KQM | Genshin Impact
alhaitham-basic-mechanics
28 messages
TiBotWed, January 18, 2023 at 01:57 AM
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.Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
ReensWed, January 18, 2023 at 01:57 AM
Alhaitham Basic Mechanics Ticket
Put all mechanics findings for Al-haitham here. This ticket is NOT meant to be for discussion.
────────────
Please use the following format for any basic mechanics submissions:
Finding:
Evidence:
Significance:
Put all mechanics findings for Al-haitham here. This ticket is NOT meant to be for discussion.
────────────
Please use the following format for any basic mechanics submissions:
Finding:
Evidence:
Significance:
nzpiefaceWed, January 18, 2023 at 01:58 AM
1. Gauges
2. ICD
3. Frames
4. Skill mechanics
5. Burst mechanics
6. How thick are his arms?
2. ICD
3. Frames
4. Skill mechanics
5. Burst mechanics
6. How thick are his arms?
9
1
ping and ask for cat picsWed, January 18, 2023 at 04:33 AM
Finding: Al Haitham E (both tap/hold) is 1A of Dendro and can stun a Ruin Guard
Evidence: https://youtu.be/RSHSW3oktvM
Significance: Reactions and stuff
Evidence: https://youtu.be/RSHSW3oktvM
Significance: Reactions and stuff
Al Haitham E Gauge
Al Haitham E is 1A of Dendro.
Dendro first applied at 00:08:63 and ended at around 00:18:00 (30fps), about 9.5 seconds.
Also applied at 00:29:01 and ended at 00:38:52, also 9.5ish seconds for hold variation
If held, it can also hit a Ruin Guard weakspot.
Dendro first applied at 00:08:63 and ended at around 00:18:00 (30fps), about 9.5 seconds.
Also applied at 00:29:01 and ended at 00:38:52, also 9.5ish seconds for hold variation
If held, it can also hit a Ruin Guard weakspot.
rarepossumWed, January 18, 2023 at 04:34 AM
Finding: (Approximated to an Ellipse) Al Haitham's Biceps have major and minor diameters of approxiamtely 10cm and 8.5cm, for a total area of 67cm^2 and a circumfrance of ~30cm. This may be a slight underestimate. Its also below average
Evidence: See attached image with his extracted model (it lacks a face)
Significance: Some down bad folk may appreciate this
Evidence: See attached image with his extracted model (it lacks a face)
Significance: Some down bad folk may appreciate this
23
😔4
⭐1
1
1
1
1
👍1
1
👌1
1
1
1
1
1
1
1
1
1
1
ping and ask for cat picsWed, January 18, 2023 at 04:54 AM
Finding: Al Haitham tap E has no ICD
Evidence: https://youtu.be/hFJm5tXBaqE
Significance: EGT stuff
Evidence: https://youtu.be/hFJm5tXBaqE
Significance: EGT stuff
Al Haitham Tap E Has No ICD
It took me 3 tries to record this because my Sac didn't proc the first two times
Finding: Al Haitham coordinated attacks from Chisel-Light Mirrors can reset Sac Sword
Evidence: https://youtu.be/EBJNdDN8rnk
Significance: Just for the sake of being thorough
Evidence: https://youtu.be/EBJNdDN8rnk
Significance: Just for the sake of being thorough
Finding: Al Haitham Burst ICD
Evidence: https://youtu.be/GyMBxHiEtBc
Dmg numbers:
🌱 00:9:19 = 14510 (Crit, Spread)
00:09:45 = 3231 (No Crit, no Spread)
00:09:87 = 3231 (No Crit, no Spread)
🌱 00:10:10 = 14510 (Crit, Spread)
00:10:55 = 7282 (Crit, no Spread)
00:10:82 = 3231 (No Crit, no Spread)
🌱 00:11:05 = 14510 (Crit, Spread)
00:11:85 = 7282 (Crit, no Spread)
00:11:58 = 7282 (Crit, no Spread)
🌱 00:12:08 = 6438 (No Crit, Spread)
TL; DR: Al Haitham's burst applies Dendro on the 1st, 4th, 7th, and 10th hits. Wiki says 3hit/2.5sec but any outside confirmation would be nice.
