KQM | Genshin Impact
heizou-basic-mechanics
35 messages
TiBotWed, July 13, 2022 at 02:53 AM
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Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
ReensWed, July 13, 2022 at 02:56 AM
Heizou Basic Mechanics ticket
Put all mechanics findings for Shikanoin Heizou here. This ticket is NOT meant to be for discussion.
Heizou Character Page: https://library.keqingmains.com/heizou
────────────
Questions:
1) Gauges
2) ICD
3) Frames
4) How long does it take to charge Hold E
5) What combos can you use for 4 stacks of Declension?
6) What is his absorption priority on his Burst?
7) Does he have hitlag?
────────────
Put all mechanics findings for Shikanoin Heizou here. This ticket is NOT meant to be for discussion.
Heizou Character Page: https://library.keqingmains.com/heizou
────────────
Questions:
1) Gauges
2) ICD
3) Frames
4) How long does it take to charge Hold E
5) What combos can you use for 4 stacks of Declension?
6) What is his absorption priority on his Burst?
7) Does he have hitlag?
────────────
Heizou
A young prodigy detective from the Tenryou Commission. His senses are sharp and his thoughts are clear.
f99shiWed, July 13, 2022 at 03:57 AM
Finding: Heizou's E anemo gauges is fucking bugged
Evidence: As shown in this youtube video (https://youtu.be/3pQwE7P0jQw) the following can be observed:
At C0-C5:
0 stacks E – 2U
1 stack E – 2U
2 stacks E – 2U
3 stacks E – 2U
4 stacks E – 1U (yes, the anemo gauge REDUCES when fully charged )
BUT, at C6, the bug gets fixed — 4 stacks also becomes 2U
This finding is also backed by datamine (first pic is 4 stacks at C0-5, has 25 elementdurability; second pic is 4 stacks at C6, has 50 elementdurability)
PATCHED – 4 stacks is always 2U now
Significance: I am 90% sure that this is unintended. We should be reporting to mhy to get it patched (or not, if the lower anemo gauge when fully charged somehow benefits him)
Evidence: As shown in this youtube video (https://youtu.be/3pQwE7P0jQw) the following can be observed:
At C0-C5:
0 stacks E – 2U
1 stack E – 2U
2 stacks E – 2U
3 stacks E – 2U
PATCHED – 4 stacks is always 2U now
Significance: I am 90% sure that this is unintended. We should be reporting to mhy to get it patched (or not, if the lower anemo gauge when fully charged somehow benefits him)
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Magnus Artifex | Xilo C2 betWed, July 13, 2022 at 04:53 AM
Finding: Heizou’s normals, charged attacks, skill (blame the devs) and burst do not shatter
Evidence: https://imgur.com/a/MPhTuwO
Significance: freeze teams will be available. And that the skill should have shattered cause he literally shouts “FRACTURE”
Evidence: https://imgur.com/a/MPhTuwO
Significance: freeze teams will be available. And that the skill should have shattered cause he literally shouts “FRACTURE”
thelocalmilkmanWed, July 13, 2022 at 05:56 AM
xapybaraWed, July 13, 2022 at 06:56 AM
Finding: How long does it take to charge hold E
Evidence: https://youtu.be/AXQkTzfpL9g
Heizou kicks at roughly 3.8s
Heizou ends animation at roughly 5.2s
Significance: Combos would be a better way to obtain all 4 stacks as charging takes so long it likely results in a dps loss
Evidence: https://youtu.be/AXQkTzfpL9g
Heizou kicks at roughly 3.8s
Heizou ends animation at roughly 5.2s
Significance: Combos would be a better way to obtain all 4 stacks as charging takes so long it likely results in a dps loss
ping and ask for cat picsWed, July 13, 2022 at 06:57 AM
Finding: Heizou E (tap) has no ICD
Evidence: https://youtu.be/DcwONCuqSOs
Significance: More accurate reaction stuff
Evidence: https://youtu.be/DcwONCuqSOs
Significance: More accurate reaction stuff
Finding: Heizou Charged Attack has no ICD
Evidence: https://youtu.be/KS_DS8LJzDU
Significance: More accurate reaction stuff
Evidence: https://youtu.be/KS_DS8LJzDU
Significance: More accurate reaction stuff
✿.。.:* 𝓁𝒶𝓉𝒾 | 𝒦𝒜𝒱𝐸𝐸𝐸𝐸𝐻𝐻𝐻 *.:。.✿Wed, July 13, 2022 at 08:05 AM
Finding
Heizou's stacks persist upon swap
Evidence
https://youtu.be/iSs1i16M0pY
Significance
Additional info, I guess.
