KQM | Genshin Impact
furina-basic-mechanics
65 messages
TiBotWed, November 8, 2023 at 02:42 AM
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.Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
πWed, November 8, 2023 at 02:42 AM
Furina Basic Mechanics Ticket
Put all mechanics findings for Furina here. This ticket is NOT meant to be for discussion.
ββββββββββββ
Please use the following format for any basic mechanics submissions:
Mechanics of Interest
1. Gauges
2. ICD
3. Frames
4. Skill mechanics
5. Burst mechanics
6. Constellation Mechanics
Put all mechanics findings for Furina here. This ticket is NOT meant to be for discussion.
ββββββββββββ
Please use the following format for any basic mechanics submissions:
Finding:
Evidence:
Significance:
Mechanics of Interest
1. Gauges
2. ICD
3. Frames
4. Skill mechanics
5. Burst mechanics
6. Constellation Mechanics
Magnus Artifex | Xilo C2 betWed, November 8, 2023 at 03:49 AM
Stuff Iβm too lazy to record because on phone but that happen and need evidence:
-to jump cancel the stance change you need to wait for the sign above her head to change. Timing is hmm
-The Salon Members will follow you with different detection ranges. At first glance Mademoiselle Crabaletta is the one with the longest detection range.
-They can float over the trial arena, all three of them.
-Gentilhomme Usher the Octopus is the most speedy of the bunch, then horse Superintendante Chevalmarine and finally the crab lady.
-Their attacks (Ousia stance) will generate particles on hit.
-The Singer of Many Waters doesnβt seem to generate particles. Might need a second hydro to cover energy costs. Sheβs gonna benefit either way from resonance
-to jump cancel the stance change you need to wait for the sign above her head to change. Timing is hmm
-The Salon Members will follow you with different detection ranges. At first glance Mademoiselle Crabaletta is the one with the longest detection range.
-They can float over the trial arena, all three of them.
-Gentilhomme Usher the Octopus is the most speedy of the bunch, then horse Superintendante Chevalmarine and finally the crab lady.
-Their attacks (Ousia stance) will generate particles on hit.
-The Singer of Many Waters doesnβt seem to generate particles. Might need a second hydro to cover energy costs. Sheβs gonna benefit either way from resonance
zerodyme.Wed, November 8, 2023 at 06:15 AM
Finding : Only one instance of Furina's Elemental skill Salon Solitaire can exist in coop.
Evidence : https://www.youtube.com/watch?v=BoWnXcZx4iA
Significance : It's also not possible for two Furina to walk together on water in coop as a result cuz Furina is selfish. /jk Needs further testing to check if C6 Furina might lose the "Center of Attention" if their instance of Elemental skill : Salon Solitaire is cancelled in coop.
Evidence : https://www.youtube.com/watch?v=BoWnXcZx4iA
Significance : It's also not possible for two Furina to walk together on water in coop as a result cuz Furina is selfish. /jk Needs further testing to check if C6 Furina might lose the "Center of Attention" if their instance of Elemental skill : Salon Solitaire is cancelled in coop.
Furina Coop Interaction
Furina can only have one instance of skill present in coop.
Only one Furina can walk on water, as its dependent on her personal skill instance.
Only one Furina can walk on water, as its dependent on her personal skill instance.
YuVX | Crystallize BelieverWed, November 8, 2023 at 07:17 AM
Finding: Furina will still drain your hp if you hit inaminate objects
Significance: Mild annoyances during overworld
https://youtu.be/MXlRPwrgB8A
Significance: Mild annoyances during overworld
https://youtu.be/MXlRPwrgB8A
1
a pineconeWed, November 8, 2023 at 07:31 AM
Finding: Stance change resets pet attacks
Normal one got 6 crab attacks, stance changing got 7, probably more if faster
Significance: More pet attacks means more personal damage
Not sure if ICD also resets
Normal one got 6 crab attacks, stance changing got 7, probably more if faster
Significance: More pet attacks means more personal damage
Not sure if ICD also resets
rarepossumWed, November 8, 2023 at 07:37 AM
Upload to Youtube
MiliM | 100k white dmg PhyschlWed, November 8, 2023 at 08:08 AM
https://youtu.be/aeCx0ReUnNQ
Furina E hp drain doesn't reduce SS stacks because it doesn't count as an attack ... Probably
Furina E hp drain doesn't reduce SS stacks because it doesn't count as an attack ... Probably
4
ena6013Wed, November 8, 2023 at 09:14 AM
oh her spirit thorn/blade extra hydro attack each 6 sec CD from NA tallent got separated timers
sharaths21312Wed, November 8, 2023 at 09:39 AM
Finding: Furina healing E range is around 7.5 abyss tiles
Evidence: https://youtu.be/EQMTflOHehY
Evidence: https://youtu.be/EQMTflOHehY
3
(this is about nahida Q range)
πWed, November 8, 2023 at 10:15 AM
Finding: Furina Arkhe (Spiritbreath Torn/Surging Blade) attacks do not share a CD
Evidence: https://youtu.be/qastNMBqtEU
Significance: double proc
Evidence: https://youtu.be/qastNMBqtEU
Significance: double proc
mythikosontosThu, November 9, 2023 at 04:45 AM
Finding: Furina's Arkhe attacks count as normal attack damage.