Build: (Only thing different is weapon - in vid he's got Sac, in this link it's Festering)
https://imgur.com/a/F6GIHP3
Significance: Reaction counts and stuff
Evidence: https://youtu.be/GyMBxHiEtBc
Dmg numbers:
🌱 00:9:19 = 14510 (Crit, Spread)
00:09:45 = 3231 (No Crit, no Spread)
00:09:87 = 3231 (No Crit, no Spread)
🌱 00:10:10 = 14510 (Crit, Spread)
00:10:55 = 7282 (Crit, no Spread)
00:10:82 = 3231 (No Crit, no Spread)
🌱 00:11:05 = 14510 (Crit, Spread)
00:11:85 = 7282 (Crit, no Spread)
00:11:58 = 7282 (Crit, no Spread)
🌱 00:12:08 = 6438 (No Crit, Spread)
TL; DR: Al Haitham's burst applies Dendro on the 1st, 4th, 7th, and 10th hits. Wiki says 3hit/2.5sec but any outside confirmation would be nice.
Build: (Only thing different is weapon - in vid he's got Sac, in this link it's Festering)
https://imgur.com/a/F6GIHP3
Significance: Reaction counts and stuff
Al Haitham Burst ICD
Dmg numbers:
(🌱) 00:9:19 = 14510 (Crit, Spread)
00:09:45 = 3231 (No Crit, no Spread)
00:09:87 = 3231 (No Crit, no Spread)
(🌱X) 00:10:10 = 14510 (Crit, Spread)
00:10:55 = 7282 (Crit, no Spread)
00:10:82 = 3231 (No Crit, no Spread)
(🌱) 00:11:05 = 14510 (Crit, Spread)
00:11:85 = 7282 (Crit, no Spread)
00:11:58 = 7282 (Crit, no Spread)
(🌱) 00:12:08 ...
(🌱) 00:9:19 = 14510 (Crit, Spread)
00:09:45 = 3231 (No Crit, no Spread)
00:09:87 = 3231 (No Crit, no Spread)
(🌱X) 00:10:10 = 14510 (Crit, Spread)
00:10:55 = 7282 (Crit, no Spread)
00:10:82 = 3231 (No Crit, no Spread)
(🌱) 00:11:05 = 14510 (Crit, Spread)
00:11:85 = 7282 (Crit, no Spread)
00:11:58 = 7282 (Crit, no Spread)
(🌱) 00:12:08 ...
Bobrokrot [RU] Genshin AcademyWed, January 18, 2023 at 02:01 PM
Finding: Q snapshots in the middle of the animation when the field is created. Projection attacks snapshot when they start their animation.
E cast does not snapshot.
Evidence:
Q snapshot test https://youtu.be/K7tAv2997Jk
E cast test https://youtu.be/lZS8DaNfStw
E mirror test https://youtu.be/ySzAI3KqYeg
Credit goes to @384978621615570944
E cast does not snapshot.
Evidence:
Q snapshot test https://youtu.be/K7tAv2997Jk
E cast test https://youtu.be/lZS8DaNfStw
E mirror test https://youtu.be/ySzAI3KqYeg
Credit goes to @384978621615570944
Alhaitham Q snapshot timing
Основной канал: https://www.youtube.com/c/GenshinAcademy
Группа ВК: https://vk.com/genshinacademy
Telegram: https://t.me/genshin_academy
HoYoLAB: https://www.hoyolab.com/accountCenter/postList?id=37721496
Группа ВК: https://vk.com/genshinacademy
Telegram: https://t.me/genshin_academy
HoYoLAB: https://www.hoyolab.com/accountCenter/postList?id=37721496
Alhaitham E mirror snapshot
Основной канал: https://www.youtube.com/c/GenshinAcademy
Группа ВК: https://vk.com/genshinacademy
Telegram: https://t.me/genshin_academy
HoYoLAB: https://www.hoyolab.com/accountCenter/postList?id=37721496
Группа ВК: https://vk.com/genshinacademy
Telegram: https://t.me/genshin_academy
HoYoLAB: https://www.hoyolab.com/accountCenter/postList?id=37721496
Zentras | Klee ConnoisseurWed, January 18, 2023 at 05:07 PM
Finding: after using E hold, after you blink you will be counted as in air so you can instantly plunge regardless of where you use it
evidence: https://www.youtube.com/watch?v=BOhWzxBTOQI
Significance: can instantly proc A1 after using skill
evidence: https://www.youtube.com/watch?v=BOhWzxBTOQI
Significance: can instantly proc A1 after using skill
1
Not CynThu, January 19, 2023 at 04:05 AM
Finding: Alhaitham's mirror counts for projection attacks are calculated after A1 (both are worded as on-hit).
