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KQM | Genshin Impact
some-keqing-mechanics
242 messages
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Ticket ToolSat, June 18, 2022, 09:22 AM
@Rathalos | Burstyu Main - As an author, it is your responsibility to complete the ticket

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Write-up Format
Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or Youtube/Imgur proofs

Significance: Conclusion
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Rathalos | Burstyu MainSat, June 18, 2022, 09:22 AM
:keqomg:
technically known information
just not explicitly mentioned in Keqing's page
Finding:
Keqing's C1, Thundering Might, procs before the second part of E, Stellar Restoration. Basically, the damage goes like:

E1 - C1start - C1terminus - E2

Evidence:
https://youtu.be/XTXQ30QguLA
Check the last hilichurl. There's also a final clip in the video that can be paused to check which damage numbers pop up.

Significance:
This means that it is possible for Keqing to hit up to 3 times before hitting E2, which is relevant because it is E2 that generates energy. If a target dies before E2, then no energy is generated. The ordering can potentially affect calcs or something similar, maybe even for future characters that only buff certain amount of hits.
KQ C1 procs before E2
Check the last hilichurl
Finding:
It is possible for Keqing to perform a Dragonstrike from her second cast of her E, Stellar Restoration.

Evidence:
https://youtu.be/gCVCo52YPkM

Significance:
Not particularly significant, but it is an interesting tech that can lead to satisfying combos if executed right.
There's also the no dash/stamina Dragonstrike for Keqing, but it is in the TCL
Just not located in Keqing's vault.
I guess I can also include the energy gen thing, since it's not mentioned either
Finding:
Keqing's Elemental Skill is comprised of the hurling a Lightning Stiletto and the accompanying action she does (if any) after hurling it. The act of hurling the Stiletto places a Mark on the spot hit, but does not generate any particle.

Keqing can generate particles from her Elemental Skill if she uses:
1. Stellar Restoration (E) again, therefore teleporting to the location of the Mark and performing a slash attack; or
2. a Charged Attack (CA) to ignite a series of thundering cuts at the Mark's location.

Both of these actions produce particles at Keqing's location, rather than the target location.

Evidence:
https://youtu.be/pLs4xDU8dEc
Just Keqing spamming E.

Significance:
Her particle generation is locked behind the second parts of her Skill. Either action can produce particles. If she fails to use E or CA before the Mark expires, she will not generate any particle from her Skill.
The TCL has incorrectly named the slashing dmg as Stiletto Mark Secondary
unknown.png
(unless that's intentional)
the particle gen column implies it's the lightning stiletto that produces the particles
or that thunderclap slash does not
in-game reference
unknown.png
I think that's it for Keqing :hmm:
!rm 1d close if nothing else
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(!) Keqing's Eternal AssistantSat, June 18, 2022, 10:03 AM
Alright Rathalos, I'll remind you about close if nothing else in 1 day. ID: 42702090
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Rathalos | Burstyu MainSat, June 18, 2022, 10:10 AM
I think I've also Jump-Plunge from N1 before but it's too annoying to replicate + record :pepela:
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NZPIEFACESat, June 18, 2022, 07:22 PM
another significance is that c1 shares icd with e but has diff gauge unit
keqisee1
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Rathalos | Burstyu MainSun, June 19, 2022, 01:15 AM
idk how to prove that :derpfei:
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あああああああ | Wednesday enjoyerSun, June 19, 2022, 03:51 AM
is this not already in tcl?
nah im not gonna go check it
:KeqingSleep:
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NZPIEFACESun, June 19, 2022, 04:10 AM
literally attack anything and see the gauge be 1U instead of 2U
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Rathalos | Burstyu MainSun, June 19, 2022, 04:12 AM
no i mean the icd thing
can maybe fight pyro hypostasis? :hmm:
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あああああああ | Wednesday enjoyerSun, June 19, 2022, 05:12 AM
you can test it on regisvines
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Rathalos | Burstyu MainSun, June 19, 2022, 05:53 AM
:hmm:
doesn't seem like it?
also why is the format like this
unknown.png
is the "-" meant to mean "same as the previous column?"
or is just nothing
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あああああああ | Wednesday enjoyerSun, June 19, 2022, 05:59 AM
i think it's better to refer to the gauge google sheet one
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Rathalos | Burstyu MainSun, June 19, 2022, 06:11 AM
that sheet has icd listed on it too?
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あああああああ | Wednesday enjoyerSun, June 19, 2022, 06:18 AM
no, icd and gauge are 2 different things, that sheet only has gauge
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Rathalos | Burstyu MainSun, June 19, 2022, 06:27 AM
so why shld i go there
to add:
- slight hE but is actually tE
- lightning effect on N5
- spin Keqing
Finding:
Keqing's N4 doesn't actually give i-frames or makes her invulnerable when she's invisible. Her model automatically goes to the ground (presumably crouching while invisible) after disappearing. Her disappearance also makes accompanying visuals and companions (like a Seelie) disappear with her. This includes shields, buff visuals and even her own shadow.

