KQM | Genshin Impact
itto-c1-mechanics
14 messages
TiBotTue, June 21, 2022 at 12:36 AM
@Mr. Pillow | PhD. in IttoSimping - As an author, it is your responsibility to complete the ticket
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Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Mr. Pillow | PhD. in IttoSimpingTue, June 21, 2022 at 12:36 AM
first
nzpiefaceTue, June 21, 2022 at 12:38 AM
last
1
LeahTue, June 21, 2022 at 12:44 AM
Mr. Pillow | PhD. in IttoSimpingTue, June 21, 2022 at 01:01 AM
Finding: Itto starts gaining SSS stacks 50 frames later than according to the C1 description.
Evidence: According to Itto's 1st Constellation description, "After using [Q] ... [a]fter 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s." If we assume that the game is in 60 fps, this means that we expect the first SSS stack to be gained 90 frames after Itto uses Q, and the second and third SSS stacks to be gained 30 and 60 frames after this, respectively. However, in-game testing shows that this isn't what really happens.
Two trials were done in 60 fps and at different pings to check for ping-dependency (clips are provided by AluMantis#7870):
1. Ping = 33ms, video link: https://www.youtube.com/watch?v=sy_iIxdCXyA&ab_channel=GoldenMantis:
Start of Q animation: Frame # 133
Start of gaining the 1st SSS stack: Frame # 271
Start of gaining the 2nd SSS stack: Frame # 303
Start of gaining the 3rd SSS stack: Frame #332
The first SSS stack was gained 138 = 90 + 48 frames after Q, and the second and third SSS stacks were gained 32 and 61 frames after this, respectively.
2. Ping = 173ms, video link: https://www.youtube.com/watch?v=WcgnU2_hb6o&ab_channel=GoldenMantis:
Start of Q animation: Frame # 121
Start of gaining the 1st SSS stack: Frame # 258
Start of gaining the 2nd SSS stack: Frame # 291
Start of gaining the 3rd SSS stack: Frame # 319
The first SSS stack was gained 137 = 90 + 47 frames after Q, and the second and third SSS stacks were gained 33 and 61 frames after this, respectively.
We can firstly conclude that C1 is ping-independent. Secondly, it seems that Itto's C1 follows its description for the most part, except that the first SSS gain actually happens 50 frames later than what's stated.
Significance: Better understanding of Itto's C1.plus this helped me fix itto c1 in gcsim
As a side note, this isn't a bad bug cuz it allows better C1 combos
Evidence: According to Itto's 1st Constellation description, "After using [Q] ... [a]fter 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s." If we assume that the game is in 60 fps, this means that we expect the first SSS stack to be gained 90 frames after Itto uses Q, and the second and third SSS stacks to be gained 30 and 60 frames after this, respectively. However, in-game testing shows that this isn't what really happens.
Two trials were done in 60 fps and at different pings to check for ping-dependency (clips are provided by AluMantis#7870):
1. Ping = 33ms, video link: https://www.youtube.com/watch?v=sy_iIxdCXyA&ab_channel=GoldenMantis:
Start of Q animation: Frame # 133
Start of gaining the 1st SSS stack: Frame # 271
Start of gaining the 2nd SSS stack: Frame # 303
Start of gaining the 3rd SSS stack: Frame #332
The first SSS stack was gained 138 = 90 + 48 frames after Q, and the second and third SSS stacks were gained 32 and 61 frames after this, respectively.
2. Ping = 173ms, video link: https://www.youtube.com/watch?v=WcgnU2_hb6o&ab_channel=GoldenMantis:
Start of Q animation: Frame # 121
Start of gaining the 1st SSS stack: Frame # 258
Start of gaining the 2nd SSS stack: Frame # 291
Start of gaining the 3rd SSS stack: Frame # 319
The first SSS stack was gained 137 = 90 + 47 frames after Q, and the second and third SSS stacks were gained 33 and 61 frames after this, respectively.
We can firstly conclude that C1 is ping-independent. Secondly, it seems that Itto's C1 follows its description for the most part, except that the first SSS gain actually happens 50 frames later than what's stated.
Significance: Better understanding of Itto's C1.
As a side note, this isn't a bad bug cuz it allows better C1 combos
Mr. Pillow | PhD. in IttoSimpingTue, June 21, 2022 at 01:03 AM
how did you manage to send nothing
aeveanleeowTue, June 21, 2022 at 01:04 AM
i sure did send nothing before this
Mr. Pillow | PhD. in IttoSimpingTue, June 21, 2022 at 01:05 AM
π€―
TiBotTue, June 21, 2022 at 01:05 AM
Ticket closed by @Mr. Pillow | PhD. in IttoSimping. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
/open
.Ticket verified by @eririπΈ
Ticket verified by @jamberry since yall r confused
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