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KQM | Genshin Impact
bounce-cancelling
72 messages
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TiBotThu, June 15, 2023 at 11:02 AM
@isetfire - As an author, it is your responsibility to complete the ticket

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Write-up Format
Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or YouTube/Imgur proofs

Significance: Conclusion
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isetfireThu, June 15, 2023 at 11:02 AM
Findings: Using a NA/Skill/Burst while starting a bounce animation (on the bounce pad) will cancel the bounce on the player (but the bounce animation will still play on the bounce pad), easier to do with attacks that come out quicker.

Evidence:
https://youtu.be/y_9UM3FnAyI
https://youtu.be/dZnVb1Q4-k4
https://youtu.be/Q4lmkC77zUo
https://youtu.be/PqZOk9qPTn0
https://youtu.be/7KOwipQmQ6o
https://youtu.be/fcDUcaDKcEk
https://youtu.be/Sfqf5yHZQM0
https://youtu.be/4YKbmZmQfIo
https://youtu.be/CgM_Dde41ok

Significance: Optimizing the Bouncing Commision on the Last Bounce
Friendly neighborhood overworld tcer here, just got back from Burnout
I found this out a while ago when doing commissions
Now when in the commission, sometimes the game counts doing this as a "jump" sometimes doesn't
https://www.youtube.com/watch?v=vglI-FfVnp8
:hmmok:
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🐟Thu, June 15, 2023 at 11:05 AM
Anything canceling out of glide that's not a jump command will reset the commission I thought
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isetfireThu, June 15, 2023 at 11:06 AM
:hmmge: when i bounce sometimes it counts as a bounce (then it resets immedietly cause i was on the ground) sometimes it doesnt even register
so i thought it could be used on the last bounce to finish the commission when landing from the last bounce
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🐟Thu, June 15, 2023 at 11:08 AM
:thinkies:
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isetfireThu, June 15, 2023 at 11:08 AM
but i cant get this to register as a "bounce" consistently
:hmm:
might try 30fps
I still can't get it to consistently register at 30 fps so this is probably not an fps issue or the frame window is too high
https://youtu.be/1F0x_YByqGI
https://youtu.be/YorHyefVFrQ

After staring at these for a couple hours I still don't know what the game considers a "bounce" to count in the commission
Maybe I'm just too tired to check every frame correctly but lets hope I get this commission again soon
Like when I start to get a pattern an outlier just hits me in the face
The thing closest to a consistent to a consistent pattern I could find is that / My hypothesis :