Evidence:https://www.youtube.com/watch?v=8i_VaM5Uw-c
Significance: Using the above mentioned hEp, Al haitham can get more 3-mirror procs off (can only get 1 off if doing E n1c as opposed to 2 with hEp) if not using burst. (such as just wanting a 3-mirror 12s infusion window for hyperbloom)
This also means more dendro applications, as plunge attack has no icd + 3-mirror procs will apply 3 times over 2 procs (as opposed to 2 times over 2 procs for 2-mirror).
Evidence:https://www.youtube.com/watch?v=8i_VaM5Uw-c
Significance: Using the above mentioned hEp, Al haitham can get more 3-mirror procs off (can only get 1 off if doing E n1c as opposed to 2 with hEp) if not using burst. (such as just wanting a 3-mirror 12s infusion window for hyperbloom)
This also means more dendro applications, as plunge attack has no icd + 3-mirror procs will apply 3 times over 2 procs (as opposed to 2 times over 2 procs for 2-mirror).
1
Finding: Alhaitham's tap E goes farther than his hold E
Evidence: https://www.youtube.com/watch?v=MUMQaxMbTTQ
https://www.youtube.com/watch?v=mTJ_iTrEsos&feature=youtu.be
Significance: W for horizontal travel, L for vertical travel
Evidence: https://www.youtube.com/watch?v=MUMQaxMbTTQ
https://www.youtube.com/watch?v=mTJ_iTrEsos&feature=youtu.be
Significance: W for horizontal travel, L for vertical travel
MercuryThu, January 19, 2023 at 01:05 PM
Finding: Alhaitham's mirror projection attack's positioning depends on Alhaitham's own positioning and what direction he's facing.
Evidence: https://youtu.be/iCCiERsGeGE
Significance: If the player isn't actively chasing down a moving enemy, projection attacks may miss.
Evidence: https://youtu.be/iCCiERsGeGE
Significance: If the player isn't actively chasing down a moving enemy, projection attacks may miss.
✿.。.:* 𝓁𝒶𝓉𝒾 | 𝒦𝒜𝒱𝐸𝐸𝐸𝐸𝐻𝐻𝐻 *.:。.✿Fri, January 20, 2023 at 03:47 PM
Literally everyone already knows this I think, but putting this here for record since its technically a mechanic.
Finding
Alhaitham's Q has a 2s wait before generating new Mirrors. It is possible—but not recommended—to swap to another character, use a skill, and come back in time to catch the new Mirrors generated.
Evidence
https://youtu.be/hHC1ZE-fkbs
Significance
Rotations, if you're feeling real risky.
Finding
Alhaitham's Q has a 2s wait before generating new Mirrors. It is possible—but not recommended—to swap to another character, use a skill, and come back in time to catch the new Mirrors generated.
Evidence
https://youtu.be/hHC1ZE-fkbs
Significance
Rotations, if you're feeling real risky.
Al-Haitham Q Swap tech
Al-Haitham can Q, swap to another character and do something, and swap back to catch his mirror generation if done fast enough.
1
Not CynFri, January 20, 2023 at 08:10 PM
Finding
Alhaitham's hEp combo can be done faster by aiming closer to his feet while pressed against an enemies hitbox.
Evidence
Long hEp: https://www.youtube.com/watch?v=WsuLjvyEJdI
Short hEp: https://www.youtube.com/watch?v=WhXnvRZ0pKo
Significance
Faster rotations
Alhaitham's hEp combo can be done faster by aiming closer to his feet while pressed against an enemies hitbox.