Evidence: https://youtu.be/PWzD1iC4c1k?si=CgGGn5b4dxGHkvl3
Significance: Enables Pre-C6 Furina to gain full stacks of Mistsplitter, Light of Foliar or any similar effects that require elemental normal attack damage on her own.
Evidence: https://youtu.be/PWzD1iC4c1k?si=CgGGn5b4dxGHkvl3
Significance: Enables Pre-C6 Furina to gain full stacks of Mistsplitter, Light of Foliar or any similar effects that require elemental normal attack damage on her own.
3
twce_Thu, November 9, 2023 at 06:41 AM
Finding: Furina does not lose "Center of Attention" when swapping
Evidence: https://youtu.be/aoL38FJWsCY
Significance: C6 havers can use her Skill, swap and set up other buffs, and return to use her infused hits as long as it is within the 6 trigger/10s window.
Evidence: https://youtu.be/aoL38FJWsCY
Significance: C6 havers can use her Skill, swap and set up other buffs, and return to use her infused hits as long as it is within the 6 trigger/10s window.
edisonsmathsclubThu, November 9, 2023 at 06:41 AM
Finding: Furina Fanfare Animation
Evidence:
There is a fanfare crowd animation at every 25% of total fanfare
There is a final flash when you have max fanfare
At C0, this is at 75/150/225 fanfare for crowd, and 300 for flash
75 - https://www.youtube.com/watch?v=yrXFMWqmEZM (tamakomarket)
75/150/225 - https://www.youtube.com/watch?v=NChNriQZs0s (tamakomarket)
75/150/225/Flash - https://www.youtube.com/watch?v=eNW1gtz2u20
At C1+, this is at 100/200/300 fanfare for crowd, and 400 for flash
100/200/300/Flash - https://www.youtube.com/watch?v=_JDy0ruuA5Y (twce)
The animation of the 1st crowd needs to have a HP change to proc (C1 grants an immediate 150 stacks)
https://www.youtube.com/watch?v=fQajqBFW6Is (twce)
Significance: You can soft tell how many fanfare stacks you have, with the final rampup being very noticable
Evidence:
There is a fanfare crowd animation at every 25% of total fanfare
There is a final flash when you have max fanfare
At C0, this is at 75/150/225 fanfare for crowd, and 300 for flash
75 - https://www.youtube.com/watch?v=yrXFMWqmEZM (tamakomarket)
75/150/225 - https://www.youtube.com/watch?v=NChNriQZs0s (tamakomarket)
75/150/225/Flash - https://www.youtube.com/watch?v=eNW1gtz2u20
At C1+, this is at 100/200/300 fanfare for crowd, and 400 for flash
100/200/300/Flash - https://www.youtube.com/watch?v=_JDy0ruuA5Y (twce)
The animation of the 1st crowd needs to have a HP change to proc (C1 grants an immediate 150 stacks)
https://www.youtube.com/watch?v=fQajqBFW6Is (twce)
Significance: You can soft tell how many fanfare stacks you have, with the final rampup being very noticable
neevansThu, November 9, 2023 at 10:40 AM
does it not appear during burst animation?
flyingzambieThu, November 9, 2023 at 07:29 PM
Finding: Furina CAx2 resets summons, crab has no ICD, all other summons 2 hit ICD
Evidence: https://www.youtube.com/watch?v=EiJ7nj2gvvk
Significance: ICD.
Evidence: https://www.youtube.com/watch?v=EiJ7nj2gvvk
Significance: ICD.
πThu, November 9, 2023 at 11:34 PM
Finding: Unlike (most?) sword characters Furina is both able to use CA without a N1 first, and able to buffer/queue a CA after her final NA
Evidence: https://youtu.be/0kywjIrWulA
Significance: documenting CA mechanics
Evidence: https://youtu.be/0kywjIrWulA
Significance: documenting CA mechanics
α΄α΄α΄ΚΚα΄κ± | ΚΙͺα΄’α΄’ΚΚ'κ± Κα΄Κα΄Ι΄ α΄‘Κα΄Ι΄Sat, November 11, 2023 at 05:32 AM
Finding: Furina's Arkhe attacks apply 0GU Hydro. This can interact with Romaritime Flowers and Flaming Flowers, but not with Torches and enemies.
