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Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or Youtube/Imgur proofs
Goal: To standardize how Aim mode frames are counted and get accurate counts, for use in the TCL and gcsim.
BowTaeApr 3, 2022 3:56 PM
@xSil3nt Thanks for offering to help out again.
Here's what I would like you to do:
Set graphics to lowest possible settings and 60fps, go to the beach by Spiral Abyss Put the bow on the character's back (so do N1 and then tapW before the macro) Do this with all the bow characters you have, just ignore the ones you don't have. Ideally have 4 characters in your party, makes it a little easier to see when aim mode exits. Upload to youtube, you don't need to count the frames yourself, I'll do it
Run this until you get 10 aimed shots. It doesn't have to be 10 in a row, it's ok to get some N1s, which is why I want to try 200ms instead of 215ms like last time. If this doesn't work/takes too long, we can try 210ms instead(edited)
Full CA todo later(edited)
Special CA (Ganyu Bloom, Yoimiya Kindling, Diona C4, Sara E, etc) todo later(edited)
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xSil3ntApr 3, 2022 4:09 PM
I'll get started, got one question though; By setting graphics to lowest, do you want 0.8 render resolution and no AA as per the preset in game?
BowTaeApr 3, 2022 4:10 PM
i'm mainly just looking for 0 frame drops during the recording
so yeah probably no AA and low resolution is ok
the game can look very ugly, as long as things are still visible then it's fine/ideal
xSil3ntApr 3, 2022 4:11 PM
Ah okay
BowTaeApr 3, 2022 4:11 PM
ty for the help
maybe do just 1 character first so we can check the footage?
xSil3ntApr 3, 2022 4:14 PM
Alright, this might take me a few mins, getting 3-5 N1s before I reach a total of 10 CAs, just gotta get a little lucky
BowTaeApr 3, 2022 4:14 PM
oh in that case
just do 210ms then
basically i was going with the assumption that macros aren't millisecond perfect
Is it just me or is it N1-ing every time on the 4th arrow almost every time been happening a lot, it's probably random, I'm doing 10-20 attempts per character and picking the best one, getting into a rhythm of it(edited)
BowTaeApr 3, 2022 4:44 PM
unsure if it's a macro thing or an engine timing thing or just random(edited)
as long as there's 10 CAs that start from idle in the clip, should be fine though(edited)
@xSil3nt you don't have to redo the ones you already did, but for the future ones, can you do a 1000ms gap between M1up and tapW
so that way, even if N1 happens, the bow still gets put on the back
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xSil3ntApr 3, 2022 4:47 PM
Ah okay, I've only got 3 characters left, Amber, Aloy and Sara
BowTaeApr 3, 2022 4:47 PM
i thought 500ms would be enough, but i guess it's not for some characters
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BowTaeApr 3, 2022 4:48 PM
ah in that case, change it if you want, but it's not necessary
Let me know if you need anything re-recorded, I can't believe I got no runs of 10 CAs with no N1s interrupting it, after over 100 attempts combined
This is worse than gacha
BowTaeApr 3, 2022 5:01 PM
Thanks so much, this is saving me a ton of time and malding If you still have time (or you can just do these later), here's the instructions for full CA.
it's the same idea, just this time holding M1 until you can get the elemental CA. idk the exact timing in milliseconds for this, so you'll have to figure it out on your own unfortunately. Use 1440ms as the starting point. Ideally the timing should just right at the edge, where it's ok if you occasionally get a phys CA instead of the elemental one. so something like this: M1down ~1440ms (if it's too consistent, make it shorter. if it's too many phys CAs, make it longer) M1up 500ms tapW 500ms
for ganyu, i just want level 1 CA for now, so no bloom
I think the timings should be the same for every character, but I guess running this will confirm whether that's true or not
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BowTaeApr 3, 2022 5:02 PM
in my mind, this is a good thing, since it means that the macro is probably right on the edge and isn't too slow (edited)
xSil3ntApr 3, 2022 5:03 PM
I'll get the CAs done tomorrow if that's fine with you (12-14 hours from now), got some stuff to take care of rn, and then I'll be heading to bed
BowTaeApr 3, 2022 5:03 PM
yeah that's totally fine
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this is perfect, thank you will try to finish these counts today and tomorrow
BowTaeApr 5, 2022 2:16 AM
@xSil3nt I think you uploaded the wrong venti full CA clip, there's only 2 full CAs in there well you don't have to redo this if you don't want to, i can pretty much know what the framecount should be at this point even with just 2 shots
for ganyu, I noticed that it looks like she can actually do a full CA much earlier than the others could you try this for her M1down ~1165ms (start here, if full CA, go lower until you get a phys CA then go back up until it's 90% consistent) M1up 500ms tapW 500ms(edited)
BowTaeApr 5, 2022 5:17 AM
done with everything except ganyu level 1 CA, bloom CA, and diona C4 CA
for bloom CA, can you try M1down ~1600ms, go higher until you no longer get nonbloom CA M1up 500ms tapW 500ms
for diona C4, I'll probably just do that one by hand
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Ganyu can do a cryo CA as low as 1175ms, but it's one in every 10 shots or so, it's slightly more consistent at 1180ms, so I'm gonna be trying to get the clip with that instead
Ganyu bloom CA goes from very inconsistent (once or twice every 10 shots) at 1674, to near 100% consistent at 1675, odd how just 1ms changes the consistency so much this statement is no longer true, it's not very consistent anymore at 1675ms now that I've said it..(edited)
I think we have a problem
BowTaeApr 5, 2022 7:11 AM
the exact macro number doesn't matter, i just need clips of the bloom CA that are frame perfect/within 1 frame of perfect(edited)
going up to something like 1680ms should be fine if needed(edited)
gonna go sleep so you can take your time with it/do it later (edited)
just gotta count these last few and I'll finally be done with this
BowTaeApr 5, 2022 7:25 PM
finished
will do a writeup so I can throw this into the TCL Frames evidence page
and then will work on updating all the TCL frames
gonna scholar abuse and skip the verification process for this unless someone tells me not to, and to spare people from having to count all this(edited)
paiApr 6, 2022 4:13 AM
very nice, are we restructuring the tables for the na talents?
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paiApr 6, 2022 4:14 AM
i've been trying to figure out a good way to do it and have quite a lot written down already, maybe it's time to finally make the ticket
BowTaeApr 6, 2022 4:26 AM
oh uh by TCL frames I meant just putting the aim frames into the TCL sorry for getting your hopes up
though maybe Silent would be interested in helping out with that someone with a macro would make the process of updating all TCL frames significantly easier
no pressure though if they don't want to do it since it is a ton of recordings
paiApr 6, 2022 5:29 AM
i'm not sure if using a macro for all the frames would be a good idea, or if there's going to be enough people to even record (there are like.. 50 characters now each with 20 different attacks and multiple ways to animation cancel each one)
even just mashing buttons it's going to take a long time to get all the necessary footage, there's barely anyone interested in frames and even less people are able to use macros so uh
xSil3ntApr 10, 2022 4:16 PM
Forgot to reply to this, I'm happy to help with macro or recording stuff, feel free to give me a ping