KQM | Genshin Impact
gorou-buff-activation-and-tickrate
27 messages
TiBotSun, August 21, 2022 at 09:27 AM
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Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
makeway4pkSun, August 21, 2022 at 09:34 AM
.
effab1eSun, August 21, 2022 at 09:44 AM
second
if you need help with ticket management pong otherwise goodluck
aftermathrarSun, August 21, 2022 at 09:45 AM
Finding:
Through a mix of in-game testing and datamine info, Gorou's timing for his buffs when using Q are as follows:
Gorou's A1/C6 activate on hitmark (frame 30).
Gorou's field tickrate applies every 0.3s (17-18f) thereafter.
Evidence:
Recordings were tested with macros to get consistent frame counts. Timing was done using the start of Gorou's animation as frame 1 to eliminate input delay discrepancies. Timing stopped on the frame the game paused when going into the menu.
A1 timing: https://www.youtube.com/watch?v=wiwcqT7zfLM
2 trials showing that frame 29 has no A1 and frame 30 does. Small sample size, but aligns with recordings/documentation I've done previously.
This lines up with the hitmark of Gorou's Q. C6 is assumed to activate here as well, since it reads similarly to the A1.
Field tickrate:
First application on Gorou on frame 48: https://www.youtube.com/watch?v=AQi_6y37_q8
3 trials testing which frame the flat DEF is applied to Gorou. Frame 47 has only the A1 buff, while frame 48 has both parts.
Second application (on character swap): https://www.youtube.com/watch?v=i5rgPsyXV0E
4 trials of casting Q, then swapping immediately to another character to see when the Flat DEF is applied next. It seems consistent on frame 65/66, but the character needs to be on field for at least 1 frame before the buff is applied (may need to test using a different buffering method in a low ping environment).
After finding these frames and talking to kolibri, he said that the game data has the tickrate as 0.3s. This timing lines up well with the videos above, but shows that there is a small delay from when the Q hitmark is applied and when the field timer begins.
Image is a table of the trials I recorded for the session. Some of the swap testing was done at low ping.
https://i.imgur.com/xNMj3I3.png
Significance:
Better understanding of Gorou's buff application to snapshot the full DEF bonus for characters that can snapshot it.
Through a mix of in-game testing and datamine info, Gorou's timing for his buffs when using Q are as follows:
Gorou's A1/C6 activate on hitmark (frame 30).
Gorou's field tickrate applies every 0.3s (17-18f) thereafter.
Evidence:
Recordings were tested with macros to get consistent frame counts. Timing was done using the start of Gorou's animation as frame 1 to eliminate input delay discrepancies. Timing stopped on the frame the game paused when going into the menu.
A1 timing: https://www.youtube.com/watch?v=wiwcqT7zfLM
2 trials showing that frame 29 has no A1 and frame 30 does. Small sample size, but aligns with recordings/documentation I've done previously.
This lines up with the hitmark of Gorou's Q. C6 is assumed to activate here as well, since it reads similarly to the A1.
Field tickrate:
First application on Gorou on frame 48: https://www.youtube.com/watch?v=AQi_6y37_q8
3 trials testing which frame the flat DEF is applied to Gorou. Frame 47 has only the A1 buff, while frame 48 has both parts.
Second application (on character swap): https://www.youtube.com/watch?v=i5rgPsyXV0E
4 trials of casting Q, then swapping immediately to another character to see when the Flat DEF is applied next. It seems consistent on frame 65/66, but the character needs to be on field for at least 1 frame before the buff is applied (may need to test using a different buffering method in a low ping environment).
After finding these frames and talking to kolibri, he said that the game data has the tickrate as 0.3s. This timing lines up well with the videos above, but shows that there is a small delay from when the Q hitmark is applied and when the field timer begins.
Image is a table of the trials I recorded for the session. Some of the swap testing was done at low ping.
https://i.imgur.com/xNMj3I3.png
Significance:
Better understanding of Gorou's buff application to snapshot the full DEF bonus for characters that can snapshot it.