Evidence:
Romaritime Flowers and Enemies: https://youtu.be/7xkN3H3iagM?si=zz0InpwPHEvhFcP6
Flaming Flower and Torches: https://youtu.be/_AmXdawOqJo
Significance: The Hydro Nation remains shrouded in mystery...
Evidence:
Romaritime Flowers and Enemies: https://youtu.be/7xkN3H3iagM?si=zz0InpwPHEvhFcP6
Flaming Flower and Torches: https://youtu.be/_AmXdawOqJo
Significance: The Hydro Nation remains shrouded in mystery...
twce_Sat, November 11, 2023 at 08:53 PM
Addition to this: If you skip across multiple quartiles of fanfare, only the most recent animation will display. E.g. if you are at 0% fanfare and jump directly to 51%, the game will only display the second crowd effect and not the first.
α΄α΄α΄ΚΚα΄κ± | ΚΙͺα΄’α΄’ΚΚ'κ± Κα΄Κα΄Ι΄ α΄‘Κα΄Ι΄Sun, November 12, 2023 at 04:53 AM
Finding: Furina's Arkhe attacks cannot proc Mistsplitter's Emblem stack for NA damage / Light of Foliar Incision's effect while she is off-field.
Evidence:
Mistsplitter β 8% Hydro DMG Bonus gained when on-field: https://youtu.be/nAoM3D7fRkc
Mistsplitter β No Hydro DMG Bonus gained when off-field: https://youtu.be/1xrD7yxbuWk
LoFI β Effect procced when on-field: https://youtu.be/jcsSHJTq9G0
Summons' damage before: 2389 4406 6127;
after: 2764 4781 6502
LoFI β Effect not procced when off-field: https://youtu.be/OB1-48kABlQ
Summons' damage before and after the Arkhe attack unchanged: 2389 4406 6127
Significance: Better understanding of the two weapons' effects & You need to on-field with Furina when the Arkhe attacks hit for the weapon's passive.
Evidence:
Mistsplitter β 8% Hydro DMG Bonus gained when on-field: https://youtu.be/nAoM3D7fRkc
Mistsplitter β No Hydro DMG Bonus gained when off-field: https://youtu.be/1xrD7yxbuWk
LoFI β Effect procced when on-field: https://youtu.be/jcsSHJTq9G0
Summons' damage before: 2389 4406 6127;
after: 2764 4781 6502
LoFI β Effect not procced when off-field: https://youtu.be/OB1-48kABlQ
Summons' damage before and after the Arkhe attack unchanged: 2389 4406 6127
Significance: Better understanding of the two weapons' effects & You need to on-field with Furina when the Arkhe attacks hit for the weapon's passive.
2
πSun, November 12, 2023 at 07:03 PM
Finding: You can Iframe the HP drain from the Salon Solitaire members, you do not gain fanfare for this, but it still counts towards the DMG bonus from eligible members
Evidence:
https://youtu.be/TJeCPS4mp60 - Fanfare gain:
T10 talent with C2 stack increase->
Zhongli iframed drain, 0% lost
Furina -> 19091 HP to 17640 (7.6% lost, 1 of each summon)
7.6*\3.5*0.1=2.66 = 15%+2.66% = ~17.7 (rounding shenanigans)
https://youtu.be/v1L_FTCeKXE - Salon Solitaire DMG, Surintendante Chevalmarin DMG -> 598 no drain -> 657 normal -> 657 during burst Iframe
Significance: Fanfare and skill mechanics, iframing affects fanfare gain
(Also request if anyone is able to record dashing iframing drain? - currently dashing is not considered to work)
Evidence:
https://youtu.be/TJeCPS4mp60 - Fanfare gain:
T10 talent with C2 stack increase->
Zhongli iframed drain, 0% lost
Furina -> 19091 HP to 17640 (7.6% lost, 1 of each summon)
7.6*\3.5*0.1=2.66 = 15%+2.66% = ~17.7 (rounding shenanigans)
https://youtu.be/v1L_FTCeKXE - Salon Solitaire DMG, Surintendante Chevalmarin DMG -> 598 no drain -> 657 normal -> 657 during burst Iframe
Significance: Fanfare and skill mechanics, iframing affects fanfare gain
(Also request if anyone is able to record dashing iframing drain? - currently dashing is not considered to work)
3
pkach | ping 4 noille questionsSun, November 12, 2023 at 07:03 PM
Reminder to please keep discussion out of this channel and focused in #βγ»tc-new-content instead
1
πSun, November 12, 2023 at 07:37 PM
Finding: Furina skill does not snapshot
Evidence: https://youtu.be/nMv5YTwwtx4 (Kazuha A4 no VV)
Significance: Skill mechanics
Evidence: https://youtu.be/nMv5YTwwtx4 (Kazuha A4 no VV)
Significance: Skill mechanics
sharaths21312Tue, November 14, 2023 at 09:38 AM
Finding: Revives count as HP change and can give fanfare stacks
Evidence: https://youtu.be/TSZqtr_5NtM
Significance: Potential synergies if revive becomes more relevant
Evidence: https://youtu.be/TSZqtr_5NtM
Significance: Potential synergies if revive becomes more relevant
2
2
πWed, November 22, 2023 at 07:17 PM
are you able to upload these to youtube/imgur? It can not be used for TCL findings unless they are
Finding: Salon Members drain HP when they start their attacks, not when they hit
Evidence: https://youtu.be/0842cSOffsA - HP are lost before any damage numbers appear
Significance: Evidence for TCL, you will still lose HP for attacks that do not hit a target.
