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KQM | Genshin Impact
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TiBotWed, December 7, 2022, 03:04 AM
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Write-up Format
Theory/Finding/Bug: Title of your submission

Evidence: Explanations with calculations and/or YouTube/Imgur proofs

Significance: Conclusion
🐟Wed, December 7, 2022, 03:05 AM
Wanderer Basic Mechanics Ticket
Put all mechanics findings for Wanderer here. This ticket is NOT meant to be for discussion.

Please use the following format for any basic mechanics submissions:



wrong pingWed, December 7, 2022, 03:26 AM
need particle gen confirmed asap
f̸̒͂ỏ̶̂o̵͌̚s̶͊̏h̷̤̀ḯ̴̊Wed, December 7, 2022, 04:10 AM
Finding: Scara is immune to being frozen during his E's casting animation (the reaction still happens, but he doesnt get frozen, same behavior as bosses)

ZakharovWed, December 7, 2022, 04:14 AM
Finding: Wanderer's skill lasts exactly 10 seconds if you stay still or only use normal attacks


Significance: Basic mechanics
Wanderer Stamina
Wanderer E lasts 10 seconds with no jump or dash. Normal attacks don't cost stamina.
Finding: Wanderer makes 1 particle on hit during his E state, with a 2s particle generation ICD

Evidence: Wanderer makes a particle at 2:41:17 and 2:43:19. Wanderer makes a particle when he hits the enemy at 1:34:21 but not when he hits the enemy at 1:36:01.

Significance: Particle counting. Combined with the previous finding, Wanderer will usually generate 4 particles over the course of his burst if he attacks constantly without sprinting or jumping, though it's possible to get 5 if you're lucky or very careful with the timing.
FreenekWed, December 7, 2022, 08:03 AM
Finding: While Wanderer is in Windfavored state and he has Wine and Song equipped, his mid-air dashes triggers the atk% buff from the weapon's passive. The stamina reduction part of Wine and Song doesn't work on Wanderer's Kuugoryoku Points consumption.

Evidence: Credits to Daybreak#0584

Significance: Better understanding of how Wanderer's elemental skill works. Provides information on potential viability of Wine and Song weapon on Wanderer.

This basically means that his mid-air dashes are counting as either sprint or alternate sprint, but the E energy bar doesn't count as regular stamina.
HowL|Operation Noelle 90/90Wed, December 7, 2022, 09:01 AM
Finding: Skill allows Stamina to regen in the background.


Significance: It only seems significant for OW stuff. But maybe rotations without Skill buff, idk.
trosalioWed, December 7, 2022, 09:02 AM
Finding: Wanderer's A1 can absorb a pyro buff from Guoba.

ATK stat before buff: 902 + 1212
ATK stat after buff: 902 + 1483
Displayed ATK difference: 271
Expected ATK buff: 902 * 0.3 = 270.6

Significance: ...Another possible National variation, perhaps?
Wanderer's A1 Can Absorb a Pyro Buff From Guoba.
ATK stat before buff: 902 + 1212
ATK stat after buff: 902 + 1483
Displayed ATK difference: 271
Expected ATK buff: 902 * 0.3 = 270.6
DaybreakWed, December 7, 2022, 09:40 AM
Finding: Wanderer Basic Gauges

Normal Attack: 1u Anemo Standard ICD

Charge Attack: 1u Anemo No ICD

Elemental skill initial hit: 1u Anemo No ICD

Elemental Burst: 1u Anemo Standard ICD

C6: ??? my interpretation is that its 1u Anemo incrementing the NA counter, but the application comes out fast enough the numbers do not show, to my understanding. If anyone wants to help study the last clip to find it out that would be appreciated.