Heizou's stacks persist upon swap
Evidence
https://youtu.be/iSs1i16M0pY
Significance
Additional info, I guess.
emmausWed, July 13, 2022 at 08:51 AM
Finding: Heizou's NA apply 1U anemo
Evidence: https://www.youtube.com/watch?v=6qH0JVJY-O0
Significance: Better understanding of his application
Evidence: https://www.youtube.com/watch?v=6qH0JVJY-O0
Significance: Better understanding of his application
makeway4pkThu, July 14, 2022 at 05:03 AM
Finding: Heizou's CA has quick recovery
Evidence https://youtu.be/K-qwPutlh9I
Significance: Hoping it doesn't get ignored
Evidence https://youtu.be/K-qwPutlh9I
Significance: Hoping it doesn't get ignored
Heizou CA has quick recovery
Heizou's CA can be canceled almost as soon as his kick is done
Someone else with stable frames can do the frame counts.
Someone else with stable frames can do the frame counts.
f99shiThu, July 14, 2022 at 06:47 AM
Finding: Both parts of heizou's Q snapshot
Evidence: https://youtu.be/pMIj-CupNmE
Bennett buff expires: 3927+240
Bennett buff doesnt expire: 3927+240
Significance: Better understanding of mechanics
Evidence: https://youtu.be/pMIj-CupNmE
Bennett buff expires: 3927+240
Bennett buff doesnt expire: 3927+240
Significance: Better understanding of mechanics
Finding: On EC'd targets, heizou's Q absorption priority is hydro>electro. Otherwise there is no priority because the mark thingy is per target
Evidence: https://youtu.be/u9ZOmuLjxqY
Significance: Better understanding of mechanics
Evidence: https://youtu.be/u9ZOmuLjxqY
Significance: Better understanding of mechanics
Finding: On targets with coexisting cryo/hydro aura, priority is hydro
Evidence: https://youtu.be/9BuW0DMMsZE
Significance: Forgor this was a thing
Evidence: https://youtu.be/9BuW0DMMsZE
Significance: Forgor this was a thing
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jd_ramosThu, July 14, 2022 at 05:03 PM
Finding: Heizou N1C dragon strike
Evidence: https://youtu.be/nYXj3RFvG6g
Significance: Performing swirls more optimally.. Heizou C0
Evidence: https://youtu.be/nYXj3RFvG6g
Significance: Performing swirls more optimally.. Heizou C0
ahmdleepdllThu, July 14, 2022 at 05:41 PM
Heizhou plunge is 1U
1
f99shiFri, July 15, 2022 at 08:44 AM
Finding: elaborating on this, his auracheck is independent for each target hit, so there is literally no priority unless a single target has 2 auras
Evidence: https://youtu.be/Q2kLjUVNBvU
Significance: @112500541417857024
Evidence: https://youtu.be/Q2kLjUVNBvU
Significance: @112500541417857024
Rathalos | ask me abt travelerFri, July 15, 2022 at 03:19 PM
Finding:
Heizou keeps the Declension stacks obtained from holding Heartstopper Strike (Skill) even if he's interrupted while casting. This applies to getting knockbacked, frozen or bubbled.
Evidence:
https://youtu.be/mz-GWcFCfh8
Significance:
More information about how his kit functions.
Heizou keeps the Declension stacks obtained from holding Heartstopper Strike (Skill) even if he's interrupted while casting. This applies to getting knockbacked, frozen or bubbled.
Evidence:
https://youtu.be/mz-GWcFCfh8
Significance:
More information about how his kit functions.
Magnus Artifex | Xilo C2 betSat, July 16, 2022 at 07:07 AM
Ok so I have no wifi and won’t have for like 3 days but… Heizou can mine apparently
Memento MoriSat, July 16, 2022 at 07:09 AM
Non-submission/discussion -> #╭・tc-new-content
TibotSat, July 16, 2022 at 10:13 AM
This will be fixed later and is currently listed in known issues:
There is an issue with the character Shikanoin Heizou's Elemental Skill whereby when you hit opponents under the effect of 4 Declension stacks (i.e. the Conviction effect), the elemental effect produced might be abnormal. After the fix, the elemental effect produced by the Elemental Skill at 4 Declension stacks will be consistent with that of other Declension stacks. This issue will be fixed in a later update. Please stay tuned for future notices.
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emmausSat, July 16, 2022 at 03:01 PM
Finding: Heizou's normal attack, charged attack and elemental skill can damage ores and Geo Constructs of enemies. His burst can't.
Evidence: https://youtu.be/PQlwFx2fIiY https://youtu.be/kf1ma37An1o https://youtu.be/Vo3qLF0n8m8
Significance: More info about the types of dmg his talents can deal.
Evidence: https://youtu.be/PQlwFx2fIiY https://youtu.be/kf1ma37An1o https://youtu.be/Vo3qLF0n8m8
Significance: More info about the types of dmg his talents can deal.