Evidence: https://youtu.be/0842cSOffsA - HP are lost before any damage numbers appear
Significance: Evidence for TCL, you will still lose HP for attacks that do not hit a target.
1
Finding: Fanfare resets before Furina's burst does damage, this also includes any benefits from her C2 (see HP in clip)
Evidence: https://youtu.be/WclYN_zSBJI?si=CX0xjXIrE5BuqJXI
Significance: Evidence for TCL, there is no downside to holding burst for an extended rotation as it will never benefit from fanfare from previous burst (however, damage testing shows it benefits from C1 stacks)
Evidence: https://youtu.be/WclYN_zSBJI?si=CX0xjXIrE5BuqJXI
Significance: Evidence for TCL, there is no downside to holding burst for an extended rotation as it will never benefit from fanfare from previous burst (however, damage testing shows it benefits from C1 stacks)
Finding: Ranged CAs are not able to change Salon member targeting above a certain (short) distance
Evidence: https://youtu.be/nRTaMqpXOis?si=HR_mfvm1YJfgccRZ
0:00 - CAs do not change targeting at all
0:07 - Target locked on, stepping back and CA loses lock
0:15 - CA changes lock (arrow can be seen in a couple frames above closest ruin guard first)
0:20 - NA changes target (arrow can be seen in a couple frames above closest ruin guard first again)
Significance: You can't use Salon members to snipe faraway enemies when closer ones are present
Evidence: https://youtu.be/nRTaMqpXOis?si=HR_mfvm1YJfgccRZ
0:00 - CAs do not change targeting at all
0:07 - Target locked on, stepping back and CA loses lock
0:15 - CA changes lock (arrow can be seen in a couple frames above closest ruin guard first)
0:20 - NA changes target (arrow can be seen in a couple frames above closest ruin guard first again)
Significance: You can't use Salon members to snipe faraway enemies when closer ones are present
1
annoyingSun, November 26, 2023 at 11:46 PM
Finding: Since Arkhe hits are considered normal attacks, their damage is increased by Furina's C6 damage increase. Combined with the fact that Arkhe hits are specifically excluded from activating her effects while infused, C6 Furina applies her damage increase for more than 6 hits.
Evidence: https://youtu.be/sbKIEzelynE
0:06 - Normal attack and Arkhe damage without infusion
0:18 - Normal attack and Arkhe damage is increased with infusion in Ousia, but Arkhe hit does not apply healing as expected (3 ticks/6 seconds on Baizhu, not 6/12)
0:41 - Normal attack and Arkhe damage is increased with infusion in Pneuma, but Arkhe hit does not apply additional damage modifiers as expected
Significance: Combined with the finding that each Arkhe hit shares a separate cooldown in each form, Furina's C6 can theoretically apply 18% of her HP as damage to up to 10 hits.
Also if someone could forward this to the GO team to fix her C6 currently not applying to Arkhe hits that would be appreciated cuz idk who to direct it to
Evidence: https://youtu.be/sbKIEzelynE
0:06 - Normal attack and Arkhe damage without infusion
0:18 - Normal attack and Arkhe damage is increased with infusion in Ousia, but Arkhe hit does not apply healing as expected (3 ticks/6 seconds on Baizhu, not 6/12)
0:41 - Normal attack and Arkhe damage is increased with infusion in Pneuma, but Arkhe hit does not apply additional damage modifiers as expected
Significance: Combined with the finding that each Arkhe hit shares a separate cooldown in each form, Furina's C6 can theoretically apply 18% of her HP as damage to up to 10 hits.
Also if someone could forward this to the GO team to fix her C6 currently not applying to Arkhe hits that would be appreciated cuz idk who to direct it to
πTue, November 28, 2023 at 01:37 AM
Finding: Furina C4, Singer of Many Waters will restore Energy even if it overheals, does not need to successfully restore HP
Evidence: https://youtu.be/d4s4fdd7aYU
Significance: Constellation mechanics, verifying behavior for TCL
Evidence: https://youtu.be/d4s4fdd7aYU
Significance: Constellation mechanics, verifying behavior for TCL
Finding: Furina C6 is not a true infusion, and does not entirely act like one - when active she is unable to hit trees but still able to destroy things like bushes, unlike true infusions.