Evidence
Long hEp: https://www.youtube.com/watch?v=WsuLjvyEJdI
Short hEp: https://www.youtube.com/watch?v=WhXnvRZ0pKo
Significance
Faster rotations
3
kolibri._.Sat, January 21, 2023 at 01:17 PM
Finding: Alhaitham frame counts
Evidence:
https://youtu.be/zqm1ypb3qUo
https://docs.google.com/spreadsheets/d/1qznqZMkFRRFKpzEXvQ_bJAXoleI2BrV-nKNAusJoYrU/edit?usp=sharing
Significance: TCL stuff
Evidence:
https://youtu.be/zqm1ypb3qUo
https://docs.google.com/spreadsheets/d/1qznqZMkFRRFKpzEXvQ_bJAXoleI2BrV-nKNAusJoYrU/edit?usp=sharing
Significance: TCL stuff
Alhaitham - frames
0:00 NA String (including N5 ➔ N1) - hitmark
0:11 CA - hitmark
0:23 Tap E - hitmark
0:53 E 1-Mirror (left) - hitmark
1:05 E 1-Mirror (right) - hitmark
1:16 E 2-Mirror (left) - hitmark
1:27 E 2-Mirror (right) - hitmark
1:38 Hold E & Low Plunge & E 3-Mirror - hitmark
1:51 Q - hitmark
2:07 NA String (including N5 ➔ N1)
2:23 N1 ➔ CA
2:34 N1...
0:11 CA - hitmark
0:23 Tap E - hitmark
0:53 E 1-Mirror (left) - hitmark
1:05 E 1-Mirror (right) - hitmark
1:16 E 2-Mirror (left) - hitmark
1:27 E 2-Mirror (right) - hitmark
1:38 Hold E & Low Plunge & E 3-Mirror - hitmark
1:51 Q - hitmark
2:07 NA String (including N5 ➔ N1)
2:23 N1 ➔ CA
2:34 N1...
Alhaitham Frames
Attacks
Trial 1,Trial 2,Trial 3
Hitmark,N1,11,11,11,hitlag,stuff with hitlag:
- Frames it takes to go from "Start of Animation of the action/Hitlag end of previous hit for multihits" to "Hitlag start" (1 frame after the char is frozen)
stuff without hitlag:
- Frames it takes to go from "Start o...
Trial 1,Trial 2,Trial 3
Hitmark,N1,11,11,11,hitlag,stuff with hitlag:
- Frames it takes to go from "Start of Animation of the action/Hitlag end of previous hit for multihits" to "Hitlag start" (1 frame after the char is frozen)
stuff without hitlag:
- Frames it takes to go from "Start o...
12
1
Not CynTue, January 24, 2023 at 09:49 PM
Finding
Alhaitham can miss projection attacks if a swap occurs too fast (more likely at higher ping ).
Related to the mechanic Kolibri discussed here: https://discord.com/channels/763583452762734592/1065139793983447171/1067551974708494416
Evidence
https://www.youtube.com/watch?v=bpzOUSaxWT4
Significance
Alhaitham is a ping dependent character , but also a mistake that is doable even at low ping (23 in the video)
Alhaitham can miss projection attacks if a swap occurs too fast (more likely at higher ping ).
Related to the mechanic Kolibri discussed here: https://discord.com/channels/763583452762734592/1065139793983447171/1067551974708494416
Evidence
https://www.youtube.com/watch?v=bpzOUSaxWT4
Significance
Alhaitham is a ping dependent character , but also a mistake that is doable even at low ping (23 in the video)
6
5
1
MercuryWed, January 25, 2023 at 09:05 AM
Finding
Mirror projection attacks spawn 0-2 frames after damage numbers become visible. Damage numbers appearing is ping-dependent. Therefore, the time a mirror projection attack spawns is ping-dependent. Furthermore, the check for the level of mirror projection attacks occurs at (approximately) the same time as the damage numbers appearing.
Evidence (projection spawn time)
These tests were done at a variety of ping values.
https://youtu.be/CnJJWus6x84 [Input,Dendro_aura,Numbers_appear,Mirror]
115ms: [0488,0501,0513,0514] [0745,0759,0770,0770]
260ms: [2440,2453,2470,2472] [2679,2693,2712,2714]
500ms: [5357,5370,5402,5404] [5560,5573,5610,5612]
Evidence (projection level check)
These tests were done at about 500ms ping.
https://youtu.be/4TT9bfNoeEU Dendro aura at frame 472 while holding 2 mirrors. Damage numbers appear at frame 506 while holding 2 mirrors. Level 2 proc.
https://youtu.be/aU69HYX9SPk Dendro aura at frame 557 while holding 2 mirrors. Damage numbers appear at frame 590 while holding 1 mirror. Level 1 proc.