Magnus Artifex | Xilo C2 betSat, July 16, 2022 at 10:57 PM
It was so someone could upload proof
j4rvMon, July 18, 2022 at 03:24 PM
https://cdn.discordapp.com/attachments/958512067458007120/998593848810942615/heizou_swirl.mp4
something interesting I found, swirling objects doesnt give Heizou any stacks
according to the talent description it should, it doesn say swirl damage or swirling an enemy
something interesting I found, swirling objects doesnt give Heizou any stacks
according to the talent description it should, it doesn say swirl damage or swirling an enemy
pweepTue, July 19, 2022 at 12:46 AM
is there anything i could help with?
charliex3000Tue, July 19, 2022 at 02:45 PM
Frame from this video https://youtu.be/9BuW0DMMsZE.
Energy consumption is affect by ping.
Energy consumption is affect by ping.
xapybaraTue, July 19, 2022 at 10:21 PM
ah alrighty ty ill take that down then
milktearomanceThu, July 21, 2022 at 03:55 PM
If proof of the bug fix is needed
C2 Heizou Skill, 2GU at any number of stacks (bug fixed)
https://www.youtube.com/watch?v=yJ5xzR4NtnU
C2 Heizou Skill, 2GU at any number of stacks (bug fixed)
https://www.youtube.com/watch?v=yJ5xzR4NtnU
aftermathrarFri, July 29, 2022 at 08:15 PM
finding:
When swapping out of CA, it's slightly faster to n1 cancel into a swap than doing it normally.
evidence: https://youtu.be/l7AVyOa48Zk
timings pic attached
ca start is when the party icons grey out, swap is the frame the swap occurs
saves 6-8 frames
this includes my ping, which generally has an 8 frame delay. Interestingly, on the n1 cancel swaps, it was 10 frames for some reason. I'm curious for low and high ping users to see how their results compare
conclusion:
may help refine some rotation timings when going for reference vids to calc from. the time saved is nearly his remaining n1 startup time (for my ping), so it may often be worth it to n1 cancel, but delay the swap input a few frames so it occurs during hitlag, essentially netting you a free n1
When swapping out of CA, it's slightly faster to n1 cancel into a swap than doing it normally.
evidence: https://youtu.be/l7AVyOa48Zk
timings pic attached
ca start is when the party icons grey out, swap is the frame the swap occurs
saves 6-8 frames
this includes my ping, which generally has an 8 frame delay. Interestingly, on the n1 cancel swaps, it was 10 frames for some reason. I'm curious for low and high ping users to see how their results compare
conclusion:
may help refine some rotation timings when going for reference vids to calc from. the time saved is nearly his remaining n1 startup time (for my ping), so it may often be worth it to n1 cancel, but delay the swap input a few frames so it occurs during hitlag, essentially netting you a free n1
Heizou swap from CA comparison (buffer vs n1 cancel)
Using n1 out of CA before timing a swap is a little faster than buffering the swap during the CA. It saves 6-8 frames from my testing, it's unclear how much ping may affect it.
oh, you can actually input a swap buffer then spam n1 to cancel the ca
normally if you input a swap you're unable to take actions, but i guess since it's buffered when swaps aren't allowed, it's different
normally if you input a swap you're unable to take actions, but i guess since it's buffered when swaps aren't allowed, it's different
local possumSat, August 6, 2022 at 04:51 AM
heizou can get declension stacks easily without swirling by:
1. hold his e, wait until it reaches 4
2. immediately open the map before he casts his e, and teleport somewhere
3. stacks
sorry for the low quality video
1. hold his e, wait until it reaches 4
2. immediately open the map before he casts his e, and teleport somewhere
3. stacks
sorry for the low quality video
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HowL | WelpFri, August 12, 2022 at 06:49 PMFinding: Iris explosion caps out at 2 hits per target, excluding the Iris explosion from the affected Target.
Evidence: https://imgur.com/HlAI63g
- 4 targets hit
- 12 Pyro damage
- 1x each explosion, 2x collateral from nearby explosion, therefore 1* 4+2 * 4=12x damage numbers
Significance: damage calculation against Multiple Targets
Evidence: https://imgur.com/HlAI63g
- 4 targets hit
- 12 Pyro damage
- 1x each explosion, 2x collateral from nearby explosion, therefore 1* 4+2 * 4=12x damage numbers
Significance: damage calculation against Multiple Targets
f99shiSat, August 13, 2022 at 06:04 AM
Finding: This is wrong, there is no damage cap for iris explosions
Evidence: Did the same exact test, and got 16 numbers. There was clearly something wrong with your test. (full video https://imgur.com/a/bl1nqiJ)
Datamine also shows that there is no ICD tag on the iris explosions, meaning there is no damage cap. (damage caps are a component of ICD)
Significance: damage calculation against Multiple Targets
Evidence: Did the same exact test, and got 16 numbers. There was clearly something wrong with your test. (full video https://imgur.com/a/bl1nqiJ)
Datamine also shows that there is no ICD tag on the iris explosions, meaning there is no damage cap. (damage caps are a component of ICD)
Significance: damage calculation against Multiple Targets
TiBotSun, August 21, 2022 at 03:48 PM
Creating transcript...