Evidence: https://youtu.be/QPuoCYZK-pQ
Significance: Overworld behavior
Evidence: https://youtu.be/QPuoCYZK-pQ
Significance: Overworld behavior
Finding: Furina C6 Hydro infusion is independent from the DMG bonus, attacks will snapshot if they should be infused, but not the C6 DMG bonus.
In addition queuing a charged attack after the 6th proper hit (not after plunge) will keep the infusion but not any dmg bonus
Plunge collision also benefits from the base 18% scaling and does not contribute to the hit limit either (can theoretically get more than 10 hits with 18% scaling but probably not practical as a follow-up to the previous post about Arkhe)
Evidence: https://youtu.be/Hc63aJmIJ68
0:00 - N4 hydro infused even after duration expired
0:08 - Queuing CA extends the infusion for a 7th "qualified" hit but does not benefit from DMG bonus
0:15 - You can't extend it twice by queuing N4 expiry into CA
0:25 - Plunge collision and impact standard DMG, collision is only gaining base bonus
0:28 - Plunge collision is buffed by C6, but expires before impact, impact is still infused
0:33 - Neither part is buffed by infusion is applied to both
Significance: You can get more infused attacks out, but not more damage past unqualified hits, C6 mechanics
In addition queuing a charged attack after the 6th proper hit (not after plunge) will keep the infusion but not any dmg bonus
Plunge collision also benefits from the base 18% scaling and does not contribute to the hit limit either (can theoretically get more than 10 hits with 18% scaling but probably not practical as a follow-up to the previous post about Arkhe)
Evidence: https://youtu.be/Hc63aJmIJ68
0:00 - N4 hydro infused even after duration expired
0:08 - Queuing CA extends the infusion for a 7th "qualified" hit but does not benefit from DMG bonus
0:15 - You can't extend it twice by queuing N4 expiry into CA
0:25 - Plunge collision and impact standard DMG, collision is only gaining base bonus
0:28 - Plunge collision is buffed by C6, but expires before impact, impact is still infused
0:33 - Neither part is buffed by infusion is applied to both
Significance: You can get more infused attacks out, but not more damage past unqualified hits, C6 mechanics
the humble mold sporeπ¦ Wed, November 29, 2023 at 04:36 PM
finding: furina frames
evidence:
sheet w recordings linked: https://docs.google.com/spreadsheets/d/1nNKfwu7BISm78JpPX6-fLFFRFU2r19a42hr15potaD0/edit
significance: tcl stuff
evidence:
sheet w recordings linked: https://docs.google.com/spreadsheets/d/1nNKfwu7BISm78JpPX6-fLFFRFU2r19a42hr15potaD0/edit
significance: tcl stuff
Furina Frames
Normal/Charge Attacks
Trial 1,Trial 2,Trial 3
Hitmarks,N1,15,15,14,hitlag
N2,12,12,12,hitlag,N2 starts with her shoulders straightening
N3,21,21,22,hitlag,N3 starts once her feet come together and she starts turning
N4,27,27,27,hitlag
CA,32,31,32,N/A,the arkhe swap makes it impossible to see if ...
Trial 1,Trial 2,Trial 3
Hitmarks,N1,15,15,14,hitlag
N2,12,12,12,hitlag,N2 starts with her shoulders straightening
N3,21,21,22,hitlag,N3 starts once her feet come together and she starts turning
N4,27,27,27,hitlag
CA,32,31,32,N/A,the arkhe swap makes it impossible to see if ...
5
steno119Thu, November 30, 2023 at 02:23 PM
Finding: Furina's a1 passive only excludes herself, not other Furinas in co-op. Additionally, it can trigger from healing from other Furinas' a1 passives.
