KQM | Genshin Impact
itto-na-combo-saving-mechanics
28 messages
TiBotThu, June 29, 2023 at 12:32 AM
@Mr. Pillow | PhD. in IttoSimping - As an author, it is your responsibility to complete the ticket
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Write-up Format
Theory/Finding/Bug: Title of your submission
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Evidence: Explanations with calculations and/or YouTube/Imgur proofs
Significance: Conclusion
Mr. Pillow | PhD. in IttoSimpingThu, June 29, 2023 at 12:37 AM
so I've been a bad little pillow and purposefully let misinformation spread on the internet /hj
basically, since the day after this ticket https://library.keqingmains.com/evidence/characters/geo/arataki-itto#itto-na-combo-non-reset-mechanics of mine got put on the tcl, i've known it's wrong, so this new ticket here is to amend that
basically, since the day after this ticket https://library.keqingmains.com/evidence/characters/geo/arataki-itto#itto-na-combo-non-reset-mechanics of mine got put on the tcl, i've known it's wrong, so this new ticket here is to amend that
2
Theory: Itto Normal Attack combo saving mechanics
Evidence: According to in-game description, "Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill." Game data suggests that this combo non-reset ability works based on a combo saving modifier that's attached to certain types of animations. These animations include the following:
1. Elemental Skill animations: Pre-Skill, Skill, Hold-Skill, and Post-Skill.
2. Sprinting animations: Pre-Sprint, and Sprint. Notably, Post-Sprint is excluded.
All other animations (e.g. Charged Attacks or Burst) are excluded.
As long as there's a "chain" of such animations between two of Itto's Normal Attacks, the combo will not reset. For example:
- The combo "NA1 E D NA2" is possible because the animation chain is "Pre-Skill > Skill > Post-Skill > Pre-Sprint > Sprint".
- The combo "NA1 D E NA2" is impossible because the animation chain is "Pre-Sprint > Sprint > Post-Sprint > Pre-Skill > Skill > Post-Skill".
This video showcases some combos with animations that do and do not save Itto's NA combos: https://youtu.be/1xgzE4nTSoY.
Examples of combo-saving animations:
-
-
-
Examples of non-combo-saving animations:
-
-
-
Significance: In summary, it's easy to save Itto's NA combo with Elemental Skill animations, while it can be difficult or even impossible with Sprinting. If a Sprint is followed by any animations, it won't save the NA combo. After a Sprint, you also need to start the NA animation before Post-Sprint starts to save the NA combo. Having a better understanding of Itto's Normal Attack mechanics can help with combo investigations.
Evidence: According to in-game description, "Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill." Game data suggests that this combo non-reset ability works based on a combo saving modifier that's attached to certain types of animations. These animations include the following:
1. Elemental Skill animations: Pre-Skill, Skill, Hold-Skill, and Post-Skill.
2. Sprinting animations: Pre-Sprint, and Sprint. Notably, Post-Sprint is excluded.
All other animations (e.g. Charged Attacks or Burst) are excluded.
As long as there's a "chain" of such animations between two of Itto's Normal Attacks, the combo will not reset. For example:
- The combo "NA1 E D NA2" is possible because the animation chain is "Pre-Skill > Skill > Post-Skill > Pre-Sprint > Sprint".
- The combo "NA1 D E NA2" is impossible because the animation chain is "Pre-Sprint > Sprint > Post-Sprint > Pre-Skill > Skill > Post-Skill".
This video showcases some combos with animations that do and do not save Itto's NA combos: https://youtu.be/1xgzE4nTSoY.
Examples of combo-saving animations:
-
tE
, tE > wait for post-Skill
, 2tE
, 3tE
-
hE
, hE > hold for max duration
-
D
, tE D
, hE D
Examples of non-combo-saving animations:
-
tE > wait for after post-Skill
-
D > wait for post-Sprint
, tE D > wait for post-Sprint
-
D tE
, 2D
Significance: In summary, it's easy to save Itto's NA combo with Elemental Skill animations, while it can be difficult or even impossible with Sprinting. If a Sprint is followed by any animations, it won't save the NA combo. After a Sprint, you also need to start the NA animation before Post-Sprint starts to save the NA combo. Having a better understanding of Itto's Normal Attack mechanics can help with combo investigations.
TiBotThu, June 29, 2023 at 02:44 AM
@Mr. Pillow | PhD. in IttoSimping added @f99shi as contributor
Mr. Pillow | PhD. in IttoSimpingThu, June 29, 2023 at 02:51 AM
@iridescnce would you be willing to record the examples above? the previous ticket already has many of them so shouldn't be too much work hopefully
you can leave the editing and uploading to yt to me
🐟Thu, June 29, 2023 at 07:52 AM
What is this misinfo in my k q m
1
is_this_maddieFri, June 30, 2023 at 01:58 AM
morbing
TiBotFri, June 30, 2023 at 07:29 PM
@Mr. Pillow | PhD. in IttoSimping added @iridescnce as contributor
Mr. Pillow | PhD. in IttoSimpingFri, June 30, 2023 at 11:44 PM
Note to transcriber: this ticket is replacing this one: https://library.keqingmains.com/evidence/characters/geo/arataki-itto#itto-na-combo-non-reset-mechanics, remove the latter.
TiBotFri, June 30, 2023 at 11:47 PM
Ticket closed by @Mr. Pillow | PhD. in IttoSimping. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or
/open
.minaSat, July 1, 2023 at 04:22 AM
thank you for your honesty
1
TiBotSat, July 1, 2023 at 07:56 AM
Ticket verified by @🐟
makeway4pkSun, July 2, 2023 at 07:50 AM
@Mr. Pillow | PhD. in IttoSimping
I'm seeing this ticket just now that's why I'm late, probably.
But, do you know about the n2 cancel reset itto can do?
I trust you will not let this go unexplained
https://imgur.io/a/yqyaDld
I'm seeing this ticket just now that's why I'm late, probably.
But, do you know about the n2 cancel reset itto can do?
I trust you will not let this go unexplained
https://imgur.io/a/yqyaDld
Dashu Fail by @makeway4pK#3901
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
you might've seen N1 D N3
but I'll bet you've never seen a N1 D N1
but I'll bet you've never seen a N1 D N1
note: this clip is linked in the
Combo Mastersheet from Itto mains
Combo Mastersheet from Itto mains
------
I had a chat with mr pillow in #763610791839924224 and it seems to be just the post sprint causing the reset in my clip
I had a chat with mr pillow in #763610791839924224 and it seems to be just the post sprint causing the reset in my clip
ticket seems solid
nzpiefaceSun, July 2, 2023 at 05:12 PM
MFW
1
WHAT
aftermathrarMon, July 3, 2023 at 03:11 PMwell, 6f is the minimum the window can be nvm fuzzy memory, window should be fixed
there's a 6f (iirc) window on the crossover of each normal during which you can reset the string with a dash or E
but it's basically a gap right when starting the next NA in the chain
makeway4pkMon, July 3, 2023 at 03:30 PM
yea, today I got it to reset after ushi on each step, if you wanna see, clips are in #│tc-discussion
*clip, singular
TiBotMon, July 3, 2023 at 04:50 PM
Ticket verified by @aftermathrar
Creating transcript...