Evidence:
https://youtu.be/dgldXSK-BuI [Classic Ruin Guard dodge]
https://youtu.be/4uHvhFUbsa4 [Keq taking damage during N4]
https://youtu.be/Bkf8ta97Ffo [Keq freezing while invisible]
https://youtu.be/vzIA-7M_EJA [Keq N4 ft. Seelie, shadow, shield, buffs]

Significance:
Clearing an old misconception. Explaining the N4 behavior.
Her Q also makes the seelie disappear :hmm:
Finding:
Aiming and releasing Keqing's E too fast can transform it into a tap E effect. Against no enemy, using tap E places the Mark directly in front of her. Hold/aimed E usually teleports Keqing mid-air in the aimed direction when used, but not in this case. The Mark is placed on the ground, where tap E usually would place it, rather than above ground.

If there is an enemy nearby, the Mark is autotargeted toward the enemy, rather than at the aimed direction.

Evidence:
https://youtu.be/mbmTXhwWfwQ

Significance:
This is relevant in situations where inputs are usually fast-paced, like in combat. It's recommended to not release hold E too fast if you want the Mark to actually reach the designated area. A relevant example is if you want to force a high plunge attack to trigger an enemy pattern/attack.
Keqing hE becomes tE if you're made of speed
00:00 No Enemies
00:29 An enemy is present
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NZPIEFACESun, June 19, 2022, 02:40 PM
Keqing's N4 doesn't actually give i-frames or makes her invulnerable when she's invisible. Her model automatically goes to the ground (presumably crouching while invisible) after disappearing.
i dont see anything that supports either
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Rathalos | Burstyu MainSun, June 19, 2022, 02:40 PM
Finding:
Keqing's N5 has lightning/sparks effect that appear under her as she dashes. This effect is usually not fully visible while attacking on a flat, even surface. The effect persists even when her weapon is infused.

Evidence:
https://youtu.be/6xSo0biXfJw

Significance:
Cool stuff. Very nice.
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NZPIEFACESun, June 19, 2022, 02:40 PM
you literally have her dodging the ruin guard dude
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Rathalos | Burstyu MainSun, June 19, 2022, 02:41 PM
You're right
I can add her getting hit
:derpfei:
i forgot :HuTaokek:
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Rathalos | Burstyu MainSun, June 19, 2022, 03:04 PM
is this good enough for proof?
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NZPIEFACESun, June 19, 2022, 03:04 PM
reading manga rn
will watch in an hour or two
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Rathalos | Burstyu MainSun, June 19, 2022, 03:05 PM
:keqsalute:
Finding:
Keqing's E, Stellar Restoration, hurls a Lightning Stiletto that places a Stiletto Mark on a spot. This Stiletto Mark allows her to recast E to blink, or to use CA to make it ignite a series of thundering cuts at the Mark's location. The Stiletto Mark lasts about 5s before being cleared.

Evidence:
https://youtu.be/GCn2tvPxk-o
https://imgur.com/a/2Lb0tp9
The image shows that it's on 2.4s cd, meaning the mark has been on the air for about [7.5s skill cd - 2.4s from the image =] 5.1s. This methodology can be refined by people with better recording software, but the Mark should generally last ~5s.