Significance
Spreadsheet and actual damage may vary due to a player's ping.
Mirror projection attacks spawn 0-2 frames after damage numbers become visible. Damage numbers appearing is ping-dependent. Therefore, the time a mirror projection attack spawns is ping-dependent. Furthermore, the check for the level of mirror projection attacks occurs at (approximately) the same time as the damage numbers appearing.
Evidence (projection spawn time)
These tests were done at a variety of ping values.
https://youtu.be/CnJJWus6x84 [Input,Dendro_aura,Numbers_appear,Mirror]
115ms: [0488,0501,0513,0514] [0745,0759,0770,0770]
260ms: [2440,2453,2470,2472] [2679,2693,2712,2714]
500ms: [5357,5370,5402,5404] [5560,5573,5610,5612]
Evidence (projection level check)
These tests were done at about 500ms ping.
https://youtu.be/4TT9bfNoeEU Dendro aura at frame 472 while holding 2 mirrors. Damage numbers appear at frame 506 while holding 2 mirrors. Level 2 proc.
https://youtu.be/aU69HYX9SPk Dendro aura at frame 557 while holding 2 mirrors. Damage numbers appear at frame 590 while holding 1 mirror. Level 1 proc.
Significance
Spreadsheet and actual damage may vary due to a player's ping.
2
11
Not CynFri, January 27, 2023 at 07:15 PM
Finding
Alhaitham keeps his momentum if interrupted during his hE teleport
Evidence
https://www.youtube.com/watch?v=6DD4AZOGyn4
Significance
He miscalculated
Alhaitham keeps his momentum if interrupted during his hE teleport
Evidence
https://www.youtube.com/watch?v=6DD4AZOGyn4
Significance
He miscalculated
Alhaitham can fly farther than Wanderer (He miscalculated)
I BELIEVE I CAN FLY (I don't believe I can land)
15
3
2
2
⭐5
Rathalos | ask me abt travelerSat, January 28, 2023 at 02:34 PM
Finding:
Alhaitham can make his sword disappear by cancelling his E before it gives him mirrors. This is easily done using an alchemy table or by talking to an NPC. Using N5, E or Q makes his sword reappear, but it is still possible to activate his Dendro infusion via his A1 passive.
Evidence:
https://youtu.be/gnOmsZGJ3kQ
Significance:
This is the first easily replicable method to remove a character's weapon. Also, fluff stuff. It is now possible to make Alhaitham fight with his bare hands, as befitting a feeble scholar.
Alhaitham can make his sword disappear by cancelling his E before it gives him mirrors. This is easily done using an alchemy table or by talking to an NPC. Using N5, E or Q makes his sword reappear, but it is still possible to activate his Dendro infusion via his A1 passive.
Evidence:
https://youtu.be/gnOmsZGJ3kQ
Significance:
This is the first easily replicable method to remove a character's weapon. Also, fluff stuff. It is now possible to make Alhaitham fight with his bare hands, as befitting a feeble scholar.
10
6
🫰1
✿.。.:* 𝓁𝒶𝓉𝒾 | 𝒦𝒜𝒱𝐸𝐸𝐸𝐸𝐻𝐻𝐻 *.:。.✿Mon, January 30, 2023 at 09:18 PM
Finding
Findings in collab with @710279433008840796, who has extra stuff on this.
Alhaitham's Projection Attack Type is not determined by the amount of Mirrors on the triggering hit. The check happens on the Projection Proc.
Method
Disconnect > Q > Trigger Projection with one N1 with 3 mirrors > Let 1 Mirror expire > Reconnect > Check what type of Projection was procced
If the Projection Attack read the state of the Mirror on triggering hit, it would have been a rainfall. However, it shows up as 2 Mirror Projection Attack.
Evidence
https://imgur.com/TOleVV5
Significance
Ping will affect the type of Projection Attacks you're getting. Also pain, ig.