Significance: Use of elemental gauges can help determine rotations as well as capability to destroy elemental shields or act as a driver or trigger for certain team compositions.
DaybreakWed, December 7, 2022, 09:57 AM
Here's a recording of wine and song - seems like you're right! Interesting mechanic none-the-less. It grants %atk but does not effect the consumption of the windfavored state.
Finding: Wanderer Generates Stamina in the background while in the Windfavored State


Significance: Stamina generation out of combat allows Wanderer to gain a great deal of freedom while traversing the overworld. In combat situations this stamina generation can be used to supplement repeated sprint-cancels or repeated dodging.
FreenekWed, December 7, 2022, 10:42 AM
Did you hit enemy with a normal attack before scara E? The prerequisite is to hit an enemy to gain the stamina reduction buff and it gives out that particular aura effect which I can't see on video
DaybreakWed, December 7, 2022, 11:03 AM
Finding: Effects that modify the consumption of stamina points DO NOT alter the consumption of Wanderer’s Kuugoryoku Points.


Significance: When considering options that increase his overworld mobility, it may be useful to know that effects that modify stamina consumption do not modify the amount of time he can spend in air.

@222439744204701706 Here's a better showcase
AnmaruWed, December 7, 2022, 11:30 AM
Finding: Wanderer can extend his Windfavored state by performing a Charged Attack just as his Kuugoryoku Points run out.


Significance: Allows Wanderer to fit an additional CA at the end of a rotation which benefits from the Kuugo: Toufukai CA DMG Bonus.
pKWed, December 7, 2022, 02:33 PM
( I didn't find it )
Wanderer can move/strafe slowly in any direction while attacking, at no extra kuugoryoku cost


Any direction:

pebble evasion, yay!
GI: Strafing Wanderer
Wanderer's all direction strafing demo
LunaWed, December 7, 2022, 03:23 PM
Finding: Wanderer can generate particles from E state and possibly proc A4 if E was cast while the attack is in the air

Significance: squeezing 1 more particle and A4 proc per E state,

NA then E = particle gen
Wanderer can generate particles from E state if an NA hits ONLY after entering E state
Bobrokrot [RU] Genshin AcademyWed, December 7, 2022, 05:34 PM
Finding: Wanderer's absorption priority is Pyro ? Hydro > Electro > Cryo.
(The ? between Pyro and Hydro is due to the fact that since Wanderer can absorb up to 2 elements it is impossible to determine the relationship between top 2 elements in the priority; for all practical purpuses it is safe to assume that the priority is the same as Kazuha's)

Evidence: all tests compiled in this sheet

Significance: mostly none since it is unlikely that 3 element scenarios will occur in practice but still nice to know.
Wanderer Absorption Priority
Лист1 (копия)

1,Cryo < Pyro,Cryo < Electro,
2,Cryo < Pyro,Cryo < Hydro,
DaybreakWed, December 7, 2022, 07:22 PM
Forgot to include A4 when doing my gauge tests:keqpanic:

Finding: Wanderer A4 is 1u Anemo with a 1s ICD.


Significance: It may be important in some compositions to know the gauge value of wanderer’s A4 in combat situations and that it only swirls once instead of the standard 2.
Also I can't 100% confirm (because RNG and all that) but I can regularly get his A4 in two NA's during E which makes me think that his C6 is incrementing it? Maybe just RNG
Magnus ArtifexWed, December 7, 2022, 09:17 PM
vertical targeting range where pls no hate :keqscared:
AnmaruWed, December 7, 2022, 09:40 PM
(probably in the same category as this about extending E state with an animation)

Finding: There are large differences in the horizontal distance gained based on how you input sprint during Wanderer's Windfavored state.

Evidence: Worst to best distance gained:
0:02 - Spamming sprint
0:17 - Holding sprint
0:48 - Normal flight speed + sprinting only at the end for extension - Holding sprint + sprinting at the end for extension

Significance: Optimising travel methods; shows that sprinting can also extend his Windfavored state and increase the distance travelled if used just before his Kuugoryoku Points run out.
BekchiFri, December 9, 2022, 02:56 AM
Finding: Wanderer's Skill utilizes Elements applied to yourself, but does not cleanse them.

Evidence: - Electro Charged - Freeze

Significance: Wanderer can utilize Elements on himself for buffs in case either your team or the environment does not provide them. In addition, this leaves the element on you. The combination of Hydro from the water and Electro from the rock created Electro Charge. Zhongli's Shield received a damage tick from EC.