Gorou A1/C6 Activation
Video showing 2 trials of Gorou's Q checking for when the A1 defense is applied. Using Gorou's animation start as frame 1, hitmark occurs on frame 30, which is also when the A1 modifier shows up.
Timestamps, timing from Q start to menu pause:
0:00 29 frames, A1 not applied
0:06 30 frames, A1 is applied
Timestamps, timing from Q start to menu pause:
0:00 29 frames, A1 not applied
0:06 30 frames, A1 is applied
Gorou Flat DEF First Application
Video showing 3 trials of Gorou's Q to see when the first Flat DEF tick is applied.
Using Gorou's animation start as frame 1, hitmark occurs on frame 30.
First field tick applies to Gorou on frame 48.
Timestamps, measuring from Q start to menu pause:
0:00 47 frames. A1 only
0:06 48 frames. A1 + Flat DEF
0:12 48 frames. A1 + Flat DEF
Using Gorou's animation start as frame 1, hitmark occurs on frame 30.
First field tick applies to Gorou on frame 48.
Timestamps, measuring from Q start to menu pause:
0:00 47 frames. A1 only
0:06 48 frames. A1 + Flat DEF
0:12 48 frames. A1 + Flat DEF
Gorou Flat DEF Application on Swap
Video showing 4 trials of Gorou's Q applying his E Flat DEF buff on character swap. Field tickrate is every 0.3s, which is 17-18f.
Using Gorou's animation start as frame 1, hitmark occurs on frame 30.
First field tick applies to Gorou on frame 48.
We should then expect frame 65/66 to apply the second tick, and this is indeed the case. However, ...
Using Gorou's animation start as frame 1, hitmark occurs on frame 30.
First field tick applies to Gorou on frame 48.
We should then expect frame 65/66 to apply the second tick, and this is indeed the case. However, ...
1
TiBotSun, August 21, 2022 at 09:47 AM
@aftermathrar added @kolibri._. as contributor
Ticket closed by @aftermathrar. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
/open
.kolibri._.Sun, August 21, 2022 at 09:47 AM
Gorou's E effects should also be starting on E hitmark (or somewhere around it) and not on cast (not tested in this ticket)
effab1eSun, August 21, 2022 at 09:49 AM
i believe that is known and documented in tcl
yes it is
ill go through this for verification when im free
TibotSun, August 21, 2022 at 09:54 AM
image should be on imgur or linked as spreadsheet since discord yeets attachments when channels get deleted
TiBotSun, August 21, 2022 at 09:56 AM
Ticket re-opened by @aftermathrar
aftermathrarSun, August 21, 2022 at 09:57 AM
ah, good to know. i put it on imgur
TiBotSun, August 21, 2022 at 09:59 AM
Ticket closed by @aftermathrar. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
/open
.Ticket verified by @jamberry since yall r confused
effab1eWed, September 7, 2022 at 04:59 PM
i forgor
effab1eWed, September 7, 2022 at 05:12 PM
just to clarify in the table under frames on field is the third entry supposed to be -4?
TiBotWed, September 7, 2022 at 08:57 PM
Ticket re-opened by @aftermathrar
aftermathrarWed, September 7, 2022 at 08:58 PM
yeah, that one was weird, the game world paused to go into the menu, but the character swapped while it had already been paused. i'm guessing it was a ping issue. i can upload that particular clip if needed
TiBotWed, September 7, 2022 at 09:08 PM
Ticket closed by @aftermathrar. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
/open
.Ticket re-opened by @aftermathrar
Ticket closed by @aftermathrar. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
/open
.effab1eThu, September 8, 2022 at 03:21 AM
TiBotThu, September 8, 2022 at 03:21 AM
Ticket verified by @effab1e
Ticket verified by @jamberry since yall r confused
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