Significance:
This matters because it can be possible to start with Keqing E in a rotation, have enough time to swap to other characters, and then swap back to Keqing to perform E or CA. Also allows other plays that need the extra time on the Mark.
Keqing's Burst can also be ended earlier than the ~3s duration it has but it's going to need frame counting to know exacftly how early, and I just can't :pepela:
also am i correct in saying the fixed max distance she can blink is about six tiles?
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NZPIEFACESun, June 19, 2022, 04:36 PM
yeah very convincing
keqsalute1
:kyuuThumbsUp:
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あああああああ | Wednesday enjoyerMon, June 20, 2022, 03:43 AM
will just leave this here :KeqingSleep:
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Rathalos | Burstyu MainMon, June 20, 2022, 03:43 AM
yeah
I'm planning to make one for the fixed distance thing
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あああああああ | Wednesday enjoyerMon, June 20, 2022, 03:46 AM
doesn't work when you switch map
you can also cancel hold E by open map while still holding E and teleport away
Hold E max distance = 1/2 tap E max distance
keqnote1
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Rathalos | Burstyu MainMon, June 20, 2022, 11:31 AM
Here's a practical application of the Keq E1 duration and Q early cancel
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nknMon, June 20, 2022, 11:35 AM
it can also be used to get 1 Mist stack, then EQE which you usually can't
i will post rotation later
(why are we doing this there used to be literally #tc-keqing :keqsad: )
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Rathalos | Burstyu MainMon, June 20, 2022, 12:10 PM
:HuTaokek:
I only started caring about KQ now
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Unconventional builds salesman™Tue, June 21, 2022, 04:52 AM
inhales

Oh fuck you, you just made #971520906935545926 three thousand times more complex by explaining that mechanic
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Rathalos | Burstyu MainTue, June 21, 2022, 04:52 AM
huh
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Unconventional builds salesman™Tue, June 21, 2022, 04:52 AM
Well now I’m back to recording hell I guess
Goddammit
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Rathalos | Burstyu MainTue, June 21, 2022, 04:52 AM
oh
oh no
i'm sorry
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Unconventional builds salesman™Tue, June 21, 2022, 04:52 AM
I also got to rewrite the whole thing again
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Rathalos | Burstyu MainTue, June 21, 2022, 04:52 AM
:kekqing:
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Unconventional builds salesman™Tue, June 21, 2022, 04:53 AM
You know how extremely hard this all will be to prove
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Rathalos | Burstyu MainTue, June 21, 2022, 04:53 AM
are u gonna include other stuff like shields?
you can always just limit the scope of the ticket
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Unconventional builds salesman™Tue, June 21, 2022, 04:53 AM
Stooooooooop
I limit
To companions
Although shields would be more useful
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Rathalos | Burstyu MainTue, June 21, 2022, 04:53 AM
:keqjoy:
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Unconventional builds salesman™Tue, June 21, 2022, 04:53 AM
God no
Wow I hate this every second more
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taylor_series19Tue, June 21, 2022, 04:55 AM
Keqing can also get frozen when she is invisible during her N4, iirc.
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Rathalos | Burstyu MainTue, June 21, 2022, 04:55 AM
Yep
Oh should i include that
:hmm:
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taylor_series19Tue, June 21, 2022, 04:55 AM
idk
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Rathalos | Burstyu MainTue, June 21, 2022, 04:55 AM
I think that can be a separate ticket entirely
investigating all chars like #971520906935545926
or not
i can just make it keqing specific
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Unconventional builds salesman™Tue, June 21, 2022, 04:56 AM
Honestly
You just opened a whole new door on disappearance
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Rathalos | Burstyu MainTue, June 21, 2022, 04:56 AM
what did i even do
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Unconventional builds salesman™Tue, June 21, 2022, 04:56 AM
Cause Keq isn’t disappearing
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Rathalos | Burstyu MainTue, June 21, 2022, 04:56 AM
:keqomg:
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Unconventional builds salesman™Tue, June 21, 2022, 04:56 AM
We all assumed she did
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Rathalos | Burstyu MainTue, June 21, 2022, 04:57 AM
you didn't know her model was on the ground?
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Unconventional builds salesman™Tue, June 21, 2022, 04:57 AM
No
At least I didn’t know that Keqing likes to become the floor
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Rathalos | Burstyu MainTue, June 21, 2022, 04:57 AM
:kekqing:
To do:
- Q Spin Keq
- hE Spin Keq
- Electro-phys Plunge
- Snapshot on c1?
- hE vs tE distance
- n4 freeze
- chong / ben c6 experiment
why am i making this ticket so bloated :hmm:
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taylor_series19Tue, June 21, 2022, 04:59 AM
Because Keqing is fun.
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Rathalos | Burstyu MainTue, June 21, 2022, 07:40 AM
TCL seems to be wrong
Keqing E1 E2 doesn't make E2 snapshot from E1, it's dynamic
E1 CA snapshots from E1 tho
C1 follows E2 buffs
Finding:
Keqing's E, Stellar Restoration, has different snapshot mechanics based on usage. Its damage is dealt in two parts: E1 and activation. After using E1, activation happens via E2 which procs Slashing DMG and C1 (Thundering Might), or via CA which only procs Thunderclap Slash DMG.