Evidence: https://youtu.be/KgfIa_7_jrI?si=TkS9Wco8xssbptUJ
Significance: In co-op, after anyone receives overhealing with 2 or more Furinas in the party, they will repeatedly trigger their a1 passive on each other. This can be combined with 4pc clam set to create an infinite healing and damage loop that continues to work underwater but will break if all party members collectively lose too much HP (and can't be overhealed)
Evidence: https://youtu.be/KgfIa_7_jrI?si=TkS9Wco8xssbptUJ
Significance: In co-op, after anyone receives overhealing with 2 or more Furinas in the party, they will repeatedly trigger their a1 passive on each other. This can be combined with 4pc clam set to create an infinite healing and damage loop that continues to work underwater but will break if all party members collectively lose too much HP (and can't be overhealed)
π±2
3
πMon, February 26, 2024 at 02:32 AM
Finding: Furina CA resets her pet attack timers, and can be used to manipulate/increase the amount of hits some of them do
Evidence:
https://youtu.be/RyaZ2IxbLk4 - Crabaletta performs up to ~7 attacks in 30s and drains about 50% HP from summons in 20s
https://youtu.be/zpU7tCADzrQ - Swapping with CA can perform a few more attacks (10 in this example, though last failed to connect due to distance, as Furina CA moves her slightly forward) - however, this reduces the amount of attacks her other summons do so results in lower aggregate HP drain (did not hit 50% during entire duration)
Significance: As Crabaletta does not have an ICD this could be used for extra forward vaporize in some setups - also useful in co-op if anyone does that (upload/further recording of previously mentioned mechanic)
Evidence:
https://youtu.be/RyaZ2IxbLk4 - Crabaletta performs up to ~7 attacks in 30s and drains about 50% HP from summons in 20s
https://youtu.be/zpU7tCADzrQ - Swapping with CA can perform a few more attacks (10 in this example, though last failed to connect due to distance, as Furina CA moves her slightly forward) - however, this reduces the amount of attacks her other summons do so results in lower aggregate HP drain (did not hit 50% during entire duration)
Significance: As Crabaletta does not have an ICD this could be used for extra forward vaporize in some setups - also useful in co-op if anyone does that (upload/further recording of previously mentioned mechanic)
1
clever ishMon, April 8, 2024 at 09:14 AM
Finding: Furina's burst fanfare range is ~14-15 domain tiles, and lingers after leaving range
Evidence: https://youtu.be/exioYqBI_I0?si=IPIp-P0QjQ8tYmx_
Significance: co-op stuff
Evidence: https://youtu.be/exioYqBI_I0?si=IPIp-P0QjQ8tYmx_
Significance: co-op stuff
1
Finding: Furina's burst follows her around, giving the buff to anyone nearby
Evidence: https://youtu.be/8A95KmAveeQ?si=FBC0S_UuQUKU_k-Z
Significance: co-op stuff
Evidence: https://youtu.be/8A95KmAveeQ?si=FBC0S_UuQUKU_k-Z
Significance: co-op stuff
πWed, April 10, 2024 at 11:51 AM
local possumWed, April 10, 2024 at 11:52 AM
aww man
1
is_this_maddieTue, April 23, 2024 at 04:59 AM
Finding: furina pets drain hp and convert it to ff stacks before their own hit takes place. And the hp draining mechanic is sequential with the most likely order being onfielder last and the rest are in the order of their party slots. How many ff stack pets gain before attack might depend on fps/ping and require further testing, mostly they get 4 stacks but there were instances in my testing they got as low as 2.
Evidence: https://docs.google.com/spreadsheets/d/1z3IVOotxfw2Wo_CnC5tZs5vYZZLAjYabhm_px4utJ6E/edit?usp=sharing
https://youtu.be/_mujLcDCbOw
Significance: pets can buff their own damage if they can drain hp
by @584871516626354186
Evidence: https://docs.google.com/spreadsheets/d/1z3IVOotxfw2Wo_CnC5tZs5vYZZLAjYabhm_px4utJ6E/edit?usp=sharing
https://youtu.be/_mujLcDCbOw
Significance: pets can buff their own damage if they can drain hp
by @584871516626354186
furina pets
Sheet1
https://youtu.be/_mujLcDCbOw
visual,hp,multi,fanfares,dmg_bonus,def,res,no crit,crit
One at a time ff with possibility of delayed drain
horse,828,19373,5.82,6.4,0.151611,0.5066666667,0.9,828.931314,1758.992248
crab,2191,19373,14.92,20.8,0.187611,...
https://youtu.be/_mujLcDCbOw
visual,hp,multi,fanfares,dmg_bonus,def,res,no crit,crit
One at a time ff with possibility of delayed drain
horse,828,19373,5.82,6.4,0.151611,0.5066666667,0.9,828.931314,1758.992248
crab,2191,19373,14.92,20.8,0.187611,...
2
pkach | ping 4 noille questionsSun, May 5, 2024 at 11:03 AM
does higher ping increase or reduce the number of possible stacks using this method?
jamberry since yall r confusedFri, May 10, 2024 at 12:42 PM
YouTube pls
YuVX | Crystallize BelieverFri, May 10, 2024 at 12:48 PM
π
1
jamberry since yall r confusedThu, May 16, 2024 at 06:04 PM
still need:
gauges
particles
tick rate/hit count - how often does each pet hit?
gauges
particles
tick rate/hit count - how often does each pet hit?
