWICE Dec 24, 2021 3:22 AM
That means I'd have to actually switch parties to have a pyro user LOL
┌─── reply to message (923774953432694844)
TWICE Dec 24, 2021 3:23 AM
On this note, does the TCL mention that Raiden's E procs are tied to damage (and thus ping-dependent)?
NZPIEFACE Dec 24, 2021 3:23 AM
its in the ability
TWICE Dec 24, 2021 3:24 AM
I guess smart people can infer that "when deal damage" => ping-dependent
I am but a monke
NZPIEFACE Dec 24, 2021 3:24 AM
its just smth im used to
TWICE Dec 24, 2021 3:28 AM
Alright updated all the wordings to reflect the proper methodology 👍
┌─── reply to message (923777521173037148)
D.....K Dec 24, 2021 4:23 AM
TWICE Dec 25, 2021 9:36 PM
@NZPIEFACE Just wanted to do a quick follow up for 100% accuracy - so for any move that says "when... deal dmg," this means when the damage number itself shows up right? So all these moves are ping-dependent
┌─── reply to message (924415292979937311)
NZPIEFACE Dec 25, 2021 9:39 PM
from what ive seen, yeah. there may be some weird cases where it triggers differently (mona triggers from poise dmg, aquila triggers whenever an attack lands on you etc.)
TWICE Dec 25, 2021 9:57 PM
Alright, thanks 🙂 🎄
TWICE Dec 25, 2021 10:04 PM
Should I close this ticket now or is there anything else I should do? Not all too familiar with the whole ticket process
NZPIEFACE Dec 25, 2021 10:25 PM
close it when its done, then will come along and be either like "seems about right, verified", "bruh this is wrong", or "isnt this already in the library?"
Ultimate Noob Dec 26, 2021 12:13 AM
Or they’ll be to lazy to check your ticket
They tend to verify in waves
Ticket Tool BOT Dec 26, 2021 1:38 AM
Ticket Closed by @246016120803295232
Support team ticket controls
elijam Dec 26, 2021 8:31 AM
verified
Reens Dec 26, 2021 9:54 AM
verified ingame
Ticket Tool BOT Dec 26, 2021 12:24 PM
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