Both the Slashing DMG from E2 and the Thundering Might DMG do not snapshot from E1. They are dynamic. However, Thunderclap Slash DMG snapshots from E1 cast, and does not benefit from snapshot-related buffs after casting E1.

Methodology:

Slashing DMG + Thundering Might DMG
Footage: https://youtu.be/YLf-w2gebMg

Keqing E1E2
E1 dmg = 2803
C1 dmg = 1636 (2)
E2 dmg = 9346

Keqing E1 - Sara E - Keqing E2
E1 dmg = 2803
C1 dmg = 2005 (2)
E2 dmg = 11457

Sara buff active - Keqing E1 - Sara buff expires - Keqing E2
E1 dmg = 3437
C1 dmg = 1636 (2)
E2 dmg = 9346

Thunderclap Slash DMG
Footage: https://youtu.be/NRgnjwDswjo

Keqing E1CA
E1 dmg = 2803
Thunderclap Slash dmg = 4673 (2)

Keqing E1 - Sara E - Keqing CA
E1 dmg = 2803
Thunderclap Slash dmg = 4673 (2)

Sara E - Keqing E1 - Sara buff expires - Keqing CA
E1 dmg = 3437
Thunderclap Slash dmg = 5728 (2)

Significance:
This matters for rotation crafting. Better understanding of Keqing's kit.
Keqing C1 and E2 Snapshot Mechanics
Methodology:

Keqing E1E2
E1 dmg = 2803
C1 dmg = 1636 (2)
E2 dmg = 9346

Keqing E1 - Sara E - Keqing E2
E1 dmg = 2803
C1 dmg = 2005 (2)
E2 dmg = 11457

*** Sara buff active - Keqing E1 - Sara buff expires - Keqing E2
E1 dmg = 3437
C1 dmg = 1636 (2)
E2 dmg = 9346
Keqing E - Thunderclap Slash Snapshot Mechanics
Methodology:

Keqing E1CA
E1 dmg = 2803
Thunderclap Slash dmg = 4673 (2)

Keqing E1 - Sara E - Keqing CA
E1 dmg = 2803
Thunderclap Slash dmg = 4673 (2)

*** Sara E - Keqing E1 - Sara buff expires - Keqing CA
E1 dmg = 3437
Thunderclap Slash dmg = 5728 (2)
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NZPIEFACETue, June 21, 2022, 08:37 AM
:keqOMEGALUL:
i love how its just rath does keq mechanics when this is called keqing mains
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Rathalos | Burstyu MainTue, June 21, 2022, 08:37 AM
:kleek:
is she even actually on the ground
I think
:hmm:
i think she shrinks
:keqomg:
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NZPIEFACETue, June 21, 2022, 08:40 AM
:keqOMEGALUL:
well she was moved to above the ice
so her collision box was on the ground
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Rathalos | Burstyu MainTue, June 21, 2022, 08:41 AM
maybe the ice just has big AoE
:hmm:
like
how did the projectile miss
unknown.png
my keq was frozen
:keqomg:
is the abyss mage just having skillissues
Finding:
Keqing's E, Stellar Restoration, infuses her Normal Attacks, Charged Attacks and Plunge Attacks with Electro. However, it is possible for the Electro infusion to expire while plunging, resulting in a Physical Plunge Attack despite showing Electro visuals on the way down. The landing effects are also Physical/uninfused instead of Electro.