Finding
Alhaitham's Mirror Generation is not affected by ping. But, as proven from before, his Projection Attacks are affected by ping.
Method
Go to map > Disconnect by unplugging LAN cable > trigger the criteria for Mirror gen > go back to map > reconnect
Note
1. This is the same method used to test Weapon Stacks and Ping
2. I've removed some of the waiting time when I was reconnecting on the map. Have raw files if needed for evidence, but this note is here if anyone asks why there's a slight jump in the map screen.
Evidence
CA Proc - https://imgur.com/iE8SY2o
E - https://imgur.com/demSbc9
Q - https://imgur.com/z34O29x
Projection Attack not showing up despite having Mirrors while in a disconnected state
https://imgur.com/B561rut
Significance
Ping might affect the amount of Projection Attacks you're getting. Pain, ig.
Alhaitham's Mirror Generation is not affected by ping. But, as proven from before, his Projection Attacks are affected by ping.
Method
Go to map > Disconnect by unplugging LAN cable > trigger the criteria for Mirror gen > go back to map > reconnect
Note
1. This is the same method used to test Weapon Stacks and Ping
2. I've removed some of the waiting time when I was reconnecting on the map. Have raw files if needed for evidence, but this note is here if anyone asks why there's a slight jump in the map screen.
Evidence
CA Proc - https://imgur.com/iE8SY2o
E - https://imgur.com/demSbc9
Q - https://imgur.com/z34O29x
Projection Attack not showing up despite having Mirrors while in a disconnected state
https://imgur.com/B561rut
Significance
Ping might affect the amount of Projection Attacks you're getting. Pain, ig.
Finding
Findings in collab with @710279433008840796, who has extra stuff on this.
Alhaitham's Projection Attack Type is not determined by the amount of Mirrors on the triggering hit. The check happens on the Projection Proc.
Method
Disconnect > Q > Trigger Projection with one N1 with 3 mirrors > Let 1 Mirror expire > Reconnect > Check what type of Projection was procced
If the Projection Attack read the state of the Mirror on triggering hit, it would have been a rainfall. However, it shows up as 2 Mirror Projection Attack.
Evidence
https://imgur.com/TOleVV5
Significance
Ping will affect the type of Projection Attacks you're getting. Also pain, ig.
5
Not CynTue, January 31, 2023 at 12:35 PM
Adding on some evidence that can be observed ingame (without requiring dc/high ping) to Lati's finding above
Evidence
This one is pretty self explanatory, the dendro conversion is still in affect for the final NA, but the mirrors wear off before the "check" happens, resulting in no projection attack
https://www.youtube.com/watch?v=ktpIfGhHfGQ
The following video from @212744446968725504 shows that at high ping, if the projection check does not resolve before another mirror is added (through A1/E), it will take into account the newly gained mirror on resolution of the check.
N1E procs a 3 mirror projection despite starting at 2 mirrors.
https://www.youtube.com/watch?v=aR7v9QfcSBA
This following one is a little more complex.
The first video shows that CA-1 activates A-1 "on-hit", but does not apply the gained mirror to CA-1 (only CA-2). This shows that the conditions for a “check” require the hit to happen when >0 mirrors are present.
https://www.youtube.com/watch?v=AhMZC-QujxY
This second video shows that if CA-1 trigger both a projection attack and A-1 at the same time, the "check" happens later and will take into account the gained mirror.
This was tested by using En1 on a separate target, waiting (to line up the next projection attack timer in between n1 and CA-1), and then doing N1C on a separate target, with CA-1 killing the target (so we can check if we get the A1 proc to factor into the projection triggered).
https://www.youtube.com/watch?v=fnWr70EsG_Q
Evidence
This one is pretty self explanatory, the dendro conversion is still in affect for the final NA, but the mirrors wear off before the "check" happens, resulting in no projection attack
https://www.youtube.com/watch?v=ktpIfGhHfGQ
The following video from @212744446968725504 shows that at high ping, if the projection check does not resolve before another mirror is added (through A1/E), it will take into account the newly gained mirror on resolution of the check.
N1E procs a 3 mirror projection despite starting at 2 mirrors.
https://www.youtube.com/watch?v=aR7v9QfcSBA
This following one is a little more complex.