jamberry since yall r confusedThu, May 16, 2024 at 06:05 PM
can you describe what the video shows in your msg
MiliM | 100k white dmg PhyschlThu, May 16, 2024 at 11:34 PM
Furina E hp drain doesn't reduce SS stacks because it doesn't count as an attack ... Probably
jamberry since yall r confusedThu, May 16, 2024 at 11:43 PM
can u edit this into the original message or no
MiliM | 100k white dmg PhyschlThu, May 16, 2024 at 11:58 PM
Ok
ham2105Sat, May 18, 2024 at 04:29 AM
Finding: Furina's skill (initial cast and pets) and furina's burst apply 1U of hydro respectively
Evidence: https://youtu.be/euK-xBVU1OA?si=M0JXuTYIL-n-0jC2 https://youtu.be/zQO4RE-ZC5s?si=NC6unpUME7BwSUTn https://youtu.be/adix_Pis_pA?si=lFh5ky0ibyjSxfjP
Significance: gauges
Evidence: https://youtu.be/euK-xBVU1OA?si=M0JXuTYIL-n-0jC2 https://youtu.be/zQO4RE-ZC5s?si=NC6unpUME7BwSUTn https://youtu.be/adix_Pis_pA?si=lFh5ky0ibyjSxfjP
Significance: gauges
2
2
IsabelleSat, May 18, 2024 at 03:20 PM
Findings:
Cryo reggie is annoying as fuck
~26 seconds pass between crab and squid first and last attack. All 3 animals begin attacking at the same time but the crab and squid have ~0.5s long wind up animations whereas the other one's projectile appears almost instantly (and thus ends up attacking a half second earlier). All 3 animals attack at the same time at the end of the E uptime which is the final attack of the squid and crab but the other one sneaks in an extra (~27.5s btwn first and last)
crab: 6 hits ~5.1s between hits
squid: 9 hits, ~3.2s between hits
other thing: 19 hits, ~1.5s between hits
Wiki is wrong
Evidence: https://www.youtube.com/watch?v=wmVdDpISRc0
Significance: hit count
Cryo reggie is annoying as fuck
~26 seconds pass between crab and squid first and last attack. All 3 animals begin attacking at the same time but the crab and squid have ~0.5s long wind up animations whereas the other one's projectile appears almost instantly (and thus ends up attacking a half second earlier). All 3 animals attack at the same time at the end of the E uptime which is the final attack of the squid and crab but the other one sneaks in an extra (~27.5s btwn first and last)
crab: 6 hits ~5.1s between hits
squid: 9 hits, ~3.2s between hits
other thing: 19 hits, ~1.5s between hits
Wiki is wrong
Evidence: https://www.youtube.com/watch?v=wmVdDpISRc0
Significance: hit count
charliex3000Sun, May 19, 2024 at 03:21 AM
Findings:
Hit rate statistics
https://docs.google.com/spreadsheets/d/18LP6xlqh1DJhu6H0cvSaw3XLHhhLH6Wi/edit#gid=1418561446
Evidence:
https://www.youtube.com/watch?v=a3c7JjAsNwI
https://www.youtube.com/watch?v=dOduCa3Ck9E
Videos from <@294576257448804352> and <@222439744204701706>
Significance: random distribution of furina E attacks
Hit rate statistics
https://docs.google.com/spreadsheets/d/18LP6xlqh1DJhu6H0cvSaw3XLHhhLH6Wi/edit#gid=1418561446
Evidence:
https://www.youtube.com/watch?v=a3c7JjAsNwI
https://www.youtube.com/watch?v=dOduCa3Ck9E
Videos from <@294576257448804352> and <@222439744204701706>
Significance: random distribution of furina E attacks
Trial1 to Trial7
Recordings used to determine Furina E attack frequency and distribution
0:00 Trial1
0:33 Trial2
1:06 Trial3
1:44 Trial4
2:19 Trial5
2:56 Trial6
3:32 Trial7
0:00 Trial1
0:33 Trial2
1:06 Trial3
1:44 Trial4
2:19 Trial5
2:56 Trial6
3:32 Trial7
Freenek1 to Freenek20
Recordings used to determine Furina E attack frequency and distribution
0:00 Freenek1
0:32 Freenek2
1:05 Freenek3
1:37 Freenek4
2:11 Freenek5
2:43 Freenek6
3:17 Freenek7
3:52 Freenek8
4:25 Freenek9
4:58 Freenek10
5:30 Freenek11
6:03 Freenek12
6:36 Freenek13
7:08 Freenek14
7:40 Freenek15
8:14 Freenek16
8:48 Freenek17
9:20 Freenek18
9:52 Freenek1...
0:00 Freenek1
0:32 Freenek2
1:05 Freenek3
1:37 Freenek4
2:11 Freenek5
2:43 Freenek6
3:17 Freenek7
3:52 Freenek8
4:25 Freenek9
4:58 Freenek10
5:30 Freenek11
6:03 Freenek12
6:36 Freenek13
7:08 Freenek14
7:40 Freenek15
8:14 Freenek16
8:48 Freenek17
9:20 Freenek18
9:52 Freenek1...