Evidence:
https://youtu.be/NODvk9cZsRA

Significance:
Not particularly significant in combat, but it is worth noting that this can happen.
Keq Plunge
Keq Plunge D:
this also applies to ayaka btw
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NZPIEFACETue, June 21, 2022, 09:20 AM
@Rathalos | Burstyu Main can you test bennett c6 or chongyun with plunge to see if you can blow up a barrel from midair
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Rathalos | Burstyu MainTue, June 21, 2022, 09:21 AM
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NZPIEFACETue, June 21, 2022, 09:21 AM
:keqOMEGALUL:
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NZPIEFACETue, June 21, 2022, 09:24 AM
yeah
yknow
weapon infusion from midair
so yknow
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Rathalos | Burstyu MainTue, June 21, 2022, 09:24 AM
Finding:
Keqing's Q, Starward Sword, can be burst-cancelled. This means that it is possible to interrupt Keqing before the Burst can actually go through, and doing so can trigger special effects associated with Burst activation, such as her Ascension 4 Passive that gives Crit Rate and ER. Burst cancelling Keqing like this does not actually use up her Energy, put the Burst on cooldown, nor does it deal damage. However, it can potentially lock Keqing in place momentarily, where attempted movement can result to rapid spinning.

Evidence:
https://youtu.be/Ka7Bz68Y1Bo

Significance:
Very poggers. Free Burst!
Keqing Burst Cancel
She gets the A4
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Rathalos | Burstyu MainTue, June 21, 2022, 09:25 AM
but like wdym blow up a barrel
isn't it the same regardless of infusion?
or are barrels immune to infused attacks like trees
:hmm:
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NZPIEFACETue, June 21, 2022, 09:26 AM
no like
weapon infusion
causes reactions on weapon
this can break explosive barrels
:keqOMEGALUL:
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Rathalos | Burstyu MainTue, June 21, 2022, 09:27 AM
OH that
yeah no fk that :HuTaokek:
i have no chong yet
maybe later? :pausechamp:
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nknTue, June 21, 2022, 09:35 AM
isnt this just part of burst cancel?
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Rathalos | Burstyu MainTue, June 21, 2022, 09:35 AM
yes
but burst cancel isn't in the tcl yet :pepela:
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nknTue, June 21, 2022, 09:35 AM
:hmm:
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Rathalos | Burstyu MainTue, June 21, 2022, 09:35 AM
also this is specfically
spin keq
:kleek:
afaik only Jean has the spinning thing on burst cancel
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nknTue, June 21, 2022, 09:36 AM
i remember there was a time when you can burst cancel on Keqing by swapping characters
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Rathalos | Burstyu MainTue, June 21, 2022, 09:36 AM
you can still do that
to every character, in theory
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nknTue, June 21, 2022, 09:37 AM
idk though it was like mor than a year ago
i dont think you can do it anymore
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Rathalos | Burstyu MainTue, June 21, 2022, 09:37 AM
:hmm:
most recent one I saw was ayato
Finding:
Keqing's E, Stellar Restoration, can be held to manually aim the direction of the Lightning Mark. Releasing E and spinning the camera makes Keqing spin in place, away from the direction of the Mark.

It is also possible to send the Mark in another direction by rapidly spinning the camera after releasing E.