The first video shows that CA-1 activates A-1 "on-hit", but does not apply the gained mirror to CA-1 (only CA-2). This shows that the conditions for a “check” require the hit to happen when >0 mirrors are present.
https://www.youtube.com/watch?v=AhMZC-QujxY
This second video shows that if CA-1 trigger both a projection attack and A-1 at the same time, the "check" happens later and will take into account the gained mirror.
This was tested by using En1 on a separate target, waiting (to line up the next projection attack timer in between n1 and CA-1), and then doing N1C on a separate target, with CA-1 killing the target (so we can check if we get the A1 proc to factor into the projection triggered).
https://www.youtube.com/watch?v=fnWr70EsG_Q
1
🤝2
1
AnmaruFri, February 3, 2023 at 07:19 AM
Finding:
Alhaitham's resistance to interruption is increased while holding E, and during his Tap E animation.
Evidence:
- Tap E: https://youtu.be/gfnVh3yNTQo
- Hold E: https://youtu.be/2md6wXzpnGY
Significance: Makes playing Alhaitham while not shielded less painful if you happen to line up your E cast at the right time.
Alhaitham's resistance to interruption is increased while holding E, and during his Tap E animation.
Evidence:
- Tap E: https://youtu.be/gfnVh3yNTQo
- Hold E: https://youtu.be/2md6wXzpnGY
Significance: Makes playing Alhaitham while not shielded less painful if you happen to line up your E cast at the right time.
rhineloopFri, February 3, 2023 at 06:22 PM
Finding: C6 buff duration after bursting depends on how many mirrors exist when the 3 mirrors are generated at burst.
- Q CA - 6 seconds
- Q E - 12 seconds
- Q hE P - 18 seconds
- Q E, wait for mirrors from burst, CA - 18 seconds
There is a visual indicator for the buff (green trailing light on Alhaitham's right shoulder).
Evidence:
https://www.youtube.com/watch?v=pyu0BYlXIp4
https://www.youtube.com/watch?v=5Pc6An90PZc
https://www.youtube.com/watch?v=4_X4DPRYUDw
https://www.youtube.com/watch?v=VaqIcNPYzYc
Significance: Clarifies C6 phrasing.
- Q CA - 6 seconds
- Q E - 12 seconds
- Q hE P - 18 seconds
- Q E, wait for mirrors from burst, CA - 18 seconds
There is a visual indicator for the buff (green trailing light on Alhaitham's right shoulder).
Evidence:
https://www.youtube.com/watch?v=pyu0BYlXIp4
https://www.youtube.com/watch?v=5Pc6An90PZc
https://www.youtube.com/watch?v=4_X4DPRYUDw
https://www.youtube.com/watch?v=VaqIcNPYzYc
Significance: Clarifies C6 phrasing.
7
tartigglezWed, February 8, 2023 at 09:45 PM
Finding:
There is a much easier way to do the exact same thing (imo) and it's more fun :D
Evidence:
https://youtu.be/2WpyAM3jxFc
Significance::
Massive giggle factor.
There is a much easier way to do the exact same thing (imo) and it's more fun :D
Evidence:
https://youtu.be/2WpyAM3jxFc
Significance::
Massive giggle factor.
The Feeble Scholar learns how to use his fists.
Video shows the easiest way to just... remove your weapon.
This is safe to teleport away with, and if you want to bring the weapon back simply complete the last attack in his animation. Using skill or burst also brings the weapon back, as well as generating a mirror with a charged attack or plunge.
This is safe to teleport away with, and if you want to bring the weapon back simply complete the last attack in his animation. Using skill or burst also brings the weapon back, as well as generating a mirror with a charged attack or plunge.
3
2
Not CynSat, February 11, 2023 at 09:50 PM
Finding
Much like others with hold abilities (nahida, keqing, etc.), Alhaitham can remain submerged in water when in his hold E state.
Evidence
https://www.youtube.com/watch?v=ROQ01hLr_PI
Significance
Resinless shenanigans
Much like others with hold abilities (nahida, keqing, etc.), Alhaitham can remain submerged in water when in his hold E state.
Evidence
https://www.youtube.com/watch?v=ROQ01hLr_PI
Significance
Resinless shenanigans
3
TiBotFri, March 10, 2023 at 04:40 PM
Creating transcript...