KQM | Genshin Impact
itto-na-combo-non-reset-mechanics
9 messages
TiBotSat, February 4, 2023 at 12:05 AM
@Mr. Pillow | PhD. in IttoSimping - As an author, it is your responsibility to complete the ticket
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Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
@Mr. Pillow | PhD. in IttoSimping added @iridescnce as contributor
Mr. Pillow | PhD. in IttoSimpingSat, February 4, 2023 at 12:33 AM
Adding @iridescnce for investigations and recording.
Theory: Itto NA combo non-reset mechanics
Evidence: Itto has the following effect: "Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill". The basic rule about this effect is:
¤ Itto can continue his Normal Attack combo when it's interrupted by sprinting or using E, but by no other actions. This is to say, e.g.
Our findings in this video https://youtu.be/oa0njfapZeE further explain this mechanic:
¤ The combo non-reset time after using an Elemental Skill is very long, and seems to last the entire animation duration, and end after the animation ends.
¤ Multiple Elemental Skills can be chained and Itto will retain the combo non-reset. We've tested this with three Ushis,
¤ When Dash is used for the combo non-reset effect, it seems that only a single Dash can be involved, i.e.
Significance: Better understanding of Itto's Normal Attack mechanics, minorly useful for combo investigations.
Evidence: Itto has the following effect: "Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill". The basic rule about this effect is:
¤ Itto can continue his Normal Attack combo when it's interrupted by sprinting or using E, but by no other actions. This is to say, e.g.
NA1 E/Dash NA2
is possible, but e.g. NA1 Walk/Jump/CA NA2
is impossible.Our findings in this video https://youtu.be/oa0njfapZeE further explain this mechanic:
¤ The combo non-reset time after using an Elemental Skill is very long, and seems to last the entire animation duration, and end after the animation ends.
¤ Multiple Elemental Skills can be chained and Itto will retain the combo non-reset. We've tested this with three Ushis,
NA1 3E NA2
, but there likely isn't an upper limit.¤ When Dash is used for the combo non-reset effect, it seems that only a single Dash can be involved, i.e.
NA1 Dash NA2
is the only form for which the combo won't reset. This means that chained dashes, or different combinations of Dashes and Elemental Skills are impossible, e.g. NA1 D D NA2
, NA1 D E NA2
, and NA1 E D NA2
are all impossible.Significance: Better understanding of Itto's Normal Attack mechanics, minorly useful for combo investigations.
TiBotSat, February 4, 2023 at 12:54 AM
Ticket closed by @Mr. Pillow | PhD. in IttoSimping. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
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.Ticket verified by @effab1e
Ticket verified by @Shampoo | burger enthusiast
Contribution roles
Given @iridescnce the role @Wangsheng Contributor (TC)
Creating transcript...