Evidence:
https://youtu.be/ZrYrZ2hTHng

Significance:
Some technical stuff. Kinda poggers.
just need the hE vs tE distance
:Trolldespair:
i have to do domain tiles
@NZPIEFACE what do you want for the barrels thing
it seems like the weapon reaction happens pretty much instantly it's hard to do it midair
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NZPIEFACEWed, June 22, 2022, 08:26 AM
rip
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Rathalos | Burstyu MainWed, June 22, 2022, 08:26 AM
what do you want me to prove?
that it deals dmg?
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NZPIEFACEWed, June 22, 2022, 08:27 AM
no
:keqOMEGALUL: that you get knocked back midair
kekqing1
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Rathalos | Burstyu MainWed, June 22, 2022, 08:27 AM
or that it makes barrels explode?
:keqomg:
isn't that already a thing
getting hit in the air
need help in gauges
explain this :keqomg:
why is there both Keqing SC and Chong SC after Keq E2?
Keq SC = 484
Chong SC = 167
maybe it's still just lingering cryo aura?
i accidentally killed Gino so I can't test on him yet
:Sadge:
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あああああああ | Wednesday enjoyerWed, June 22, 2022, 11:50 AM
cryo sword + electro = SC > electro sword
electro sword + cryo field = SC again
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Rathalos | Burstyu MainWed, June 22, 2022, 11:58 AM
wdym
talking specifically about this
unknown.png
Keqing on cryo field using E2
Keqing only infuses once
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あああああああ | Wednesday enjoyerWed, June 22, 2022, 11:59 AM
i mean that when Keqing is on the field her sword is infused with cryo, then when you use E twice, you apply electro to it, so it SC, and infuse the sword with electro (this idk why maybe that's just how weapon gauge is) then the field applies cryo again on the sword
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Rathalos | Burstyu MainWed, June 22, 2022, 12:00 PM
shouldn't the first SC remove electro
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あああああああ | Wednesday enjoyerWed, June 22, 2022, 12:02 PM
"this idk why maybe that's just how weapon gauge is"
just like how you can overvape/burn something by using strong enough pyro attack so it will remove electro gauge and apply pyro again eventhough it should only do one reaction
in this case it might just be her E infusion is strong enough to remove cryo and apply electro at the same time
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Rathalos | Burstyu MainWed, June 22, 2022, 12:06 PM
yeah that's probably the case
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あああああああ | Wednesday enjoyerWed, June 22, 2022, 12:10 PM
you can try this: Chongyun E, Keqing standing in the field > throw E outside the field > teleport > see if her sword is electro or physical
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Rathalos | Burstyu MainWed, June 22, 2022, 12:21 PM
i'll try later :keqsalute:
i don't like this
it's not fun
:Sadge:
gauge tc is not fun
i'll probably leave this to someone else
I'll just document that it causes SC and OL for KQ
:Deadge:
ok you know what
i don't want to do the rest of this ticket
i'm tired
:kleek:
wtf
my pin perms are gone
aight
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TiBotWed, June 22, 2022, 01:11 PM
Ticket closed by @Rathalos | Burstyu Main. If there are any issues with it - it can be reopened by the owner or staff by using the buttons below or /open.
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Rathalos | Burstyu MainWed, June 22, 2022, 01:12 PM
all the relevant stuff/mechanics are in the pins, except the todo list that I can't unpin anymore
have fun verifying
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pK ⋆─⦑̗̀ ̬̂●̬̂ ●̬̂ ︨︡ ❫▸̖́Wed, June 22, 2022, 01:49 PM
ooo, authors can write after closing! good change
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あああああああ | Wednesday enjoyerWed, June 22, 2022, 03:56 PM
:keqsweat:
unknown.png
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Tibot | C6 10/13/13 F10 ColleiWed, June 22, 2022, 04:00 PM
wasn't an intended change, I messed something up (moving category reset channel overrides), won't happen with other tickets
pin permissions are gone for currently open tickets due to fixing perms for new bot, should be fixed on new tickets
what is intended is that authors can use open button again :WICKED:
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pK ⋆─⦑̗̀ ̬̂●̬̂ ●̬̂ ︨︡ ❫▸̖́Wed, June 22, 2022, 04:01 PM
ohh, ya, allowing authors open btn is just right
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NZPIEFACEThu, June 23, 2022, 03:18 AM
weapon gauges have the new element linger
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Rathalos | Burstyu MainThu, June 23, 2022, 03:23 AM
it's not fun to think about so :Deadge:
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★彡 ~; мσиσ 彡★Fri, July 15, 2022, 05:50 AM
so self gauges and weapon gauges work differently from normal
it's not Cryo infuse -> electro infuse -> normal weapon it's Cryo infuse that decayed a little -> electro infuse sends it past phys directly into electro but only partially -> CY ticks again sending it back to cryo
hence two reactions
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Rathalos | Burstyu MainFri, July 15, 2022, 05:52 AM
yeah I decided to ignore it bc I didn't want to think about it further
:HuTaokek:
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★彡 ~; мσиσ 彡★Fri, July 15, 2022, 05:52 AM
well i've already covered it elsewhere so it's nbd :KEKL:
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Rathalos | Burstyu MainFri, July 15, 2022, 05:52 AM
yeah
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TiBotMon, July 18, 2022, 11:06 PM
Ticket verified by @#)anny
Ticket verified by @erisse | nilou ur next
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