While I do not have a recording, you can also do this with Cryo and Hydro. The elements will combine and Freeze you, regardless of which applied first.
Fri, December 9, 2022, 04:30 AM
it's called Elemental absorption and it is like that for every anemo character
emmausFri, December 9, 2022, 08:27 PM
Finding: Wanderer's NA and A4 will track teleporting enemies, similar to Yelan's burst. Attacks will only track if they are already locked on to the enemy before teleporting.
Significance: Finding out Wanderer's attack behavior patterns
AnmaruSat, December 10, 2022, 04:34 PM
Finding: Wanderer's A4 passive trigger and point consumption are client-side. The check for when Wanderer runs out of points is server-side.

Evidence: Upon disconnecting from the internet, the following occurs:
- Wanderer can proc and fire his A4 arrows. He also continues to drain points and stays in his Windfavored state even with none remaining.
- Wanderer is able to enter and manually exit his Windfavored state, demonstrating that the act of exiting is not server-side.

Significance: Better understanding of Windfavored state interactions with ping.
Finding: Wanderer can gain the Descent effect and simultaneously fire off its arrows during a sprint animation. However, he does NOT benefit from the point reduction, i.e: he spends points to sprint (as this is deducted at the start of his sprint).


Significance: Shows that the wind arrows are fired when Wanderer is in a sprint animation, rather than starting/inputting a sprint action.
Zentras | Klee ConnoisseurSat, December 10, 2022, 09:56 PM
Finding: Wanderer can stun the Aeonblight Drake AND he gets knocked back midair when the drake falls
Significance: doesn't force you to run bow eventho it faruzan is a thing :Sadge:
can knock you back into oblivion
AnmaruSun, December 11, 2022, 12:43 AM
Continuation on exploring A4 trigger and E extension (with sprint)

Finding: Wanderer may sometimes [why?] not fire his A4 wind arrows after sprinting to extend his E duration. [1]

Theory (need further analysis): Wanderer does not fire arrows if the frames at which the arrows are to be fired occurs when he possesses no Kuugoryuku Points [3]. This cutoff frame may be dependent on ping as exiting his Windfavored state is server-side. [2]

[1] Using sprint to extend E duration
[2] Windfavored ping interactions
[3] A4 Arrows firing mid sprint; theory by @727440149746679870

Significance: Shows that E extension using sprint may not provide combat benefit due to being unable to fire A4 arrows.
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Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
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Magnus ArtifexSun, December 11, 2022, 08:13 PM
Finding: Wanderer’s A1 buff indicators disappear visually at around 5 seconds into the Windfavored state, but the buffs remain.


Significance: it makes gameplay and rotations slightly harder to react to since you can’t know which buffs you have if you missed it during the first 5 seconds. It also triggers OCD.
AnmaruMon, December 12, 2022, 03:47 PM
Finding: Wanderer can gain more height during his Windfavored state from holding Jump than tapping. This is done by releasing Jump before the ticking consumption for ascending begins.


Significance: It is possible to use hold Jump to ascend higher than tap Jump without consuming additional points.

Use case: Wanderer Stagger Hold Ascension (Hydro Infusion) - currently the highest reaching combo we've found so far (see #1049951251124723842 for more)
KolibriTue, December 13, 2022, 10:39 PM
Finding: Wanderer frame counts
Significance: TCL stuff
Wanderer - frames
0:00 CA - hitmark
0:08 CA (in E) - hitmark

0:19 Low Plunge - hitmark

0:29 E Initial - hitmark

0:38 A4 - hitmark

0:47 Q - hitmark
1:03 Q (in E) - hitmark

1:18 NA String (including N3 ➔ N1)

1:32 N1 ➔ CA
1:42 N1 ➔ E
1:49 N1 ➔ Q
1:54 N1 ➔ D
2:02 N1 ➔ J
2:11 N1 ➔ Walk
2:18 N1 ➔ Swap

2:26 N2 ➔ CA
2:37 N2 ➔ E
2:44 N2 ➔ Q
2:50 N2 ➔ D
2:58 N2 ➔ ...
Wanderer Frames

Trial 1,Trial 2,Trial 3
Release,N1,11,11,10,no hitlag,- Frames it takes to go from "Start of Animation of the action" to "Bright circle appears"
N2,6,6,6,no hitlag
N3-1,32,32,32,no hitlag
N3-2,41,41,41,no hitlag, counting from N3-1 Start
Hitmark,CA,34,34,34,no hitlag,- Frames it takes to...
f̸̒͂ỏ̶̂o̵͌̚s̶͊̏h̷̤̀ḯ̴̊Fri, December 23, 2022, 09:51 PM
Finding: if you hug an enemy, both hits of wanderer's n3 will hit at the exact same frame. normally there is a short delay in between the 2 hits.


