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KQM | Genshin Impact
baizhu-basic-mechanics
27 messages
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TiBotTue, May 2, 2023 at 12:16 PM
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Write-up Format
Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or YouTube/Imgur proofs

Significance: Conclusion
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🐟Tue, May 2, 2023 at 12:17 PM
Baizhu Basic Mechanics Ticket
Put all mechanics findings for Baizhu here. This ticket is NOT meant to be for discussion.

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Please use the following format for any basic mechanics submissions:
Finding:

Evidence:

Significance:


Mechanics of Interest
1. Gauges
2. ICD
3. Frames
4. Skill mechanics
5. Burst mechanics
6. Constellation Mechanics
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nzpiefaceTue, May 2, 2023 at 09:05 PM
Don't forget to measure how sickly he is!
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Magnus Artifex | Chiori C1 how?Tue, May 2, 2023 at 09:08 PM
Ok but can you pet the snek
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bobosawrTue, May 2, 2023 at 11:38 PM
Finding: Nilou a1 (bloom/em buffs) procs through the shield when you don't take damage.
Evidence: https://youtu.be/cRefzS_Afjw
Significance: Don't have to take damage from a hit to proc nilou buffs, perhaps more useful if future dendro shielders with stronger shields come out
(let me know if this is more of a nilou finding than baizhu and ill open up a new ticket)
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emmausWed, May 3, 2023 at 05:59 AM
Nilou?
What weapons are both nilou and baizhu using? Neither have passives that increase em
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HowL | Waiting 4.7 ChlorinedWed, May 3, 2023 at 06:47 AM
can you try to redo it? you actually took damage/hit when you trigger the first bloom then it ruptures
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bobosawrWed, May 3, 2023 at 06:53 AM
when nilous blooms get buffed she gives 100 em to the party, part of her a1
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bobosawrWed, May 3, 2023 at 06:56 AM
im not sure where im taking damage, im not seeing where im losing hp
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HowL | Waiting 4.7 ChlorinedWed, May 3, 2023 at 06:57 AM
time 17. you got hit by the rupture. wait. lemme look at nilou.
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bobosawrWed, May 3, 2023 at 06:58 AM
her hp doesnt go down at all tho
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HowL | Waiting 4.7 ChlorinedWed, May 3, 2023 at 07:01 AM
well, yeah. the description said "hit". jenshin is always weird with wording and actual effect. it depends on the code itself.
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bobosawrWed, May 3, 2023 at 07:02 AM
oh yea, i think that's what i was trying to say with the significance, just clarification that you don't need to directly take dmg
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HowL | Waiting 4.7 ChlorinedWed, May 3, 2023 at 07:04 AM
if that's the case, then that Nilou's finding. I mean, try the actions I suggested if it still works. Baizhu Q generates shield every 2.5 sec. Maybe it will trigger Nilou A1. Maybe.
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bobosawrWed, May 3, 2023 at 07:05 AM
yea ig ill remake this in the morning as a nilou ticket, should i just delete the post then
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HowL | Waiting 4.7 ChlorinedWed, May 3, 2023 at 07:05 AM
#tc-new-content
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( ΛΆα΅” α΅• α΅”ΛΆ ) <3 | CasdelaWed, May 3, 2023 at 10:53 AM
@bobosawr@emmaus@HowL | Waiting 4.7 Chlorined
:QiqiPeek: reminder that this is the channel to post Baihzu's Basic Mechanics Findings, not a discussion channel.
I will be deleting the unrelated/non-finding messages after this has been sorted out.

In the future prolonged discussion like this should be discussed first in character specific-tc channel, or in #763610791839924224 and #851428030094114847

Regarding this finding, @287661734364315648 this is more of a Nilou finding than Baihzu's, you should try to create a new library submission ticket instead and copy this finding over.

Thanks for reading, have a good day :thanks:
suskaygeagreegebusiness1
πŸ‘1
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MaxiWed, May 3, 2023 at 03:38 PM
Finding: Most interactions from the on field character to enemies will trigger Baizhu's C2, whether they do damage or not. There is no condition required (e.g., burst is active). The only exception I can find is Zhongli's shield shred.

Evidence: https://youtube.com/playlist?list=PLzmzCf29Ka6WHZl4qkdKKTGtFWFBI_qfL

More videos will be uploaded later (I hit rate limit xd)


Significance: Better modeling of this constellation's impact on his teams.
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kolibri._.Sat, May 27, 2023 at 08:24 PM
Finding: Baizhu frame counts
Evidence:
https://youtu.be/DvAeMykwiwo
https://docs.google.com/spreadsheets/d/1u74NvNfOgKS6B0cZYOFUArqA133Kqjr3bjT-KXKUMq0/edit?usp=sharing
Significance: TCL stuff
Baizhu - frames
0:00 NA String - hitmark

0:09 CA - hitmark

0:15 E - hitmark

0:31 Q - hitmark

1:25 NA String (including N4 βž” N1)

1:40 N1 βž” CA
1:51 N1 βž” Walk

1:59 N2 βž” CA
2:11 N2 βž” Walk

2:20 N3 βž” CA
2:34 N3 βž” Walk

2:47 N4 βž” CA
3:04 N4 βž” Walk

3:20 CA βž” N1
3:32 CA βž” CA
3:47 CA βž” E
3:57 CA βž” Q
4:06 CA βž” D
4:18 CA βž” J
4:28 CA βž” Walk
4:38 CA βž” Swap

4:...
Baizhu Frames
Attacks

Trial 1,Trial 2,Trial 3
Hitmarks,N1,17,17,18,no hitlag,stuff with hitlag:
- Frames it takes to go from "Start of Animation of the action/Hitlag end of previous hit for multihits" to "Hitlag start" (1 frame after the char is frozen)

stuff without hitlag:
- Frames it takes to go from "Sta...
GanyuSip1
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🐟Fri, August 11, 2023 at 09:49 PM
Finding: Baizhu Skill generates 3-4 particles on impact and has no icd (E1/Sacrificial), trials suggest 1:1 split

Evidence: https://youtu.be/LS5FsFvX614
Finding: Baizhu skill mechanics -
1 - His skill does 1 twirl, then returns to him if it finds no target
2 - If his skill finds a target, the 2nd and 3rd hits may not cause an enemy to become aggro'd
3 + 4 - skill can target the same enemy more than once but always prioritizes a new enemy if it can

Evidence: https://youtu.be/mZjgxF1ADHI
Finding: Baizhu Burst applies 1GU dendro with no apparent ICD

Evidence: https://youtu.be/2p9tffQMJ2s
Finding: Baizhu skill applies 1GU dendro, ICD is not standard ~2s interval appears most likely (hitmark reset?)

Evidence: https://youtu.be/olkcMd6Hc8U
Baizhu Skill range is approximately 8 abyss tiles, with the homing range being half that for ~12 total before it fails to find a target (loses 1 hit if initial part does not connect

Evidence: https://youtu.be/I0bmBkfZpXo
1 - Standalone travel
2 - pillar marked at 12 tiles
3 - pillar marked at 13 tiles
Baizhu Burst range is approximately 6 abyss tiles

Example: https://youtu.be/fIFi2GeOXVw

Pillar placed on 7th tile, with distance marker at 6th (Mage spawns 2 tiles ahead of key)
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TiBotSun, October 1, 2023 at 06:23 PM
Creating transcript...