Furina Ousia Pet Timings.xlsx
Gobal
Videos,https://youtu.be/a3c7JjAsNwI,https://youtu.be/dOduCa3Ck9E
Trial 1,Trial 2,Trial 3,Trial 4,Trial 5,Trial 6,Trial 7,Freenek 1,Freenek 2,Freenek 3,Freenek 4,Freenek 5,Freenek 6,Freenek 7,Freenek 8,Fre...
Videos,https://youtu.be/a3c7JjAsNwI,https://youtu.be/dOduCa3Ck9E
Trial 1,Trial 2,Trial 3,Trial 4,Trial 5,Trial 6,Trial 7,Freenek 1,Freenek 2,Freenek 3,Freenek 4,Freenek 5,Freenek 6,Freenek 7,Freenek 8,Fre...
jamberry since yall r confusedSun, May 19, 2024 at 03:29 AM
more accuracy appreciated ty
does this match what wiki has or like what is invisi talking about
edit: sorry ping me in #763610791839924224 w reply let's not clog this channel
does this match what wiki has or like what is invisi talking about
edit: sorry ping me in #763610791839924224 w reply let's not clog this channel
IsabelleSun, May 19, 2024 at 05:22 AM
Lame
IsabelleSun, May 19, 2024 at 05:22 AM
No wiki is def wrong I just donβt know by how much
jamberry since yall r confusedSun, May 19, 2024 at 03:34 PM
Finding: Over the course of 1 full Skill duration, Furina will produce 8 particles at an average frequency of one every 196 frames ~= 3.25s. Particle production is mostly gated by Surintendante Chevalmarin, with her hits typically being the ones triggering particle gen every 2 hits, though it is possible for other pets to trigger particle gen. Chevalmarin just seems to line up nicely with whatever internal cooldown she has going on. So. Good for her I guess.
Evidence: https://docs.google.com/spreadsheets/d/1pdHL5cloeh3gv36rwJIDDTzAsoKSF3KKDEzBvfR8rjU/edit?usp=sharing
Used Charlie's pet videos for frame counts.
Significance: balls
Evidence: https://docs.google.com/spreadsheets/d/1pdHL5cloeh3gv36rwJIDDTzAsoKSF3KKDEzBvfR8rjU/edit?usp=sharing
Used Charlie's pet videos for frame counts.
Significance: balls
Furina Particle Gen
Sheet1
Trial 1,Trial 2,Trial 3
Particle Frame,Frame Gap,Particle Frame,Frame Gap,Particle Frame,Frame Gap
285,181,202
483,198,365,184,398,196
683,200,566,201,594,196
878,195,766,200,787,193
1073,195,963,197,993,206
1250,177,1145,182,1167,174
1456,206,1355,210,1381,214
1656,200,1542,187,1574,193
...
Trial 1,Trial 2,Trial 3
Particle Frame,Frame Gap,Particle Frame,Frame Gap,Particle Frame,Frame Gap
285,181,202
483,198,365,184,398,196
683,200,566,201,594,196
878,195,766,200,787,193
1073,195,963,197,993,206
1250,177,1145,182,1167,174
1456,206,1355,210,1381,214
1656,200,1542,187,1574,193
...
and with that Furina is ready to PR
πMon, May 20, 2024 at 10:27 PM
Finding: Furina burst does benefit from her C1 stacks
Evidence: https://youtu.be/XxPWbsPJ-_Q
3669 damage on a crit is consistent with a 46.5% DMG bonus
Significance: C1 mechanics, even though it can't benefit from carryover as seen here - https://discord.com/channels/763583452762734592/1171640928574918726/1176965938726305804, the stacks are still granted before her burst does damage.
Evidence: https://youtu.be/XxPWbsPJ-_Q
3669 damage on a crit is consistent with a 46.5% DMG bonus
15,307.39 x 24.24% (T13) = 3710.51134 base damage
Lv90 enemy DEF with lv90 character = 50% reduction
10% resistance
3710.51134 * 1.5 (crit) * 0.5 (def) * 0.9 (res) * 1.465 (DMG bonus) = 3669.2319
Significance: C1 mechanics, even though it can't benefit from carryover as seen here - https://discord.com/channels/763583452762734592/1171640928574918726/1176965938726305804, the stacks are still granted before her burst does damage.
Finding: Furina CA ICD is not shared with her NA, though it also appears to be standard
Evidence: https://youtu.be/HnsdoRPQWt4
First clip shows some ICD sharing test
Second clip shows ICD of the CA, applying at 1 0 0 1 1 which based on timing is consistent with standard
Significance: ICD stuff
Evidence: https://youtu.be/HnsdoRPQWt4
First clip shows some ICD sharing test
Second clip shows ICD of the CA, applying at 1 0 0 1 1 which based on timing is consistent with standard
Significance: ICD stuff
TiBotTue, May 28, 2024 at 01:54 AM
Creating transcript...