Significane: dont hug the enemy as wanderer or you will lose a a4 proc on your n3
AnmaruSat, December 24, 2022, 03:40 AM
Finding: Wanderer's Kuugoryuku Point drain rate while dashing and ascending is dependent on the client's frame rate. A higher frame rate will result in a higher drain rate.

Evidence: 60fps vs 30fps - Hover: no difference - Hold dash: relevant difference - Hold jump (ascending): relevant difference, Hydro Infusion to reduce initial jump timing's influence on height

Significance: Why is this a thing :PepeGa: someone pls test this on their side, but its been consistent for me. Lower your FPS setting to 30 if you want to maximise your distance travelled
Raigon🍃Sun, December 25, 2022, 02:50 PM
Finding: Wanderer's Interruption Resistance is highly increased while in his E activation.
Significance: Might be useful against some enemies/situations, like exploding barrels for example.
MercuryMon, December 26, 2022, 10:34 AM
Finding: Windfavored state expiry can disrupt the casting of N3.
Significance: What not to do at the end of combos as Wanderer. Is contrary to the other E extensions that have been reported by others as follows:
Ascend Extension:
CA Extension:
Sprint Extension:
(sidenote: I tried to repeat this with N1 and N2. N1 extends E by such a small number of frames it's probably not worth accounting for. I couldn't test N2 because player skill issue with timing my inputs. I'll post something for N1 on request.)
emmausFri, January 13, 2023, 11:40 PM
Finding: Wanderer's Plunge Attack doesn't startle NPCs
Significance: Everyone forgets him.
SpxxxSat, January 14, 2023, 04:12 PM
Findings: Understanding BiS for Wanderer C6 and its interactions with the Echos artefacts

1. Understanding Echos (all discussion and experiments are based on 60fps, and ping < 20ms)
- What's Echos proc rate by theory?
50.2% proved via the Markov Chain model. However, since C6 Scara's additional attack and N2 & N3 may not trigger Echos simultaneously due to 0.2 cooldown, the actual proc rate would be lower than the expected value. That's why we need to carry out experiments.

- Tested on separated environments but Echos proc rate's distribution is consistent.
Ehos proc rate 42.27% averaging 40 runs.

2. Echos vs DPC
- As the number of hits may vary based on devices, we consider a few situations (considering a team with Bannett and Faruzan):
- C6R1
- 20% 8N3 Echos, 30% DPC 8N3 N2
- Echos 1.627 M > DPC 1.620 M
- 20% 8N3 N1 Echos, 30% DPC 8N3 N2
- Echos 1.686 M > DPC 1.620 M
- C6R5,
- 30% 8N3 N2 Echos, 40% DPC 9N3
- Echos 2.104 M > DPC 1.984 M
- 30% 8N3 N2 Echos, 40% DPC 9N3 N1
- Echos 2.104 M > DPC 2.050 M

3. How much would the ping influence the conclusion?
If ping's influence to proc rate is consistent from characters, I would recommend people (<60ms) using Echos; otherwise, DPC as Ayato's experiments show <60ms, proc rate is around 48%. >60ms proc rate starts falling.

4. Want to know the calculation details?
Check the doc I created for the details

Moveset (T9),DMG% Bonuses,Weapons,CRIT Sources,Enemy DMG Modifiers
Move,MV,Multiplier,Effective MV,Source,NA,CA,A4,Burst,Source,Base ATK,ATK%,Source,CR%,CD%,Source
1-Hit,126.242%,1.51153,190.81857%,Anemo Goblet,46.60%,46.60%,46.60%,46.60%,LPSW,935.75,0.00%,Base,24.20%,50.00%,DEF (L100)
TiBotMon, January 16, 2023, 04:23 PM
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