By simplifying the shape of the mushroom to a negative-z paraboloid,
if we draw a curve on the surface of the paraboloid from the landing position on the mushroom,
to the position where the NA/Skill/Burst animation ends,
if the change in z is positive at any interval, it will register as a jump
else it won't
TLDR; if go up mushroom register, if not doesn't register
If you can understand what I mean at first it is a lot easier to picture.
but now i need to sleep
Since it’s the exact same input I put in in every attempt the only variables should be time frame and position
welp no commission today
time to review clips
From the review of clips I did it seems the first clip is the clearest where you can see the one time thoma landed on the top of the mushroom and slid down the farside
it didn't count
but the other 2 times where he landed on the near side and slid up the mushroom it counts
by this theory
doing this with Nahida shouldn't register as she doesn't have xy movement during NA1
and it should be consistent
I'll retest when I get the commission again.
BugCatNod1
If anyone is interested in trying this on commissions feel free to record some clips for me to review
I'm starting to second guess myself after looking at movements from different angles
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🐟Wed, June 21, 2023 at 06:35 PM
:yaehmm:
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isetfireWed, June 21, 2023 at 06:35 PM
this might just actually be a timing issue
almost all of the clips that count as a "jump" the Attack Animation starts 4+ frames after Mushroom bouncing animation
But ALL of the ones that didn't count were 3- frames
https://youtu.be/s7pBLsWRBe8 My test today to see vertical movement
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🐟Wed, June 21, 2023 at 06:37 PM
There hasn't been tc on when a bounce counts
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isetfireWed, June 21, 2023 at 06:37 PM
No difference in vertical movement in the time frame where it would count
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🐟Wed, June 21, 2023 at 06:37 PM
Potentially being a min time could do it if say you land on the edge but doubt bounce so it doesn't count
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isetfireWed, June 21, 2023 at 06:38 PM
probably
i think since you can't really program things to happen at the "same time"
there is probably a window where the game checks if you bounced after the mushroom activates
I'm not really sure if Genshin Runs on a Tick System or not
but if it is the time frame is less than 5 ticks assuming 64 ticks
because my vertical movement theory is completely shattered after today's testing
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🐟Wed, June 21, 2023 at 06:42 PM
It sorta does?
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isetfireWed, June 21, 2023 at 06:42 PM
:hmmok:
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🐟Wed, June 21, 2023 at 06:43 PM
#cause-of-the-extra-absorption-hit-on-amcs-hold-skill was somewhat related to server ticks at some point iinm?
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isetfireWed, June 21, 2023 at 06:47 PM
:hmmge: this is probably the current theory at the moment, I need to record like 50 tries for each (successful/not successful) and then count the frames of each attempt
put them in a excel and average the tick count
by this theory my average tick for successful should be slightly higher at around 4 frames while the unsuccessful should be around 3 frames
but that will have to be another day until I get the commission again because the servers about to reset
so time to rest up :Bedge:
(Recorded at 1920*1080,60fps) :prayge: may this hypothesis be right
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TiBotWed, June 28, 2023 at 07:00 PM
:dinkdonk: This channel hasn't been active in the past week!
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isetfireWed, June 28, 2023 at 07:06 PM
https://docs.google.com/spreadsheets/d/1btYVSNt3bESO1Phq7rLtjQBcDa0WAEBgghFG6BQG4XE/edit?usp=sharing
Jump Consistency Frame Check
Sheet1


Bennett NA,Frame counting starts from the frame of the start of the mushroom animation and ends at the start of the Normal Attack Animation
Registered,Clip,Time Stamp,Frame Count,Frame Count,Time Stamp,Clip,Unregistered
1,0:45,4,3,0:15,1
2,1:02,4,1,0:29,2
3,1:09,4,2,0:37,3
4,3,0:54,4
5,5...
Alright hypothesis looks promising so far
Too tired to continue frame counting
but the doc should be done soonℒ️
Aight It seems that the hypothesis is right
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🐟Fri, June 30, 2023 at 05:24 PM
Hypostasis is correct :thinkies:
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isetfireFri, June 30, 2023 at 05:24 PM
about around 4 frames after the start of the mushroom animation the game checks if the player is in the bounce animation
if yes it counts, if no then it doesn't count
so bounce canceling the commission requires you to be frame perfect
I'm gonna rewrite the format and leave it for a day or 2 before I close the ticket
Findings: Using a NA/Skill/Burst while starting a bounce animation (on the bounce pad) will cancel the bounce on the player, easier to do with attacks that come out quicker. To make the game register the cancel as a bounce(in the commission), the cancel must be input at around 4 frames after the mushroom(bounce pad) bounce animation started. Doing it early will not count and doing it late risk being up in the air, unable to cancel the animation.

Evidence:
https://youtu.be/y_9UM3FnAyI
https://youtu.be/dZnVb1Q4-k4
https://youtu.be/Q4lmkC77zUo
https://youtu.be/PqZOk9qPTn0
https://youtu.be/7KOwipQmQ6o
https://youtu.be/fcDUcaDKcEk
https://youtu.be/Sfqf5yHZQM0
https://youtu.be/4YKbmZmQfIo
https://youtu.be/CgM_Dde41ok
https://youtu.be/9Zo6qOwKnVg
https://docs.google.com/spreadsheets/d/1btYVSNt3bESO1Phq7rLtjQBcDa0WAEBgghFG6BQG4XE/edit?usp=sharing

Significance: Optimizing the Bouncing Commision on the Last(5th) Bounce
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TiBotSat, July 1, 2023 at 09:34 AM
Ticket closed by @isetfire. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or /open.
Ticket verified by @🐟
Ticket verified by @is_this_maddie
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