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KQM | Genshin Impact
aimed-shot-damage-dropoff
32 messages
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TiBotWed, October 12, 2022 at 08:54 AM
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Write-up Format
Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or YouTube/Imgur proofs

Significance: Conclusion
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f99shiWed, October 12, 2022 at 08:59 AM
anyway, how it works is:
damage dropoff is based on the amount of time that the arrow travels in the air

for the first 0.7s, there is no damage dropoff
after 0.7s, every 0.05s:
1. the dmg will reduce by 10%, for a maximum of a 90% reduction
2. the gauge units will reduce by 10%, for a maximum of a 90% reduction

this damage multiplier is its own multiplier, and is not additive with any other types of dmg bonus/reduction
just gotta collect video evidences from now :MushBoar:
for convenience, 0.7s is 42 frames, 0.05s is 3 frames
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daibangdenWed, October 12, 2022 at 09:12 AM
but doesn't that mean Ganyu's bloom dmg always get reduced if you are a little bit faraway?
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f99shiWed, October 12, 2022 at 09:12 AM
bloom doesnt have dropoff
its only for regular aimed shots
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daibangdenWed, October 12, 2022 at 09:13 AM
:hmm:
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f99shiWed, October 12, 2022 at 09:13 AM
same w tigh and yoi
first one https://imgur.com/a/M9UyseK

arrow travels for 55 frames (13 frames of dropoff), dmg and gu reduction should be 40%

as expected, the dmg was reduced from 2006 to 1204, cryo aura lasted for 8.5s which lines up with the formula (0.6×2.5+7)
too late here, gonna continue some other time :keqingsleep:
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Magnus Artifex | Chiori C1 how?Wed, October 12, 2022 at 12:49 PM
The bloom itself doesn’t have drop off or both the arrow and bloom?
What about Tighnari
And breakthrough barb
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daibangdenWed, October 12, 2022 at 04:37 PM
Breakthrough barb dmg shouldn't get reduced because it's the same thing as Ganyu's bloom
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Goden | professional boat tcWed, October 12, 2022 at 04:58 PM
only the actual aimed shot will be affected, any projectiles that are a result of the aimed shot shouldn't be (ganyu/tighnari/yoi/yelan/sara)
☝️1
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Magnus Artifex | Chiori C1 how?Thu, October 13, 2022 at 05:25 AM
I just kinda wanted to ask because level 1 arrows might not have the same properties as normal ones
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f99shiThu, October 13, 2022 at 06:50 AM
evidence #2 https://imgur.com/a/lA7ZirT

arrow travels for 50 frames (8 frames of dropoff), dmg and gu reduction is expected to be 20%

dmg reduced from 2319 to 1855, aura lasted for exactly 9 seconds (2.5*0.8+7), all as expected
evidence #3 https://imgur.com/a/iDMw2KR

arrow travels for 96 frames (54 frames of dropoff). dmg was reduced from 2350 to 235, aura lasted for 7s 19 frames which is roughly in line with 0.1GU's duration (2.5+0.1+7=7.25s), proof that dmg dropoff caps at 90%
hello wheres the embed
:GanyuDerp:
https://imgur.com/a/1VBtWwt 63 frames travel time (21 frames dropoff), dmg reduction is as expected 70% (2350->705)
not gonna bother w aura duration because the above are enough to prove that the gu reduction is always the same as the dmg reduction
eh i guess there aint much more to test
lemme just get this finished up
Finding: aimed shot damage and GU dropoff is based on the amount of time that the arrow travels in the air

for the first 0.7s, there is no damage dropoff
after 0.7s, every 0.05s:
1. the dmg will reduce by 10%, for a maximum of a 90% reduction
2. the gauge units will reduce by 10%, for a maximum of a 90% reduction

Evidence:
#1: https://imgur.com/a/M9UyseK
arrow travels for 55 frames (13 frames of dropoff), dmg and gu reduction should be 40%; dmg was reduced from 2006 to 1204, cryo aura lasted for 8.5s which lines up with the formula (0.6×2.5+7)

#2: https://imgur.com/a/lA7ZirT
arrow travels for 50 frames (8 frames of dropoff), dmg and gu reduction is expected to be 20%; dmg reduced from 2319 to 1855, aura lasted for exactly 9 seconds (2.5*0.8+7)

#3: https://imgur.com/a/1VBtWwt 63 frames travel time (21 frames dropoff), dmg reduction is as expected 70% (2350->705)

#4: https://imgur.com/a/iDMw2KR
arrow travels for 96 frames (54 frames of dropoff). dmg was reduced from 2350 to 235, aura lasted for 7s 19 frames which is roughly in line with 0.1GU's duration (2.5+0.1+7=7.25s), proof that dmg dropoff caps at 90%

Significance: better understanding of aimed shot dropoff
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TiBotSun, October 16, 2022 at 02:06 AM
Ticket closed by @f99shi. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or /open.
Ticket verified by @rarepossum
Ticket re-opened by @f99shi
Ticket closed by @f99shi. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or /open.
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